Overview and illustrations for version v0.6.0 – EA.
Description of items, tomes, builds and tips for game.
Update in progress for the current version.
Items and the ascension quest can be obtained from the chest killing the first and third bosses.
|Shana||4||Can reroll upgrades once per level.||Quick Learner – Increase Experience gain by +40%.|
Specialize – Triple the effect of the next Upgrade you take.
|Diamond||7||Starts with very high HP.||Bulk Up – increase Bullet Damage and Bullet Size by +15% permanently every time you heal.|
Berserk – increase Fire Rate and Reload Rate by +10% permanently every time you get hit.
Strong Will – when Diamond’s HP is at or below half or Max HP, increase Piercing +2 and Knockback +25%.
|Scarlet||3||On every 3rd shot, throw out a wave a fire that burns enemies for 3 damage per seconds.||Lasting Flame – Burn lasts twice as long..|
Pyromaniac – Scarlett gain +10% Fire Rate every time she inflicts Burn. This buff resets on reload.
Pyro Affinity – Bullet Damage -25% and Burn Damage +67%.
|Hina||3||Right click to summon a Shadow Clone that attacks nearby enemies. Shadow Clone deals damage equal to your Bullet Damage.||Hidden Blade – Hina is now Invincible during her dash. Hina’s dash deals damage equal to her Bullet Damage to enemies in the way.|
Enhanced Shadow – Summon Damage +25%. Shadow Clone attacks 3 times faster.
Maneuver – Hina automatically reloads her gun after using her dash.
|Spark||3||Your bullets have a 50% chance call dawn lightning on impact for 5 damage.||Electro Affinity – bullet damage -25% and lightning damage +50%.|
Charged Up – every 3rd Lightning attack deals double damage, and generates 1 ammo.
Electrical Fire – lightning strikes also inflicts Burn for 3 damage per secon..
|Lilith||4||When enemies are killed, summon a spirit. Spirits chase down near by enemies and deal 8 damage.||Undead Army – summon damage and attack speed +35%.|
Necrophile – gain +35% Move Speed for 1 second when an enemy is killed.
Necromancer – summon damage +20%. Lilith summons an additional Spirit when enemies are killed.
|Abby||4||Right click to quickly shoot all of your remaining ammo in random directions.||Make It Rain – double how fast Abby fires during her special skill.|
Whirlwind – increase move speed and reload rate by 35% for 2 seconds after reloading.
Bullet Storm – projectiles +2, fire rate -31% и spread +40
|View||Name||Damage||Projectiles||Reload Time||Fire Rate||Max Ammo||Description|
|Revolver||20||1||1.0||4.0||6||Trusty, balanced weapon.|
|Shotgun||10||4||1.0||5.0||2||Short-ranged weapon that shoots many projectiles.|
|Crossbow||20||1||1.0||4.0||1||Bullet Damage increases when you stand still. Damage bonus resets when you move.|
|Flame Cannon||3||1||1.4||2.5||12||Bullets burn enemies for 3 damage per second.|
|Dual SMGs||4||1||2.5||4.0||32||Wield 2 rapid shooting guns. Upgrades apply separately to each gun. Triggers on-shoot effects twice.|
|Batgun||6||2||1.5||2.0||12||Shoot bats that chase down enemies. Bats are both bullets and summons.|
|Grenade Launcher||45||1||1.5||2.9||6||Shoot explosive grenades. Grenade explosions can hurt you.|
# – weapon tier. When you level up, you can only choose 1st tier upgrade. After that, you will have access to the 2nd tier and after you select the second – to the third/ultimate.
|Take Aim||1||Bullet Speed +30%|
|Penetration||2||Bullet Speed +15%|
|Sniper||2||Bullet Speed +25%|
Bullet Damage +15%
|Assassin||3||Bullet Speed +10%|
Instant kill enemies below 20% HP.
|Power Shot||1||Bullet Damage +25%|
|Splinter||2||Enemies killed by bullets explode into 3 bullets, deal 10% base damage.|
|Big Shot||2||Bullet Damage +25%|
Bullet Size +40%
Fire Rate -16%
|Reaper Rounds||3||Bullet Damage +15%|
Bullets that kill enemies continue to pierce.
|Rapid Fire||1||Fire Rate +25%|
|Light Bullets||2||Fire Rate +15%|
Max Ammo +1
Bullet Speed +15%
|Rubber Bullets||2||Bullet Bounce +1|
Fire Rate +10%
Bullet Damage -10%
|Siege||3||While Standing Still, 33% chance to not consume ammo while firing.|
|Double Shot||1||Projectiles +1|
Bullet Damage -10%
|Fan Fire||2||Last bullet fires additional 10 bullets that deals 15% of the base bullet damage.|
|Split Fire||2||Fire 1 bullet behind the player.|
Bullet Damage -25%
Doubles base projectiles
|Glare||1||Vision Range +25%|
All enemies within your vision range take 5 damage every 2 seconds.
|Intense Glare||2||Vision Range +25%|
Damage of Glare is doubled.
|Sight Magic||2||Vision Range +15%|
Damage from Glare is also applied to the on-hit effects of your bullets.
|Saccade||3||Vision Range -16%|
Damage of Glare occurs twice as often.
3.2 Offensive Effects
|Pyro Mage||1||Bullets have 50% chance to ignite enemies on hit by 3 damage per second.|
|Fire Starter||2||Every 4 shots, the character unleashes a fireball: dealing 40 damage and ignites enemies, dealing 3 damage per second.|
|Intense Burn||2||Increase burn damage +35%.|
|Soothing Warmth||3||When the character sets ignite an enemy, there is a 0.5% chance to restore 1 HP.|
|Frost Mage||1||35% chance to freeze enemies for 3 seconds and bosses for 0.3 seconds.|
|Frostbite||2||Frozen enemies lose 25% of their max health and bosses lose 1%.|
|Ice Shard||2||Firing the last magazine round also releases 3 Ice Shards, Freezing Enemies.|
|Shatter||3||Killed Frozen Enemies Explode , dealing damage to nearby enemies for 25% of their max. HP.|
|Electro Mage||1||Every 2nd Shot triggers lighting to hit a nearby enemy that deals 22 damage.|
|Electro Bug||2||Summons an electro bug that triggers lightning on 2 nearby enemies|
|Energized||2||Each time lightning strikes an enemy, there is a 20% to refill 3 bullets.|
|Electro Mastery||3||Increase all Lightning damage by 12 and increase Lightning radius by 75%.|
|Magnetism||1||Pickup Range +30%|
|Recharge||2||Pickup Range +30%|
Each XP orb pickup has a 10% to refill 1 ammo.
|Watch & Learn||2||Pickup Range +15%|
Vision range +25%
|Excitement||3||Pickup Range +15%|
After picking up XP orb, Fire rate +35% for 1s.
|Quick Hands||1||Reload rate +20%|
Fire rate +5%
|Armed & Ready||2||Reload rate +10%|
Max ammo +2
|Fresh Clip||2||Reload rate +5%|
Increase Bullet damage +30% for 1 Second after reload.
|Kill Clip||3||Increase Reload Speed by 5% for each kill. Buff Resets after each reload.|
|Vitality||1||Max HP +1|
|Anger Point||2||On hit, bullet damage and attack speed increase by +50% for 15s.|
|Giant||2||Max HP +2|
Player size +50%
Movement speed -16%
|Regeneration||3||Regen 1 HP every 90 seconds.|
|Haste||1||Move Speed +20%|
Fire Rate +5%
|Blazing Speed||2||Move Speed +10%|
Inflict Ignite as you run, frequency increase as your move speed increases.
|Run & Gun||2||Walk Speed +100%|
|In the Wind||3||Bullet damage and Move Speed +10% every 10 seconds (Max 40%). Buff resets on damage taken.|
|Holy Shield||1||Give the player a shield that blocks 1 hit, shield has a 2 minute cooldown.|
|Divine Blessing||2||Increase Reload and Movement speed by 25% while shield is active.|
|Divine Wrath||2||Random targets an enemy with lighting 22 damage every second while shield is active.|
|Stalwart Shield||3||Reduce shield cooldown by 1 minute.|
|Dragon Egg||1||Summons an egg that hatches into a dragon after 3 minutes.|
|Aged Dragon||2||Increases Dragon damage by 8 damage every 60 seconds, even if it is still in the egg.|
|Trained Dragon||2||Increase Dragon attack speed by 10% every 60 seconds. Even if it still hasn’t hatched.|
|Dragon Bond||3||Your projectiles deal additional damage equal to 10% of your dragon’s damage.|
|Ghost Friend||1||Summons Ghost Friend that shoots 1 piercing 22 damage bullet.|
|Energetic Friends||2||Summons attack speed +50%|
|In Sync||2||Summons damage +15%|
Summons attack speed +15%
Shoots in the same direction as the character.
|Vengeful Ghost||3||Summons damage +15%|
Ghostly Friend releases 2 additional charges.
|Light Weaponry||1||Summons a Magic Dagger that seeks enemies. Dagger damage scales off your bullet damage.|
|Heavy Weaponry||2||Summons a Magic Scythe that orbits player. Scythe damage scales off your bullet damage.|
|Sharpen||2||Summons Damage +40%|
|Dual Wield||3||Summons a second magic dagger.|
|Magic Lens||1||Summons a rotating magic lens. Bullets that pass through the lens gains +30% damage and size. Bonus damage is increased by summons damage.|
|Igniting Lens||2||A projectile that passes through the magic lens ignites the enemy on impact.|
|Refraction||2||A projectile that passes through the magic lens ricochets from 2 more enemies.|
|Focal Point||3||All magic lens effects are doubled, but its size is reduced by half.|
|Reaper Rounds||Lights Bullet||Death Rounds||Max HP -1. Your bullets dead an additional 10 damage.|
|Intense burn||Frostbite||Frost FIre||When you inflict freeze, also inflict burn for 6 damage per second.|
|Fan fire||Fresh clip||Mini clip||Reload rate +100%. Bullet damage +50%. Max ammo -666.|
|Electro Mastery||Fire starter||Overload||When lightning strikes an enemy that is burning, create an explosion that deals 25 damage.|
|Siege||Fusillade||Stand your ground||Projectiles +2. Fire rate +25%. Move speed -25%.|
|Vangeful Ghost||Dual Wield||Summon Mastery||Damage and attack speed summon +35%. Bullet damage -35%.|
|Armed and Ready||Power shot||Rapid fire||Gun Mastery||Bullet damage, fire rate and reload rate 15%. Max ammo and piercing +1.|
The levels in the game are divided into:
- Darkness 0 – the initial level, after passing it you can unlock the following difficulty levels:
- Darkness 1 – small enemies spawn more often;
- Darkness 2 – small enemies have more HP;
- Darkness 3 – elites have more HP;
- Darkness 4 – bosses have more HP;
- Darkness 5 – elites deal double damage;
- Darkness 6 – bosses deal double damage;
- Darkness 7 – small enemies move faster;
- Darkness 8 – elites move faster;
- Darkness 9 – reduce upgrade choices by 1;
- Darkness 10 – small enemies deal double damage in the last 5 minutes;
- Coming soon!
To receive ascension you must:
- kill the first boss;
- loot chest;
- you should get the ascension quest;
- now you can choose one of 3 ascension parts as you level up;
- after you collect all 3, you will get the ascension.
|Shana||– attack speed +50%|
– reload rate +50%
– vision range +75%
Tomes drop from bosses starting from the second . They are two-way buffs, they significantly increase some aspects, but weaken others.
|Tome of Power|
|Tome of Speed|
|Tome of Summon|
|Book of Elements|
|Tome of Rage|
|Tome of Elasticity|
8. Character Builds
Builds that I myself have personally tested, with my subjective assessment of their playability and fun.
8.1 Spark + Dual SMGs
Dual SMGs is best for shooting effects, such as lightning that cast on every second shot and fireball, which appears every fourth shot.
Thanks to the large magazine and passives of Spark, we will have infinitely replenished ammo and constant lightning and fire.
Take the upgrade tree for reload rate and all upgrades from the Summon tree – DO NOT NEED.
Choose Priority Upgrades:
- UPGRADES YOU SHOULD ALWAYS TAKE. You must choose upgrades to increase damage and replenish ammo.
ViewNameDescriptionElectro Mage16 lightning per 22 damage + 32 lightning per 5 damage.
Damage increase due to large magazine.EnergizedRefill ammo with lightning.Double ShotAdditional projectile, increases initial total damage by 33%.
Fireball every 4 shots (40 damage and ignite).
Before that, take Pyro Mage.Electro Mastery
Lightning damage increased by 12 and area of effect increased by 75%.Overload
When lightning strikes an ignited enemy, it explodes, dealing 25 damage. Huge damage increase.Frostbite
Slow and damage against elite enemies (25% max HP).
Before that, take Frost Mage.Intense Burn
Increases Ignite Damage by 35%.Frost FIre
Freezing an enemy also inflicts Ignite, dealing 6 damage per second. Additional damage.
- Getting ready for the bosses and the late game.
ViewNameDescriptionShatterEnemies killed by Frozen explode, dealing damage to nearby enemies for 25% of max HP. Additional damage.AssassinAutomatically kills enemies below 20% Health. Huge damage. In the tree, you can take all previous upgrades for bullet speed.FusilladeDoubles the number of projectiles. Before that, take Split Fire.SplinterOn death, the enemy explodes releasing 3 projectiles that deal 10% damage. Increasing the spread of ignite. Before that, take Power Shot.
- Additional improvements (optional at will).
ViewNameDescriptionRubber BulletsBullet Bounce and a slight increase in the fire rate. Before that, take Rapid fire.ExcitementWe increase the pickup range for experience. In the tree, you can take all previous upgrades.GiantTogether with Vitality you will get +3 Max HP.In the WindIncrease damage and movement speed. In the tree, you can take all previous upgrades.
Items. Our priority is Charged Up and Electro Affinity. The first boosts us lightning damage and receiving bullets, and the second increases lightning damage by +50%. Electrical Fire feel free to skip.
Tomes. Tome of Elements increases by third our elemental effects, and Tome of Rage increases the rate of fire on 66% and triples the max ammo. Of course, in this case, your bullet damage will be equal to 0. If you don’t want to lose in bullet damage, then take a bunch of Tome of Power and Tome of Elasticity. But in return you will get max HP -2.
Last update: add section Characters builds; Spark + Dual SMGs build; Update for v0.6.1.
I will do my best to update this guide with any new information, please leave a comment if you know about something that is not in the above, so all of us can learn something new!
I hope you enjoy the Characters, Items and Synergies (0.6.0) – 20 Minutes Till Dawn guide. This is all for now! If you have something to add to this guide or forget to add some information, please let us know via comment! We check each comment manually!
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