A guide to XP base values – Dungeons of Edera

A guide to XP base values – Dungeons of Edera 1 - steamclue.com
A guide to XP base values – Dungeons of Edera 1 - steamclue.com

This guide covers everything that can be used to generate XP for Dungeons of Edera.
This guide aims for transparency regarding the various difficulties, how they affect XP gain, and which mobs are most valuable to kill.
 
 

Which actions result in XP

The following actions can generate XP
 
 

  • Mob bosses and bosses are killed
  • Finalizing missions
  • Successfully harvesting vegetables

 
 
Killing bosses, mobs, and bosses
 
 

  • It doesn't make a difference if you or your friend kill a mob. You still gain the same amount.
  • Only when one of your companions or you do the final blow, will you gain experience. E.g. Exploding goblins, whether they kill or suicide, don't produce any XP. It doesn't really matter if you "tag” an exploding ghoul before he explodes. You must hit the final blow.

 
 
Finalizing the mission
 
 

  • The %XP gained affects the XP reward in missions.

 
 
Successfully harvesting the plants
 
 

  • If you have the perk 'Bountiful Harvest', harvesting two ingredients doesn't generate more XP.

 
 
 

How does difficulty affect XP Gain?

To my dissappointment, The difficulty will not affect the final mission reward This includes the XP gained by killing mobs / harvesting crops.
 
 
BUT The %XP Grant stat impacts the final mission reward. So playing hard becomes more valuable the stronger you are as a character and the more %XP You have accumulated.
 
 
For example, the hard reward for completing a mission will give you 2400 XP. However, the medium reward reward will give you only 1200 XP.
 
 
Base XP values required for completing missions
 
Easy:
 
 

  • 200 XP

 
Medium:
 
 

  • 400 XP

 
Hard:
 
 

  • 800 XP

 
 
 

What mob types are there?

Before I list all mobs with their base XP value, let me explain the different types of mobs found in the game.
 
*Spoiler Alert*
 
There are not many mobs that can increase XP, and most of them are just reskins for different races. They differ mainly in the weapons and armor they use.
 
 
Plants
 
The rarity is not important. All successful harvests generate XP
 
 
Zombies
 
zombies
 
 
1-handed mobs (no protection)
 
nak*d orcs, humans, all goblins. Undead
 
 
2-handed mobs
 
orcs (nak*d/hooded), human, undead
 
 
Shielded mobs wearing light armor (no healing power)
 
There are two types of nak*d orcs: small shielded nak*d orcs and large shielded nak*d orcs. Large shielded nak*d orcs. Humans with small shielded, small shielded humans. Humans with large shielded (no abilities).
 
 
Spiders
 
Small spiders
 
 
Shielded mobs wearing heavy armor (no healing power)
 
(I have not yet encountered heavy armored shielded ocs or undead), small shielded human
 
 
Healer
 
Shaman Human Cleric with large shield. (Not yet encountered healing Undead).
 
 
Mage
 
human, undead (not yet met mage orc).
 
 
Ranger
 
Human, Orcs, Undead
 
 
Miniboss
 
Usually, shielded heavy-armored humans, marked in the map and on the minimap. However, they don't display a large number of health bars.
 
 
Troll
 
Troll
 
 
Boss
 
If there is a large display of health bars, it is a boss
 
 
 

Base XP values in each mob class

You can read the section above to see a quick overview of what kind of mobs belong to which category.
 
 
Sucessfully harvesting plant
 
20 XP
 
 
Zombies
 
10 XP
 
 
1-handed mobs without shield
 
15 XP
 
 
2-handed mobs
 
15 XP
 
 
Shielded mobs wearing light armor (no healing power)
 
50 XP
 
 
Spiders
 
75 XP
 
 
Shielded mobs wearing heavy armor (no healing power)
 
100 XP
 
 
Healer
 
100 XP
 
 
Mage
 
100 XP
 
 
Ranger
 
150 XP
 
 
Miniboss
 
150 XP
 
 
Troll
 
100 XP
 
 
Boss
 
250 XP
 
 
 

Which missions earn the most XP

For short missions, such as defenses or arena fights, it is best to take the hard difficulty. For short missions such as sieges, defenses, or arena fights, you should choose the difficult difficulty. This is because the reward for that mission is very substantial.
 
 
For example, the XP you gain from arena missions is always the identical:
 
4 Bosses + 250xp + mission rewards
 
Easy: 1000 XP +200XP = 1.200XP
 
Medium: 1000 XP +400xP = 1.400XP
 
Hard: 1000XP +800XP = 1.800XP
 
 
You get the following results when you combine this with a 300% %XP Gain.
 
Easy: 3.600XP
 
Medium 4.200 XP
 
Hard: 5.400XP
 
 
Given your strong build and ability to shred bosses easily, the extra 1.200XP is definitely worth it. You also get 2 boss chests from arena battles that will give you better loot.
 
 
Defensive Sieges is another great task you should always complete when it is possible.
 
For defensive sieges, I recommend playing Medium. This mission's main XP source is mobs. The 400XP extra at the end makes very little difference.
 
 
Aggressive Sieges can also be very beneficial for XP.
 
 
BUT This is my final review. The hard struggle is not worth the effort. . It's not worth spending the extra XP if you risk losing your equipment by dying. You can ignore the iLvL rise on hard difficulty as crafting makes the best gear.
 
 
It makes no sense to play on difficult difficulty if you are playing new characters. You can get XP from mobs that you clear faster on Medium.

 
 

Written by Lucifer

 
 
I hope you enjoy the A guide to XP base values – Dungeons of Edera guide. This is all for now! If you have something to add to this guide or forget to add some information, please let us know via comment! We check each comment manually!
 


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