Bio-mechanical Ship [BMS]-1 Manta Owners Manual – Space Engineers

Bio-mechanical Ship [BMS]-1 Manta Owners Manual – Space Engineers 1 - steamclue.com
Bio-mechanical Ship [BMS]-1 Manta Owners Manual – Space Engineers 1 - steamclue.com

Welcome [Error name not found], proud owner of [BMS-1 Manta]. This is your comprehensive Owners manual for your Eternity vessel. Please refer here for detailed information on operation and maintenance of your ship!
 
 
[Ship Identified as BMS-1 variant mechanized Manta, loading appropriate operational guide]
 
 

ETERNITY

ETERNITY PRESENTS THE BIO-MECHANICAL SHIP [BMS]-1 MANTA AND ACCOMPANYING BMS-2 STINGER DRONE OWNERS MANUAL. REFER TO THIS MANUAL FOR DETAILED OPERATIONAL INSTRUCTIONS AND GUIDANCE. THANK YOU FOR YOUR PURCHASE, AND THE CONTINUED ETHICAL TREATMENT OF STELLAR ORGANISMS.
 
 
Bio-mechanical Ship [BMS]-1 Manta Owners Manual - Space Engineers - ETERNITY - 96E94250E
 
 
 

Basic Statistics

Blocks: 6,343
 
 
Armor Blocks: 5,506
 
 
Function Blocks: 837
 
 
PCU: 22,936
 
 
Ship Ma*s: 325 tons
 
 
Max Cargo Ma*s:
 

  • Atmospheric at 1G: 15 tons
  • Atmospheric at 1G/+Hydrogen: 390 tons
  • Lunar /Hydrogen Thrust: 80 tons
  • Planetary Exit at 1G: 75 tons

**Handling Performance will decrease with increased cargo weight**
 
 
Max Cargo Volume: 22554 L
 
 
Dimensions:
 

  • BMS-1 with BMS-2 Attached: L:30m W:26.5m H:7.5m
  • BMS-1 with BMS-2 Detached: L:24m W:26.5 H:6m
  • BMS-2 Stinger: L:10 W:6.5 H:1.75m

 
Propulsion:
 

  • Economic Atmospheric Thrust
  • Economic Ionic Thrust
  • High Manueverablity Hydrogen Thrust

 
Energy:
 

  • With 4 Large Reactors and 30 BMS-2 small batteries:
  • Max Output 59 MW

 
Fuel:
 

  • Uses Hydrogen Thrust for Evasive Manuevering, Emergency Braking, and Planetary Exit
  • 2ML Hydrogen Fuel Storage
  • Uses Uranium For Energy
  • BMS-1 Not Battery Power Operation Capable
  • BMS-2 When Detached Battery Powered

Communications:
 

  • Primary 50km configured broadcast antenna
  • Secondary 5km configured broadcast antenna
  • BMS-2 50km configured broadcast antenna
  • Long Range Laser Antenna

Life Support
 

  • Survival Kit
  • 2 Cryo Chambers
  • 100kL Oxygen Storage

Weapons
 

  • 8 In-line Autocannons
  • 1 In-line Assault Cannon
  • 2 Reloadable Rocket Launchers
  • 4 Autocannon Turrets
  • 2 BMS-2 Mounted Autocannons

 
 
 

Features

  • All Terrain Landing Gear with Accompanying Fixed Docking Landing Gear
     
     
     
    *See Docking and Landing for Details*
  • Automatic Reloading Merge and Weld Mounted Countermeasure Missiles
     
     
     
    *See Automated Missiles for Details*
  • Topside Mounted Turret Controller Driven Spygla*s Camera
  • Optional Cockpit Mounted Battle Armor
     
     
     
    *See Construction and Repair for Details*
  • Zero Oxygen Loss Airlock Cycling for Interior Space
  • Multi-Range Antenna Array
     
     
     
    *See Communications for Details*
  • Easy Access Emergency Battery Replacement
     
     
     
    **Use to bring conveyors online, to fuel reactors**
  • BMS-2 Merged Detachable Combat/Scouting Drone with Bridge Control Station
     
     
     
    *See BMS-2 Stinger for Details*
  • Automated Atmospheric Cruise
     
     
     
    *See Atmospheric Cruise for Details*
  • Automated Planetary Exit
     
     
     
    *See Planetary Exit for Details*

 
//SECONDARY GRID FEATURES LOST WHEN PRINTED IN SURVIVAL//
 

  • All Terrain Landing Gear
  • Topside Mounted Turret Controller Driven Spygla*s Camera
  • Entry Hatch Boarding Ramp

 
 
 

LCDs

Operations Space LCDs
 

  • Inventory Summary
  • Damaged Functional Blocks Summary
  • Functional Block Listing
  • Floor Plan with Damage indication
  • Hydrogen Fuel Reserve
  • Oxygen Reserve
  • Space Ventilation Status
  • Clock

Bridge LCDs
 

  • Floor Plan with Damage Indication
  • Ship Ma*s and Velocity Statistics
  • Artifical Horizon
  • Fuel Statistics
  • Maximum Cargo Weight Statistics
  • Hydrogen Thrust Procedures

 
 
 

Controls Summary

//MASTER CONTROL SEAT//
 
 
CTRL+1 Combat Weapons and Countermeasures
 

  • (1) In-line Autocannons
  • (2) Mounted Reloadable Rocket Launcher
  • (3) In-line Assault Cannon
  • (4) Timer – Fire Port Decoy Missile
     
     
     
    **Remap Required upon each Fire, Search in Console “Fire”**
  • (5) Timer – Fire Starboard Decoy MIssile
     
     
     
    **Remap Required upon each Fire, Search in Console “Fire”**
  • (6) Toggle On/Off Missile Mount Merge Blocks
     
     
     
    **Disconnects Current Missiles and Prevents Reconstruction**
  • (7) View Camera Gun Port
  • (8) View Camera Gun Starboard
  • (9) Turn On All Hydrogen Thrusters
     
     
     
    **Emergency Braking and Evasive Manuevering**

 
CTRL+2 Landing and Docking
 

  • (1) Timer Extend/Retract All Terrain Landing Gear
  • (2) Lock/Unlock All Terrain Landing Gear Magnetic Locks
  • (3) Lock/Unlock Fixed Landing Gear
  • (4) View Port Docking Camera
  • (5) View Starboard Docking Camera
  • (6) Lock/Unlock Port Docking Connector
  • (7) Lock/Unlock Starboard Docking Connector
  • (8) Stockpile On/Off Hydrogen Tanks
  • (9) Stockpile On/Off Oxygen Tanks

 
CTRL+3 Communications
 

  • (1) Toggle On/Off 50km Range/Primary Antenna
  • (2) Toggle On/Off 5km Range/Secondary Antenna
  • (3) Toggle On/Off BMS-2 50km Range Antenna
  • (4) Toggle On/Off Laser Antenna
  • (5) Idle Laser Antenna
  • (6) Connect Laser Antenna to Configured Coordinates

 
CTRL+4 Propulsion and Cruise
 

  • (1) Toggle On/Off Hydrogen Thrusters
  • (2) Toggle On/Off Stockpile Mode for Hydrogen Tanks
     
     
     
    **Toggle on to Refuel, Toggle Off to supply fuel to Hydrogen Thrusters**
  • (3) Timer Activate Atmospheric Cruise
     
     
     
    **Ensure 500m Elevation, Overrides Forward Atmospheric Thrusters**
  • (4) Timer Deactivate Atmospheric Cruise
     
     
     
    **After 30 Seconds, Returns Control of Forward Atmospheric Thrusters**
  • (5) Timer Activate Planetary Exit
     
     
     
    **Activates and Overrides Forward Hydrogen Thrusters, also Activates Atmospheric Cruise**
  • (6) Timer Deactivate Planetary Exit **Deactivates Hydrogen Thrusters, Also Deactivates Atmospheric Cruise. After 30 Seconds, Returns Thruster Control. Recommended Deactivation at 20km in 1g environment**
  • (9) Sacrifice to Clang
     
     
     
    **Pay your tithe engineer. Detaches all small grids. For use if damage causes hinges/rotors to heavily affect steering**

 
CTRL+5 Projection and Welding
 

  • (1) Toggle On/Off Port Missile Projector
  • (2) Toggle On/Off Starboard Missile Projector
  • (3) Toggle On/Off Port Missile Projector
  • (4) Toggle On/Off Starboard Missile Projector
  • (5) Toggle On/Off Optional Armor Projector
  • (6) Toggle On/Off Ship Repair Projector

 
//CO-PILOT SEAT PORT//
 
 
CTRL+1
 

  • (1) Lock/Unlock Body Mounted Drone Connector
  • (2) Toggle On/Off Body Mounted Drone Merge Block
     
     
     
    **Ensure connector is disconnected, or drone will remain merged, Disconnects BMS-2 Drone**
  • (7) Toggle On/Off BMS-2 50km Antenna
  • (8) Increase Range BMS-2 Antenna
  • (9) Decrease Range BMS-2 Antenna

 
//GUNNERS SEAT STARBOARD//
 
 
CTRL+1
 

  • (1) Control Autocannon Turret Topside Starboard
  • (2) Control Autocannon Turret Underside Starboard
  • (3) Control Autocannon Turret Topside Port
  • (4) Control Autocannon Turret Underside Starboard
  • (5) Control Spygla*s
  • (7) Timer Fire Port Decoy Missile
  • (8) Timer Fire Starboard Decoy Missile
  • (9) Toggle On/Off Missile Mount Merge Blocks
     
     
     
    **Disconnects Current Missiles and Prevents Reconstruction**

 
 
 

Construction and Welding

The BMS-1 is designed to be easy to produce with hand or factory welding in survival mode. Please note lost features when constructed from projection. All terrain landing gear, spygla*s turret, and cargo hatch can be manually mounted after construction, but are not necessary for optimized survival functionality. An optional armor plate can also be mounted to the cockpit via included projector. Once fully constructed, the BMS-1 ship repair projector can be used to repair damaged blocks. Refer to controls summary for operational information.
 
 
 

Docking and Landing

The BMS-1 features 3 hinge mounted all terrain landing gear [TLG], designed to land on uneven terrain and dampen landing impact on terrain and landing pads.
 
 
Bio-mechanical Ship [BMS]-1 Manta Owners Manual - Space Engineers - Docking and Landing - F50280BEB
 
 
BMS-1 also features 2 fixed rear mounted landing gear. Magnetic plates and landing gear are set not to autolock on contact, and need to be manually locked with park or in-seat controls. To utilize TLG to dock to a landing pad, extend TLG and land on pad without locking. Turn off thruster dampening when all three landing gear have good contact with ground. Ensure either Port or Starboard Docking connector are aligned with landing pad connector if transfering items. Retract TLG. BMS-1 will lower to ground. Use Park to lock fixed landing gear and connect to landing pad connector.
 
 
Bio-mechanical Ship [BMS]-1 Manta Owners Manual - Space Engineers - Docking and Landing - 1424A24DB
 
 
//DOCKING CONNECTORS//
 
 
BMS-1 features 2 docking connectors. Small items can be transferred to all cargo and systems on board through either connector. Large items must be transferred to either the port or starboard side cargo and systems through the a*sociated connector. This allows cargo transfer of large components and munitions to each side of the BMS-1. Each connector is equipped with a viewing camera for easy docking and connection. Refer to controls summary for operational information.
 
 
Bio-mechanical Ship [BMS]-1 Manta Owners Manual - Space Engineers - Docking and Landing - 214797F1A
 
 
//REFILLING TANKS//
 
 
Switch hydrogen/oxygen tank to stockpile to refill. Ensure hydrogen tank and oxygen tank stockpile are turned *OFF* before takeoff. Hydrogen Thrusters will not function, and spaces will not pressurize if this setting is turned *ON*. Refer to controls summary for operational information.
 
 
 

Automated Missiles

BMS-1 features two merge block mounted countermeasures missiles. Welders connected to the ships cargo will automatically construct the DM-1s and DM-1p starboard and port missiles when turned on, with body mounted merge blocks and projectors turned on. DM-1(x) missiles will draw AI operated turret fire away from the BMS-1 when disconnected. Missiles fire fowards in atmosphere, and stay in place in zero-G.
 
 
Bio-mechanical Ship [BMS]-1 Manta Owners Manual - Space Engineers - Automated Missiles - 417CC61F2
 
 
Missiles can be fired from either the master control seat or gunners seat in the bridge. Refer to controls summary for operational information. Ensure missiles are completely constructed before firing. Ensure welders have access to appropriate components to complete construction.
 
 
 

Communications

BMS-1 Features 3 antenna. The primary broadcast antenna is set to 50km range. The backup and secondary broadcast antenna is set to 5km range BMS-1 also features an extreme long range line of sight laser antenna.
 
 
Bio-mechanical Ship [BMS]-1 Manta Owners Manual - Space Engineers - Communications - 4BEA6EA1D
 
 
Ensure line of sight is not obstructed to target laser antenna for good connection. Refer to controls summary for operational information. The merged BMS-2 Stinger drone also features a 50km range broadcast antenna. Ensure both shipboard broadcast antenna and drone broadcast antenna are on before disconnecting BMS-2.
 
 
 

BMS-2 Stinger

The BMS-1 also features a merged and attached BMS-2 Stinger remote control drone. The BMS-2 is battery operated, and equipped with light weaponry and a front mounted camera. Utilization of merge block and connector mounting allows the BMS-2 to connect and be controlled by the BMS-1 without any accompanying scripts. Transfer of small items is also possible via the BMS-2 connector. Ensure BMS-1 broadcast antenna and BMS-2 broadcast antenna are turned on, BMS-2 batteries are charged (all on-board small batteries, hidden in terminal by default), and any desired ammunition has been moved to the BMS-2 connector before detaching. BMS-2 can be operated from remote connection menu (Shift+k). A dedicated co-pilot seat for controlling the BMS-2 is located in the bridge. Refer to controls summary for operational information.
 
 
 

Atmospheric Cruise

The BMS-1 can be piloted with automatic cruise control in atmosphere with the use of forward thruster override. Activating atmospheric cruise triggers an timer loop that increases the forward atmospheric thruster override to the maximum.
 
 
Bio-mechanical Ship [BMS]-1 Manta Owners Manual - Space Engineers - Atmospheric Cruise - FE4665B8E
 
 
Atmospheric cruise allows personnel to perform tasks on board while flying in atmosphere. Activation of atmospheric cruise requires 30 seconds to reach full thrust, and 30 seconds to return control of thrust when deactivated. Pitch craft above horizon 15-30 degrees to avoid collision if leaving control seat. Refer to controls summary for operational information.
 
 
 

Planetary Exit

**BMS-1 Hydrogen Assisted Thrust Manuevering and Planetary Exit Procedures**
 
 
CAUTION:
 
Activate and use Hydrogen thrust only
 
in the following scenerios to conserve fuel:

 

  • Planetary Exit
  • Combat Evasive Manuevering
  • Heavy Load

1G Planetary exit at dry weight (no cargo) consumes 40 percent of reserve hydrogen, if hydrogen usage is stopped at 20 km alt. Exercise extreme caution when exceeding ma*s of 400 tons during planetary exit.
 
 
The BMS-1 can automate planetary exit with the use of hydrogen thrust override. Activating hydrogen cruise also activates atmospheric cruise, and deactivating hydrogen cruise also deactivates atmospheric cruise. Ensure hydrogen fuel capacity of at least 40 percent for planetary exit at 1G with recommended cargo capacity. After Hydrogen cruise has been activated, a prompt will appear to pitch craft perpendicular to the horizon after 20 seconds. Ensure maximum thrust has been achieved before pitching craft up. After Maximum upwards thrust has been achieved, turn off thrust dampening. Automated planetary exit will allow complete exit, at a fuel cost of 80 percent. to conserve fuel deactivate hydrogen cruise at 20km elevation and continue with ionic thrust. Refer to controls summary for operational information.
 
 
 

Afterword

Hey this is Suckafeesh! If you’re receiving this message then you have found my hidden cry for help to escape the never-ending burden of designing ships for Eternity. Unfortunately it looks like there is no hope of escaping. In that case I really appreciate you taking a look at this guide. Feedback and questions are welcomed, just leave a comment or message me. If anything is unclear or if you find a problem with the blueprint please let me know. I would love to see someone’s progress building it in survival. I’ll probably be posting more in the future too. In the meantime you can also take a look at some of my older, simpler creations (some rovers and other stuff).
 
 
Heres a link back to the workshop page:
 
 
https://steamcommunity.com/sharedfiles/filedetails/?id=2839643859&searchtext=bms-1%20manta&fbclid=IwAR0vWAAV1T4D9wKW_YZgpUp8kvNXC8QW5AEWiRSxSb4Lk6EK3a2mM02wVQ4 – [steamcommunity.com] 
 
 
Heres the links for the workshop scripts that are used too:
 
 
Automatic LCDs 2 by MMaster:
 
 
https://steamcommunity.com/sharedfiles/filedetails/?id=822950976 – [steamcommunity.com] 
 
 
Floor Plan MK1 by Alysius:
 
 
https://steamcommunity.com/sharedfiles/filedetails/?id=716048498 – [steamcommunity.com] 
 
 
(Really good stuff go check them out)
 
 
Thanks for checking out the blueprint, and hope you continue to enjoy!
 
 
Go get ’em goofy gamers,
 
 
Suckafeesh
 
 

Written by Suckafeesh

 
 
I hope you enjoy the Bio-mechanical Ship [BMS]-1 Manta Owners Manual – Space Engineers guide. This is all for now! If you have something to add to this guide or forget to add some information, please let us know via comment! We check each comment manually!
 


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