Bestiary – Ring of Pain

Bestiary – Ring of Pain 1 - steamclue.com
Bestiary – Ring of Pain 1 - steamclue.com

Many faces to be found, friend or foe that is bound. See all the creatures you can encounter in your descent, along some extra information with how to deal with them.
 
 

Compendium

Welcome to the bestiary, museum of the grotesque and bizarre! I’ve recorded here all that I know about the creatures you can find in this dark maze.
 
 
The normal rooms can be divided into 3 areas: nest(1-6), swamp(7-10) and ruins(11-15+). But it’s important to note that it is not a hard barrier, and some creatures will bleed out in other places.
 
 
The stats shown here represent the normal mode versions, along (medium) and [hard] ones. There are also Luminous alts for most creatures, with highly increased stats, only in the Light path.
 
 
Spoilers abound! Note that it will only show the creatures recorded in the in-game Bestiary.
 
 
 

Nest Area

CreatureBehavior
Bestiary - Ring of Pain - Nest Area - 2931A7B11Gnawling
 
 
 
 
 
Health: 4
 
 
 
Attack: 4
 
 
 
Piercing: 0 [1]
 
 
 
Speed: 3 (4) [5]
 
 
 
Defense: 1
 
 
 
Souls: 1
 
 
 
 
 
The weakest vermin.
Bestiary - Ring of Pain - Nest Area - FCF0320DERot Hound
 
 
 
 
 
Health: 6 (5)
 
 
 
Attack: 4 (5)
 
 
 
Piercing: 1 [2]
 
 
 
Speed: 5 (6) [7]
 
 
 
Defense: 1
 
 
 
Souls: 2
 
 
 
 
 
Slightly more dangerous, needs a few more stats to handle.
 
 
 
 
 
Can be petted into Pupper.
Bestiary - Ring of Pain - Nest Area - 249558170Roaming Firebead
 
 
 
 
 
Health: 2 (3) [4]
 
 
 
Attack: 0 (1) [3]
 
 
 
Piercing: 1
 
 
 
Speed: 4 [5]
 
 
 
Defense: 1
 
 
 
Souls: 1
 
 
 
Explosion: 4 [5]
 
 
 
 
 
Explodes on death. Will follow the player through the closest direction, once it is close, arms itself to blow up the next turn.
 
 
 
 
 
Harmless until explosion, I recommend pa*sing by them so they set off safely from you while damaging other creatures. Be careful of not running into more exploders by doing so.
 
 
 
 
 
Poison, knockback, splash and freezing are all very effective against such creatures.
 
 
 
 
 
Often found in the Volatile and A Careful Maneuvre rooms. Spawned by Fire Breed.
Bestiary - Ring of Pain - Nest Area - A0E824E9AFirehive
 
 
 
 
 
Health: 3 (2)
 
 
 
Attack: 0 [1]
 
 
 
Piercing: 1
 
 
 
Speed: 3
 
 
 
Defense: 1
 
 
 
Souls: 5
 
 
 
Explosion: 6 [8]
 
 
 
 
 
Explodes on death.
 
 
 
 
 
The equivalent of explosive barrels, use them wisely.
 
 
 
 
 
Often found in the A Careful Maneuvre room.
Bestiary - Ring of Pain - Nest Area - B5F6314BDScrounger
 
 
 
 
 
Health: 10 (12) [14]
 
 
 
Attack: 3
 
 
 
Piercing: 2 [3]
 
 
 
Speed: 5 (6) [7]
 
 
 
Defense: 3
 
 
 
Souls: 1
 
 
 
 
 
The most prized creature for hunt for. Will move towards the main exit (not side ones) every 3 turns, then leaves the room.
 
 
 
 
 
Drops a healing potion (small or big), a random +1 stat upgrade, and 1 extra randomly chosen from the previous two.
 
 
 
 
 
The highest priority target when a room is entered. Plan in advance how to kill it before it leaves. Avoid shuffling on the turn they move so they can’t escape if they’re sent to the exit.
Bestiary - Ring of Pain - Nest Area - 5DAC717EBViscid One
 
 
 
 
 
Health: 3
 
 
 
Attack: 2 (3) [4]
 
 
 
Piercing: 1
 
 
 
Speed: 10 (11) [12]
 
 
 
Defense: 0
 
 
 
Souls: 1
 
 
 
Poison: 1
 
 
 
 
 
Inflicts poison on hit.
 
 
 
 
 
Generally harmless, but the speed and poison often leads to unavoidable damage.
 
 
 
 
 
Spawned by Viscid Twins.
Bestiary - Ring of Pain - Nest Area - F789D7436Restless Triad
 
 
 
 
 
Health: 6 [7]
 
 
 
Attack: 6 (8) [9]
 
 
 
Piercing: 2 [3]
 
 
 
Speed: 8 (10) [12]
 
 
 
Defense: 2 [3]
 
 
 
Souls: 3
 
 
 
 
 
First real stat check, can be deadly at the start.
Bestiary - Ring of Pain - Nest Area - 850324BCFGloom Eel
 
 
 
 
 
Health: 3 [4]
 
 
 
Attack: 2 (3)
 
 
 
Piercing: 4 [5]
 
 
 
Speed: 6 (7) [8]
 
 
 
Defense: 0
 
 
 
Souls: 2
 
 
 
 
 
Strike first to take it down.
 
 
 
 
 
Appears in Medium and Hard.
Bestiary - Ring of Pain - Nest Area - 4693C83B8Flailing Mound
 
 
 
 
 
Health: 16 (17) [18]
 
 
 
Attack: 4 (5) [6]
 
 
 
Piercing: 0
 
 
 
Speed: 5
 
 
 
Defense: 4
 
 
 
Souls: 2
 
 
 
 
 
Some defense makes it harmless.
 
 
 
 
 
Appears in Hard.

 
 
 

Swamp Area

CreatureBehavior
Bestiary - Ring of Pain - Swamp Area - 72D7C7DCBBilebag
 
 
 
 
 
Health: 5 (7) [10]
 
 
 
Attack: 1 (3) [6]
 
 
 
Piercing: 1
 
 
 
Speed: 4 (6) [9]
 
 
 
Defense: 1
 
 
 
Souls: 5
 
 
 
Ranged: 1
 
 
 
 
 
Attacks from a distance of 2. Stops when you are next to it.
 
 
 
 
 
Very frail, but deadly when at a distance. Be mindful of your actions under fire, dealing with it should be a priority.
 
 
 
 
 
Often found in the Overwhelm room.
Bestiary - Ring of Pain - Swamp Area - AA5762679Banefang
 
 
 
 
 
Health: 6
 
 
 
Attack: 3 (5) [8]
 
 
 
Piercing: 0
 
 
 
Speed: 14 (16) [19]
 
 
 
Defense: 3 [4]
 
 
 
Souls: 4
 
 
 
Poison: 3
 
 
 
 
 
Inflicts poison on hit.
 
 
 
 
 
High speed check, very dangerous.
 
 
 
 
 
Often found in the Overwhelm room.
Bestiary - Ring of Pain - Swamp Area - 52C7CFC44Roaming Poisonbead
 
 
 
 
 
Health: 2
 
 
 
Attack: 1 (4) [7]
 
 
 
Piercing: 1
 
 
 
Speed: 5 (8) [11]
 
 
 
Defense: 0
 
 
 
Souls: 3
 
 
 
Poison: 4 [7]
 
 
 
 
 
Spreads poison on death. Will follow the player through the closest direction, once it is close, arms itself to blow up the next turn.
 
 
 
 
 
Lethal, avoid at all costs.
 
 
 
 
 
Often found in the Burial Grounds and Overwhelm rooms.
Bestiary - Ring of Pain - Swamp Area - 8C94284FFPoisonhive
 
 
 
 
 
Health: 3 (2)
 
 
 
Attack: 0 [1]
 
 
 
Piercing: 1
 
 
 
Speed: 3
 
 
 
Defense: 1
 
 
 
Souls: 5
 
 
 
Poison: 4 [7]
 
 
 
 
 
Spreads poison on death.
 
 
 
 
 
Avoid poking the hive.
Bestiary - Ring of Pain - Swamp Area - CE21DBAA7Crooked Loombird
 
 
 
 
 
Health: 10 (13) [16]
 
 
 
Attack: 8 (9) [10]
 
 
 
Piercing: 3
 
 
 
Speed: 12
 
 
 
Defense: 1
 
 
 
Souls: 6
 
 
 
 
 
Hunts down the player.
 
 
 
 
 
Run if your stats aren’t enough to handle it.
 
 
 
 
 
Often found in the Reckless room.
Bestiary - Ring of Pain - Swamp Area - C1DFD8B35Drifter
 
 
 
 
 
Health: 20 (22) [25]
 
 
 
Attack: 11 (12) [13]
 
 
 
Piercing: 3 [4]
 
 
 
Speed: 9 (11) [14]
 
 
 
Defense: 3 (2)
 
 
 
Souls: 6
 
 
 
 
 
Moves counter-clockwise every turn. Will attack you as it pa*ses.
 
 
 
 
 
Sneaking past is less risk if it can’t be fought. The perfect target for Bear Trap.
Bestiary - Ring of Pain - Swamp Area - 5A49F27EFWretched Amalgam
 
 
 
 
 
Health: 5 (10) [16]
 
 
 
Attack: 0
 
 
 
Piercing: 2
 
 
 
Speed: 0
 
 
 
Defense: 0
 
 
 
Souls: 5
 
 
 
 
 
Hunts down the player. If next to a creature, will absorb it and gain half of its stats including souls.
 
 
 
 
 
If you let it build up too much, it will be impossible to defeat. Either strike it down fast, freeze, ensnare or flee.
Bestiary - Ring of Pain - Swamp Area - 60D013DCDShackles
 
 
 
 
 
Health: 9 (12) [16]
 
 
 
Attack: 2 (3) [4]
 
 
 
Piercing: 2 [3]
 
 
 
Speed: 3
 
 
 
Defense: 4 (5) [6]
 
 
 
Souls: 6
 
 
 
 
 
Prevents pa*sing by.
 
 
 
 
 
Pretty weak overall, can be useful to stop chasers.
Bestiary - Ring of Pain - Swamp Area - 2DE119C74Viscid Twins
 
 
 
 
 
Health: 16 (19) [22]
 
 
 
Attack: 6 (7) [9]
 
 
 
Piercing: 1
 
 
 
Speed: 6 (7) [8]
 
 
 
Defense: 0
 
 
 
Souls: 4
 
 
 
Poison: 2
 
 
 
 
 
Inflicts poison on hit. Splits into two Viscid One on death.
 
 
 
 
 
Easy to get trapped by it, pace your attacks to avoid building up poison.
 
 
 
 
 
Spawned by Viscid Union.
Bestiary - Ring of Pain - Swamp Area - 98CE28774Whisperer
 
 
 
 
 
Health: 8 (7) [6]
 
 
 
Attack: 5 [6]
 
 
 
Piercing: 2 [2]
 
 
 
Speed: 3 (4) [5]
 
 
 
Defense: 14 (16) [18]
 
 
 
Souls: 4
 
 
 
 
 
Too tough to be worth fighting regularly. Exploit indirect damage.
Bestiary - Ring of Pain - Swamp Area - 56E0CAB48Spineback
 
 
 
 
 
Health: 12 (15) [18]
 
 
 
Attack: 7 (8) [9]
 
 
 
Piercing: 2 (1)
 
 
 
Speed: 6 (8) [10]
 
 
 
Defense: 12 (13) [14]
 
 
 
Souls: 4
 
 
 
Spikes: 6
 
 
 
 
 
Switches stance every 3 turns. When armed, will deal spike damage if attacked directly. When vulnerable, loses 7 defense and is harmless.
 
 
 
 
 
The most dangerous part is your carelessness.
Bestiary - Ring of Pain - Swamp Area - 21277C805Fire Breed
 
 
 
 
 
Health: 16
 
 
 
Attack: 3
 
 
 
Piercing: 2
 
 
 
Speed: 12
 
 
 
Defense: 2
 
 
 
Souls: 10
 
 
 
 
 
Moves clock-wise, every three turns summons a Roaming Firebead.
 
 
 
 
 
Can be handy to clear the room. Annoying to chase down.
Bestiary - Ring of Pain - Swamp Area - C27A5322FSkittering Fright
 
 
 
 
 
Health: 8 (10) [12]
 
 
 
Attack: 4 (5)
 
 
 
Piercing: 3 [4]
 
 
 
Speed: 9 (10) [11]
 
 
 
Defense: 1
 
 
 
Souls: 4
 
 
 
 
 
Intimidates on attack. Speed check or you can’t beat it.
 
 
 
 
 
Appears in Medium and Hard.
Bestiary - Ring of Pain - Swamp Area - 9E820CD16Maggot
 
 
 
 
 
Health: 34 (39) [44]
 
 
 
Attack: 6 (9) [12]
 
 
 
Piercing: 2
 
 
 
Speed: 2
 
 
 
Defense: 8 (11) [14]
 
 
 
Souls: 5 (6) [7]
 
 
 
 
 
Quite strong. Can be an immovable wall early on.
 
 
 
 
 
Appears in Hard.

 
 
 

Ruins Area

CreatureBehavior
Bestiary - Ring of Pain - Ruins Area - 2DC366007Phase Fiend
 
 
 
 
 
Health: 5
 
 
 
Attack: 14 (15) [16]
 
 
 
Piercing: 4 (5) [6]
 
 
 
Speed: 20 (21) [22]
 
 
 
Defense: 28 (30) [32]
 
 
 
Souls: 8
 
 
 
 
 
Very resistant. Use indirect damage.
Bestiary - Ring of Pain - Ruins Area - E6EB9E859Crooked Loombird(Older)
 
 
 
 
 
Health: 28 (32) [36]
 
 
 
Attack: 8
 
 
 
Piercing: 3
 
 
 
Speed: 15 [16]
 
 
 
Defense: 2
 
 
 
Souls: 10
 
 
 
 
 
Hunts down the player.
 
 
 
 
 
Run faster if your stats aren’t enough to handle it.
 
 
 
 
 
Often found in the Reckless room.
Bestiary - Ring of Pain - Ruins Area - 825386BD0Huge Firehive
 
 
 
 
 
Health: 5 (4)
 
 
 
Attack: 0 (1) [3]
 
 
 
Piercing: 1
 
 
 
Speed: 6
 
 
 
Defense: 3 (2)
 
 
 
Souls: 10 (7) [5]
 
 
 
Explosion: 8 [12]
 
 
 
 
 
Explodes on death.
 
 
 
 
 
Deadlier barrel.
 
 
 
 
 
Often found in the A careful Maneuvre room.
Bestiary - Ring of Pain - Ruins Area - 6414251EEHollower
 
 
 
 
 
Health: 52 (65) [78]
 
 
 
Attack: 16 (18) [20]
 
 
 
Piercing: 4 (5) [6]
 
 
 
Speed: 13
 
 
 
Defense: 9 (11) [14]
 
 
 
Souls: 1
 
 
 
 
 
Swallows the player’s souls(10%) at range(1). After three times, will prepare an attack equal to the amount of souls hitting the surrounding cards. Will only damage the player. Drops all the souls on death.
 
 
 
 
 
Kill it or flee to avoid taking the hit.
Bestiary - Ring of Pain - Ruins Area - D2DCDC66FViscid Union
 
 
 
 
 
Health: 60 (70) [80]
 
 
 
Attack: 16 (20) [24]
 
 
 
Piercing: 1
 
 
 
Speed: 4 (3) [2]
 
 
 
Defense: 0
 
 
 
Souls: 16
 
 
 
Poison: 2
 
 
 
 
 
Inflicts poison on hit. Splits into two Viscid Twins on death. Steals one item until killed when hit by it.
 
 
 
 
 
Won’t steal if you freeze or kill it without retaliation.
Bestiary - Ring of Pain - Ruins Area - 49F1744F8Plague Bearer
 
 
 
 
 
Health: 30 (44) [58]
 
 
 
Attack: 8 (12) [16]
 
 
 
Piercing: 2 [3]
 
 
 
Speed: 14 (15) [16]
 
 
 
Defense: 8 (10) [12]
 
 
 
Souls: 20
 
 
 
Poison: 4 [5]
 
 
 
 
 
Inflicts poison on hit.
 
 
 
 
 
Rarely worth fighting unless easily defeated.
 
 
 
 
 
Often found in the Burial Grounds room.
Bestiary - Ring of Pain - Ruins Area - B89C1B94DLarge Spineback
 
 
 
 
 
Health: 48
 
 
 
Attack: 13 [14]
 
 
 
Piercing: 1
 
 
 
Speed: 9
 
 
 
Defense: 14 (17) [20]
 
 
 
Souls: 8
 
 
 
Spines: 12
 
 
 
 
 
Switches stance every 3 turns. When armed, will deal spike damage if attacked directly. When vulnerable, loses 7 defense and is harmless.
 
 
 
 
 
Nothing changed, same strategy. The great Polearm killer.
Bestiary - Ring of Pain - Ruins Area - BBF91C259Skulker
 
 
 
 
 
Health: 30
 
 
 
Attack: 21 (24) [27]
 
 
 
Piercing: 1
 
 
 
Speed: 14 (20) [26]
 
 
 
Defense: 5 [6]
 
 
 
Souls: 7
 
 
 
 
 
Big defense check. Harmless when above.
Bestiary - Ring of Pain - Ruins Area - 7D893A073Huge Shackles
 
 
 
 
 
Health: 35 (38) [42]
 
 
 
Attack: 7 (8) [10]
 
 
 
Piercing: 3 (4) [5]
 
 
 
Speed: 4
 
 
 
Defense: 8
 
 
 
Souls: 7
 
 
 
 
 
Prevents pa*sing by.
 
 
 
 
 
A lot beefier, might not be easy taking down.
Bestiary - Ring of Pain - Ruins Area - 2D6DA8724Leaking Bilebag
 
 
 
 
 
Health: 14 (19) [25]
 
 
 
Attack: 0 (2) [4]
 
 
 
Piercing: 1
 
 
 
Speed: 5 (6) [7]
 
 
 
Defense: 1
 
 
 
Souls: 6
 
 
 
Ranged: 2
 
 
 
 
 
Attacks from a distance of 2. Stops when you are next to it.
 
 
 
 
 
Much deadlier version.
 
 
 
 
 
Often found in the Overwhelm room.
Bestiary - Ring of Pain - Ruins Area - 9C01C6B2BConstrictor
 
 
 
 
 
Health: 10 (12) [15]
 
 
 
Attack: 2
 
 
 
Piercing: 6 (7) [9]
 
 
 
Speed: 15 (16) [18]
 
 
 
Defense: 1
 
 
 
Souls: 7
 
 
 
 
 
Intimidates on attack.
 
 
 
 
 
Another big speed check.
Bestiary - Ring of Pain - Ruins Area - 9846F4D27Huge Roaming Firebead
 
 
 
 
 
Health: 20
 
 
 
Attack: 0 (1) [3]
 
 
 
Piercing: 1
 
 
 
Speed: 11
 
 
 
Defense: 0
 
 
 
Souls: 5
 
 
 
Explosion: 20 [25]
 
 
 
 
 
Explodes on death. Will follow the player through the closest direction, once it is close, arms itself to blow up the next turn.
 
 
 
 
 
Extremely deadly.
 
 
 
 
 
Often found in the A Careful Maneuvre.
Bestiary - Ring of Pain - Ruins Area - B4A318E7FHuge Rot Hound
 
 
 
 
 
Health: 18 (19) [21]
 
 
 
Attack: 12 (13) [14]
 
 
 
Piercing: 2 [3]
 
 
 
Speed: 12 (14) [16]
 
 
 
Defense: 3
 
 
 
Souls: 5
 
 
 
 
 
Stats check, rarely a problem by the time it’s reached.
 
 
 
 
 
Can be petted into Big Pupper.
Bestiary - Ring of Pain - Ruins Area - A45E11AEBIce Beast
 
 
 
 
 
Health: 26 (30) [34]
 
 
 
Attack: 7 (9) [12]
 
 
 
Piercing: 2
 
 
 
Speed: 8
 
 
 
Defense: 5 (6) [8]
 
 
 
Souls: 6
 
 
 
 
 
Immune to Freeze. Will gain +5 Attack and Defense each time it gets frozen.
 
 
 
 
 
Don’t freeze it… Yeah.
 
 
 
 
 
Often found in the Chills room.

 
 
 

Special

CreatureBehavior
Bestiary - Ring of Pain - Special - C25AB0B40Stone Shifter
 
 
 
 
 
Health: 100 (125) [150]
 
 
 
Attack: 12 (13) [14]
 
 
 
Piercing: 3 (4) [6]
 
 
 
Speed: 1
 
 
 
Defense: 10 (12) [15]
 
 
 
Souls: 20
 
 
 
 
 
Prevents pa*sing by. Hunts down the player. Awakens after a countdown.
 
 
 
 
 
Don’t let it awaken.
 
 
 
 
 
Only found in the Patience room.
Bestiary - Ring of Pain - Special - 716E2642CShrieker
 
 
 
 
 
Health: 45 (58) [72]
 
 
 
Attack: 13 (17) [20]
 
 
 
Piercing: 3 [4]
 
 
 
Speed: 8
 
 
 
Defense: 10 (16) [23]
 
 
 
Souls: 25
 
 
 
Impact: 2 [3]
 
 
 
 
 
Immune to Transform. Creates a tremor damaging the whole room every 3 turns.
 
 
 
 
 
Not worth killing most of the time. Make use of it to clear the room.
 
 
 
 
 
Only found in the Instability room.
Bestiary - Ring of Pain - Special - E2C1FFC16Froggy
 
 
 
 
 
Health: 3
 
 
 
Attack: 1
 
 
 
Piercing: 0
 
 
 
Speed: 0
 
 
 
Defense: 0
 
 
 
Souls: 1
 
 
 
 
 
Doesn’t attack you.
 
 
 
 
 
Often found through Transform/summon effects or Companions room.
 
 
 
 
 
Gives max health if wearing Friend of Frog charm.
 
 
 
 
 
Necessary to unlock and use Pocket Frogs.
Bestiary - Ring of Pain - Special - 22690E540Pupper
 
 
 
 
 
Health: 4
 
 
 
Attack: 3
 
 
 
Piercing: 1
 
 
 
Speed: 5
 
 
 
Defense: 1
 
 
 
Souls: 2
 
 
 
 
 
Doesn’t attack you. Will leave after being petted several times.
 
 
 
 
 
Often found in the Companion room or by petting a Rot Hound.
Bestiary - Ring of Pain - Special - 1A56C8C08Sam
 
 
 
 
 
Health: 84
 
 
 
Attack: 17
 
 
 
Piercing: 5
 
 
 
Speed: 14
 
 
 
Defense: 5
 
 
 
Souls: 15
 
 
 
 
 
Will talk to the player. Immune to Transform.
 
 
 
 
 
Gives the Fur Mantle in Companions.
 
 
 
 
 
Drops the Tiny Crown and is severely wounded in Ravaged.
 
 
 
 
 
Only found in the Companions and Ravaged rooms.
Bestiary - Ring of Pain - Special - 251F7C9F1Big Pupper
 
 
 
 
 
Health: 8 (12) [14]
 
 
 
Attack: 4
 
 
 
Piercing: 2 [1]
 
 
 
Speed: 8 (4) [5]
 
 
 
Defense: 2
 
 
 
Souls: 2
 
 
 
 
 
Doesn’t attack you. Will leave after being petted several times.
 
 
 
 
 
Found by petting a Huge Rot Hound.
Bestiary - Ring of Pain - Special - EAFF4A92EShellback
 
 
 
 
 
Health: 9 (12) [16]
 
 
 
Attack: 12 (13) [14]
 
 
 
Piercing: 2
 
 
 
Speed: 6
 
 
 
Defense: 8 (9) [10]
 
 
 
Souls: 5
 
 
 
 
 
Faces one way. Is immune if faced the other way.
 
 
 
 
 
Often found in the Positioned to Strike room.
Bestiary - Ring of Pain - Special - BB7370332Breathless Snare
 
 
 
 
 
Health: 25 (26) [27]
 
 
 
Attack: 5 [6]
 
 
 
Piercing: 2
 
 
 
Speed: 5 (6) [8]
 
 
 
Defense: 9 (12) [15]
 
 
 
Souls: 8
 
 
 
 
 
Hunts down the player every 3 turns. Fighting it will ensnare one of your direction and lower your attack for 2 turns.
 
 
 
 
 
Stomp it or avoid it. Don’t let yourself be trapped.
 
 
 
 
 
Often found in the Positioned to Strike and A Quick Approach rooms.
Bestiary - Ring of Pain - Special - D34F63732Lunging Spine
 
 
 
 
 
Health: 30 (33) [36]
 
 
 
Attack: 8 (7) [6]
 
 
 
Piercing: 5 (6) [7]
 
 
 
Speed: 8 (10) [12]
 
 
 
Defense: 5
 
 
 
Souls: 7
 
 
 
Lunge: 5 [8]
 
 
 
 
 
Will lunge at you if 1 card away. Move away or towards it to prevent that.
 
 
 
 
 
Pay attention to not stay in range.
 
 
 
 
 
Often found in the A Quick Approach room.
Bestiary - Ring of Pain - Special - C8F6F65EBGnasher
 
 
 
 
 
Health: 12 (14) [17]
 
 
 
Attack: 7 [6]
 
 
 
Piercing: 3 [4]
 
 
 
Speed: 6
 
 
 
Defense: 6 [9]
 
 
 
Souls: 4
 
 
 
 
 
Will attack you every three turns if near it. Try timing the approach right.
 
 
 
 
 
Often found in the Aggression room.
Bestiary - Ring of Pain - Special - 1CA48E833Gnasher(Hungry)
 
 
 
 
 
Health: 36 (39) [42]
 
 
 
Attack: 6 (7) [8]
 
 
 
Piercing: 4
 
 
 
Speed: 12 (13) [14]
 
 
 
Defense: 8
 
 
 
Souls: 6
 
 
 
 
 
Chases the player and attacks the surroundings every 3 turn.
 
 
 
 
 
Can be handy to kill other creatures by letting it roam.
 
 
 
 
 
Often found in the Aggression room.
Bestiary - Ring of Pain - Special - 1AFB8E998Ancient Ice Beast
 
 
 
 
 
Health: 58 (72) [86]
 
 
 
Attack: 16 (18) [20]
 
 
 
Piercing: 2
 
 
 
Speed: 14
 
 
 
Defense: 12 (15) [18]
 
 
 
Souls: 9
 
 
 
 
 
Immune to Freeze and Transform. Will gain +5 Attack and Defense each time it gets frozen.
 
 
 
 
 
The big brother you don’t want to enrage.
 
 
 
 
 
Only found in the Chills room.
Bestiary - Ring of Pain - Special - FA810BE9BHatchling
 
 
 
 
 
Health: 15
 
 
 
Attack: 0
 
 
 
Piercing: 5
 
 
 
Speed: 30
 
 
 
Defense: 0
 
 
 
Souls: 20
 
 
 
 
 
Summoned by Owl. Evolves in Luminous Crooked Loombird.
 
 
 
 
 
Kill it before Owl evolves them, or be ready for extra trouble.
Bestiary - Ring of Pain - Special - 65B2CAD7ERockhead
 
 
 
 
 
Health: 16
 
 
 
Attack: 8
 
 
 
Piercing: 0
 
 
 
Speed: 8
 
 
 
Defense: 4
 
 
 
Souls: 6
 
 
 
 
 
Immune to Transform. Appears as a pair in the Separation room.
 
 
 
 
 
They have a quest for you, rewarding the Bludgeon when reunited. Be mindful of indirect damage as they die very easily.
Bestiary - Ring of Pain - Special - 3B502E1B7Time Weaver
 
 
 
 
 
Health: 220
 
 
 
Attack: 12
 
 
 
Piercing: 44
 
 
 
Speed: 13
 
 
 
Defense: 13
 
 
 
Souls: 0
 
 
 
 
 
Prevents pa*sing by. Immune to Transform.
 
 
 
 
 
Appears after reloading twice in the same room.
 
 
 
 
 
Just don’t make it appear…

 
 
 

Bosses

Check the bosses guide – [steamcommunity.com]  for more specific strategies.
 
 

CreatureBehavior
Bestiary - Ring of Pain - Bosses - EC12D04AEConfidence
 
 
 
 
 
Health: 90
 
 
 
Attack: 7
 
 
 
Piercing: 2
 
 
 
Speed: 8
 
 
 
Defense: 0
 
 
 
Souls: 18
 
 
 
Ranged: 4
 
 
 
 
 
Attacks from a distance of 2. Jumps away when you are next to it.
 
 
 
 
 
Immune to Ensnare, Freeze and Transform.
Bestiary - Ring of Pain - Bosses - 37FC8AA3AConnection
 
 
 
 
 
Health: 110
 
 
 
Attack: 3
 
 
 
Piercing: 3
 
 
 
Speed: 6
 
 
 
Defense: 6
 
 
 
Souls: 18
 
 
 
 
 
Adds +10 to all stats to a random creature(begins hunting down) when attacked. Gains +1 to all stats when another creature dies.
 
 
 
 
 
Immune to Freeze and Transform.
Bestiary - Ring of Pain - Bosses - 698531CBBDiscipline
 
 
 
 
 
Health: 160
 
 
 
Attack: 32
 
 
 
Piercing: 4
 
 
 
Speed: 32
 
 
 
Defense: 32
 
 
 
Souls: 18
 
 
 
 
 
Loses 6 Attack, Speed and Defense when attacked.
 
 
 
 
 
Immune to Freeze and Transform.
Bestiary - Ring of Pain - Bosses - DAFAD309FCalm
 
 
 
 
 
Health: 58
 
 
 
Attack: 14
 
 
 
Piercing: 2
 
 
 
Speed: 5
 
 
 
Defense: 9
 
 
 
Souls: 18
 
 
 
 
 
Unfreezes another creature every turn.
 
 
 
 
 
Immune to Freeze and Transform.
Bestiary - Ring of Pain - Bosses - 0315821B3Vision
 
 
 
 
 
Health: 95
 
 
 
Attack: 22
 
 
 
Piercing: 6
 
 
 
Speed: 19
 
 
 
Defense: 14
 
 
 
Souls: 18
 
 
 
 
 
Hides a card each time it is damaged.
 
 
 
 
 
Immune to Freeze and Transform.
Bestiary - Ring of Pain - Bosses - 726EAABCDRage Hound
 
 
 
 
 
Health: 220 (230) [240]
 
 
 
Attack: 25 (26) [27]
 
 
 
Piercing: 9
 
 
 
Speed: 20
 
 
 
Defense: 12
 
 
 
Souls: 50
 
 
 
 
 
Check bosses guide – [steamcommunity.com]  for behavior.
 
 
 
 
 
Immune to Ensnare, Freeze and Transform.
Bestiary - Ring of Pain - Bosses - 07B15CE01Owl
 
 
 
 
 
Health: 500
 
 
 
Attack: 40
 
 
 
Piercing: 10
 
 
 
Speed: 20
 
 
 
Defense: 12
 
 
 
Souls: 0
 
 
 
 
 
Check bosses guide – [steamcommunity.com]  for behavior.
 
 
 
 
 
Immune to Ensnare, Freeze and Transform.
Bestiary - Ring of Pain - Bosses - 6CC7124ACBig Pupper
 
 
 
 
 
Health: 250
 
 
 
Attack: 21
 
 
 
Piercing: 6
 
 
 
Speed: 17
 
 
 
Defense: 5
 
 
 
Souls: 50
 
 
 
 
 
Doesn’t attack you. Will leave after being petted several times.
 
 
 
 
 
Found by petting the Rage Hound. Which is extremely hard to do as you need the Hand of Dog and wipe a second Companions room wearing the Fur Mantle.
 
 
 
 
 
Immune to Ensnare, Poison, Freeze, Petrify and Transform.

 
 

Written by orian34

 
 
I hope you enjoy the Bestiary – Ring of Pain guide. This is all for now! If you have something to add to this guide or forget to add some information, please let us know via comment! We check each comment manually!
 


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