Complete list of Active Relics – Encased

Complete list of Active Relics – Encased 1 - steamclue.com
Complete list of Active Relics – Encased 1 - steamclue.com

Simple and hopefully complete list of active relics, inactive ones are work in progress.
 
 

Active Relics

Anchor
 
Precision +25
 
Movement Speed -0.5
 
 
Black Pin
 
Learnability +5
 
Initiative -3
 
 
Bra*s Apple
 
Precision -15
 
AP +1
 
Max AP +1
 
Starting AP +1
 
 
Caddy
 
Biochemical, Cryogenic and Heat Resistance +3
 
 
Crown of Thorns
 
Psychic Resistance +15
 
Mechanical Resistance +15
 
Biochemical Resistance -15
 
Guts -4
 
 
Crumbs
 
Defense Cla*s +4
 
Evasion -4
 
 
Dawn
 
Muscle +3 while affected by any damage over time status
 
 
Deep Flask
 
Thirst -6 per hour
 
 
Fluff
 
Carry Weight +40
 
Muscle -1
 
 
Funnel
 
Evasion +7
 
Max AP -1
 
Saved AP -2
 
 
Golden Ticket
 
Critical hits heal 50% of their strength immediately upon hit instead of dealing damage (ignoring all Resistances)
 
 
Holmes
 
Perception +1
 
Starting AP -2
 
 
Imp
 
Deftness +2
 
Fortune -4
 
 
Jolly Driller
 
Charisma +2 for 36 hours after resting in bed
 
 
Mobius S*rip
 
Psyche +1 for each final death of a companion during the wanderings (only if the relic is equipped)
 
 
Necropearl
 
Biochemical Damage +9%
 
Biochemical Resistance -6
 
Regeneration -18
 
 
Panacea
 
HP +25 in every round of combat
 
All Attributes -1
 
 
Polyp
 
Psyche +1
 
Relic Slots +2
 
Charisma -3
 
 
Rainbow Disc
 
Detection Time +5 seconds
 
Radioactive
 
 
Red Shard
 
Critical Hit Chance +13
 
You receive 40 Pure Damage whenever you kill an opponent
 
 
Rocky the Relic Lith*m*rph
 
Fortune +1
 
 
Spiral
 
Psychic Resistance +18
 
Resilience -18
 
 
Sunny-Side
 
Mechanical Resistance +7
 
Evasion -10
 
Initiative -2
 
 
Triskele
 
Initiative +3
 
Max AP +3
 
Saved AP +3
 
 
Warm Knot
 
Cryogenic Resistance +100%
 
AP -2
 
Max AP -2
 
Starting AP -2
 
 
White Sphere
 
Resilience +20
 
Critical Hit Chance -5
 
 
 

Inactive Relics

Black Pin (Inactive)
 
Learnability +1
 
Initiative -1
 
 
Crumbs (Inactive)
 
Defense Cla*s +1
 
Evasion -1
 
 
Caddy (Inactive)
 
Biochemical, Cryogenic and Heat Resistance +1
 
 
Fluff (Inactive)
 
Carry Weight +5
 
 
Funnel (Inactive)
 
Evasion +1
 
Saved AP -1
 
 
Panacea (Inactive)
 
HP +2 in every round of combat
 
 
Spiral (Inactive)
 
Psychic Resistance +3
 
Resilience -3
 
 

Written by ShinoriDatenshi

 
 
I hope you enjoy the Complete list of Active Relics – Encased guide. This is all for now! If you have something to add to this guide or forget to add some information, please let us know via comment! We check each comment manually!
 


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