Adding custom characters to the game – Vampire Survivors

Adding custom characters to the game – Vampire Survivors 1 - steamclue.com
Adding custom characters to the game – Vampire Survivors 1 - steamclue.com

Guide on how to add your own character to the game while not overwriting existing ones.
 
 

Thanks

First I’d like to thank Kormit the Frag for his guide on customizing existing characters.
 
It proved to be really helpful.
 
https://steamcommunity.com/sharedfiles/filedetails/?id=2772095195 – [steamcommunity.com] 
 
 
 

Adding Character to game

On Steam right-click on Vampire Survivors on your game list and click Manage->Browse Local Files
 
 
Navigate to Vampire Survivors\resources\app\.webpack\renderer
 
 
MAKE A COPY OF main.bundle.js
 
(If you do something wrong Steam verification most likely has you covered, but better safe than sorry)
 
 
Open main.bundle.js with text editor that has a ctrl-F function (like Notepad++)
 
 
Look for const _0x1ebcc9=_0x455613,_0x59ed66=
 
(It’s an array containing all characters)
 
 
After some editing to make it look nicer it should look like this:
 
 
Adding custom characters to the game - Vampire Survivors - Adding Character to game - FB6FD3A10
 
 
 
Next you want to find the end of that list and append a following line (repeat for additional characters):
 
 

[_0x383b9e['EDIT']]:[{'level':0x1,'startingWeapon':_0x1c874e['EDIT'],'charName':'Edit','surname':'Edit','spriteName':'Edit_01.png','walkingFrames':0x4,'description':'Edit','isBought':!0x0,'price':0x309,'maxHp':0x7f,'armor':0x1,'regen':0x0,'moveSpeed':0x1,'power':0x1,'cooldown':0x1,'area':0x1,'speed':0x1,'duration':0x1,'amount':0x0,'luck':0x1,'growth':0x1,'greed':0x1,'curse':0x1,'magnet':0x1,'revivals':0x0,'rerolls':0x0,'skips':0x0,'banish':0x0,'showcase':[]},{other}],

 
 
To customize: edit wherever you see “Edit”, or a HEX value (eg. 0x7f). You can use DEC instead of HEX.
 
 
Where:
 

  • _0x383b9e[‘EDIT’] – character ID (we’ll need that later)
  • ‘level’ – starting level (Exp still starts at 0 so exp bar will not move until you gather enough)
  • ‘startingWeapon’:_0x1c874e[‘EDIT’] – a starting weapon (List can be found in Kormit the Frag’s guide)
  • ‘charName’ – character’s first name
  • ‘surname’ – character’s surname
  • ‘spriteName’ – name of sprite’s first animation frame (More on that later)
  • ‘walkingFrames’ – amount of frames in character sprite (Same as above)
  • ‘description’ – description
  • ‘isBought’ – !0x0 if character is bought and !0x1 if not
  • ‘price’ – base price of character (only matters if not bought)
  • ‘maxHP’ – base HP (eg. 0x64 = 100HP)
  • ‘armor’ – base armor
  • ‘regen’ – base regen
  • ‘moveSpeed’ – base move speed as decimal
  • ‘power’ – base might as decimal (eg. 1.1 = +10%)
  • ‘cooldown’ – base cooldown as decimal (eg. 0.5 = -50%)
  • ‘area’ – base area as decimal
  • ‘speed’ – base speed as decimal
  • ‘duration’ – base duration as decimal
  • ‘amount’ – base amount
  • ‘luck’ – base luck as decimal
  • ‘growth’ – base growth as decimal
  • ‘greed’ – base greed as decimal
  • ‘curse’ – base curse as decimal
  • ‘magnet’ – base magnet as decimal
  • ‘revivals’ – base revivals
  • ‘rerolls’ -base rerolls
  • ‘skips’ – base skips
  • ‘banish’ – base banishes

I’m not sure what ‘showcase’ is but I left it just in case.
 
 
The other at the end is responsible for bonuses you get for leveling eg.
 

  • {‘level’:0xa,’power’:0.05,’curse’:0.05,’moveSpeed’:0.05}
     
     
     
    (at level 10, +5% might, +5% curse +5% movement speed)
  • {‘level’:0x2,’cooldown’:-0.1}
     
     
     
    (at level 2, cooldown -10%)

You can input multiple of these modifiers separated by comma eg.
 
 

'showcase':[]},{'level':0x2,'growth':0x9},{'level':0x3,'growth':-0x9}],

 
 
Bonuses for every level require a little different syntax:
 
 

'showcase':[],’onEveryLevelUp’:{'power':0x01}},{other}],

 
 
If you want more than one custom character to show up during game you need to:
 

  • Look for const _0x5843b8=_0x10df65;
     
     
     
    After some editing to make it look nicer it should look like this:
     
     
     
     
     
    Adding custom characters to the game - Vampire Survivors - Adding Character to game - 308806297
  • Find the last _0x139456 and after a comma append _0x139456[‘EDIT’]=’EDIT’
     
     
     
    Where EDIT is your character ID from before. Repeat for every character.

With all that done, our custom character is almost done. All that’s left is to add a sprite for them.
 
 
If you can’t be bothered with that you can just copy other character’s ‘spriteName’ (eg. Poppea_01.png)
 
 
 

Adding Character Sprite

Navigate to Vampire Survivors\resources\app\.webpack\renderer\assets\img
 
 
MAKE A COPY OF characters.json
 
(Same reason as in first part)
 
 
Steal Find/Make a spritesheet and paste in that folder
 
 
Open characters.json
 
 
Collapse so it looks like this:
 
 
Adding custom characters to the game - Vampire Survivors - Adding Character Sprite - 6A9725BC2
 
 
Add following block of code, repeat for every spritesheet:
 
 

{
 "image": "sprite.png", /*Insert the name of your spritesheet file*/ "format": "RGBA8888",
 "size": {
 "w": 211, /*Width of your spritesheet*/ "h": 31 /*Height of your spritesheet*/ },
 "scale": 1,
 "frames": [
 (here goes the next part)
 ]
}

 
 
It should look like this:
 
 
Adding custom characters to the game - Vampire Survivors - Adding Character Sprite - 78ABED3E5
 
 
Now, in between the brackets after “frames”: for every frame of your sprite add:
 
 

{
 "filename": "Edit_01.png", /*'spriteName' from before*/ "rotated": false, /*for every frame change 01 to frame number*/ "trimmed": false, /*eg. Edit_03.png for 3rd frame*/ "sourceSize": {
 "w": 14, /*Frame width in pixels*/ 
 "h": 31 /*Frame height in pixels*/ },
 "spriteSourceSize": {
 "x": 0, /*I have no idea what is this*/ "y": 0, /*It works when it's 0 so I'll leave it as that*/ "w": 14, /*Frame width in pixels*/ "h": 31 /*Frame height in pixels*/ },
 "frame": {
 "x": 0, /*Top left corner of given frame*/ "y": 0, /*Coordinates given in pixels*/ "w": 14, /*Frame width in pixels*/ "h": 31 /*Frame height in pixels*/ }
},

 
 
Example:
 
 
Adding custom characters to the game - Vampire Survivors - Adding Character Sprite - 7339F71B0
 
 
After all that is done, you have officially created your own custom character.
 
 

Written by MKZ2000

 
 
Here we come to an end for the Adding custom characters to the game – Vampire Survivors guide. I hope this guide has helped you with your gameplay. If you have something to add to this guide or believe we forgot some information to add, please let us know via comment! We check each comment manually by approving them!
 


Be the first to comment

Leave a Reply

Your email address will not be published.


*