This guide is about a step-by-step solution to complete all puzzles in the game.
The purpose of making this guide is because this game makes me frustrated when solving the puzzles. Since there are no existing walkthrough guides on the community page, I decided to make one which might also be useful to people looking for this.
Please do not read this if you have not played this before and are not looking for game solution.
This is because this article contains a lot of visual references (screenshots) and it might be unfair to new players that haven’t started playing this.
Level 1 – Citadel
At the same place where you spawn on when the game starts, go to the table and take the flashlight and open the drawer to take the key inside it.
Then, at the edge of the room, there’s a shelf with many drawers. There is a fuse at the shelf so you need to take it to be used later.
At the other table like this picture below, open the left door with the key you took earlier. There will be plenty of fuses inside it so…. you need to take all of them as well.
Ah, other than that, there’s a manual-like paper and it’s nice to take a look at. That one will be used to switch the power back on.
Open the door and go to the other room and look for another key. (This one will be used for the corridor)
It’s dark right now and kind of creepy right? So to turn the electricity on, this is where the manual-like paper on the table will be used.
|Unscrew the valve.|
|Turn the handle and wait for about 10 seconds. You will noticed the wheel of the diesel machine starts to spin.|
|After about 10 seconds, turn back the handle again and quickly turn the valve in the picture below.|
|A light bulb on this thing will light up. So interact with the right switch on this (I don’t know what to call it) machine and you need to maintain the reading needle at the green range.|
However, this seems programmed as you will failed (the fuse will break) in the first few times. So you need new fuse to be placed into the machine and try again.
But take it easy! You will succeed after failing a few times.
**Note: If you cannot understand what I am explaining here, please refer to the manual-like papermanual-like paper on the table that I mentioned in Step 3
With electricity on you are able to work more easier and comfortably! Yay!
Go to the next room (the room where you take the corridor key in Step 4) and read the manual.
After the last step you might have a brief idea on what to do next, right? So I will summarise the steps with bullet points as stated below.
- Unlock another door and go to the end of the corridor. (There are 2 ends to go)
- Put on one fuse and turn the switch on.
- Make sure 2 of these switches are on.
- Go back to the room and turn those 3 switches on with the order 3rd –> 1st –> 2nd
- Finally the radio communication system is working!
Patience is the key here as this step is DIFFICULT to complete.
Go to the frequency changer and the sequence is turn the first wheel one time; don’t touch the second wheel; turn the third wheel 5 times.
The screen will then zoom in to the reading meter. According to this video – [youtu.be] (link in references section), the reading meter is supposed to be readable and clear, but in my side the reading meter looked black and it seems like a bug/glitch.
Anyways, picture below with green marking shows the position where you should keep the needle on.
Use W and S keys to position the needle.
When the needle is ahead of the green marking, apply more force by pressing W. When the needle is behind the green marking, decrease number of presses on W key.
Beware when the needle is ahead of green marking as the machine is overheating and you will fail.
Congrats if you had completed Step 8! The door in front of you will be opened and proceed to Step 10.
There’s a ciphertext on the table and you will need to decipher it.
<< Hover to see solution
Level 2 – Railway Depot
In this level, there are 2 walking guards and 1 standing guard and you should not alert them.
Don’t attempt to kill the guards because you cannot even kill them silently.
Head to the place where there is a standing guard. There is a key and a picture on the fuel tank.
There is a round door with a valve near the standing guard. Unscrew the valve for later purpose.
You cannot go directly behind the standing guard. You will be caught.
Go to the locked door and head inside.
You need to turn off the valve as shown in this picture here.
After that, open the storage shelf and there are door handle and a picture.
Take them and head into here
immediately. If you encounter problem to head there, press C key to crouch.
Failure to open the storage shelf will result in unable to open the hatch door and you will be busted when the guards enter the room :\
This picture shows a guard entered the room and he just bugged by standing and I had no way to escape.
Inside the hatch, follow the path until the end and open the hatch door (this is the one that just unlocked in Step 2).
Take the chance to head inside the train carriage before the guards head back to their surveillance position.
Level 3 – Saloon-Carriage
This level is less challenging since there are no guards here.
Since the main objective of this level is to find a safe box, you can head straight to the last room in the carriage. But there are some collectibles (pictures) that can be taken. They will be listed as below.
On the table in the first room. Should be seen directly.
In the second room, right beside the door.
In the second room (kitchen)
In the officer’s bedroom with locked door. Behind the door.
Same room as Picture 4. On the reading table.
When you reached a room with 2 locked doors, head to the door in front instead of the door on your right.
Since both 2 doors are locked, you need to unlock it by moving your mouse and press D to unlock it. There are 2 videos on unlocking the doors in correct way.
Officer’s bedroom door (the door on your right)
The door in front of you
In the last room, find the picture here….
….and you will find the safebox.
The combination to open >>
Lastly, take the confidential document and mission accomplished.
Level 4 – Tunnel
This is the last level and it is tricky but takes shorter time to complete.
Take the wrench.
Go to the X mark and unscrew all screws before the train comes.
Game ends and thanks for playing!
There are 6 screws to unscrew.
By the time you grab the wrench, you do not have much time so you have to unscrew all as quick as possible.
Most IMPORTANTLY >> after unscrewing, you must run to the end of the train track or else you will die due to the explosion from the train.
Conclusion and References
In overall, hopefully this guide helps you with solving the puzzles in the game. If there are any confusion or suggestion in the guide, feel free to leave a comment below. Other than that, you are welcome to watch the video referenced below for clear understanding.
Lastly, please rate a thumbs up and/or share this guide with others if you find this helpful. Unfortunately I will not be monitoring the comments so apologize for any inconvenience caused.
Thanks for reading this guide and hope you have a great gameplays.
Video sources below were referred when I was stuck in completing the game.
Level 1 Walkthrough: https://youtu.be/UmrvnfYeFa4 – [youtu.be]
Level 2 Walkthrough: https://youtu.be/kpQVa1OqqJI – [youtu.be]
Level 3 Walkthrough: https://youtu.be/4Bi3dpl0TF8 – [youtu.be]
This is all we can share for A Complete Solution to All Puzzles – Cyphers Game for today. I hope you enjoy the guide! If you have anything to add to this guide or we forget something please let us know via comment! We check each comment! Don’t forget to check SteamClue.com for MORE!
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