
Here’s some info for the people who want to optimize their equipment, it’s not really something you can’t find in the game (except for the legendary effects), but it’s good for planning. If you’re looking for a specific stat, use Ctrl+F so you can skip the wall of text with things you may or may not know.
Remember, this is a WIP and the game still in early access, also i’m not native english speaker so if you see any typo or something that could be rephrased, leave a comment.
Note: the stats in this guide use lvl 50 items
Note 2: this datadump is valid until january (or the next update). I don’t know what other change will bring that patch.
NPCs: Rick and Friederich
This is an introduction of the npc mentioned in this guide.
Note: you have to invest goldus to perform some actions, that suck but that’s how it work. The game still in early access, so hopefully, that will change.
Rick is the NPC who can reinforce your equipment with the crafting resources (mainly slormites), and craft slormites.
Friederich is the NPC who can reforge stats and scores with slormandrites and slormelines, and craft those resources with fragments.
Resources: Slormite, slormandrite, slormeline and fragments
First, let’s look at this stash, we can find 4 types of crafting items.
-The first group (red) are slormites, you can use those items to Rick Man*lan for item reinforcement.
-The second group (blue) are slormandrite, you can use those items to reforge the item special stats (or in the case of the slormandrite of fate, to reforge any stat) with Friederich or you can get bonus chance in different reinforcement stats when you reinforce an item with Rick.
-The third group (violet) are slormeline, you need those items to reforge stats or scores,for the last one you need the slormandrite of fate. If you use it with rick, it increase the chance of successful reinforcemente.
-The last group (green) are fragments, you can get those via drop, scrap items for fragments with Friederich or buy them from Jemma. You can go to Friederich to turn fragments into slormeline or slormandrite.
Slormandrites
From left to right:
-of aptitude
-of harmony
-of fate
-of virtue
-of negation
-of true potential
Slomeline
(Fragments use the same color code)
From left to right:
-Normal
-Magic
-Rare
-Epic
-Legendary
Rick: Reinforcement and Slormite merge
When you go to Rick, you have 2 tabs.
-The first tab is the reinforcement. When you see this tab, you have 5 values and 5 slots.
Values
- Potential: the base success rate, you fill this bar by gaining exp with the item equiped. You don’t need to fill this stat to reinforce an item, but it’s recomended.
- Critical reinforcement: the chance of getting +15% stats in a successful critical reinforcement.
- Double reinforcement: the chance of reinforce the selected equipment twice.
- Failure: it’s the chance of failing a reinforcement, this value is multiplier (ex: if you have a 80% success rate and 50% failure, the final number is 40%).
- Calculated success rate: when i mention this value, is the one on the right, it shows the final succes rate.
Slots
- Equipment (Top left): there’s not much to say about this one, you drop the equipment you want to reinforce.
- Slormite (Top right): In this slot you can drop any slormite, different tiers have different bonus/penalty depending of the reinforcement tier of your equipment. You can only use one unit.
TierCritical (%)Double (%)(rounded down)Failure (%)item tier = Slormite104,50item tier > Slormite104,550 per – tier*item tier < Slormite10 + (10 per + tier)4,5 + (4,5 per + tier)0
*This value can exceed the 100%, but the game will not display the excess
-Slormite merge and Reinforcement base cost
Slormite tierSlormite merge costNormalMagicRareEpicLegendary02293744118176155974882353532101181471764707063202352943539411411439470588706188228225789411176141137635645615718822352282275264515873143763470456451505390317862775269408112903010618063491254150531881622579602113612671025093010637632451581204221806341150186021175264903172408453612671210035xxxxx1320070xxxxx1440141xxxxx - Extras: The last 3 slots are optionals, but they can help with the reinforcement stats, you can use slormandrites or slormelines, with different effects. You can use 3 differents slormandrites and slormelines in any quantity. Adding items in those slots will increase the price of the reinforcement.
-Slormandrites effect
SlormandriteEffectof aptitude+5% Critical reinforcement
+3% Critical potential (i think this affect the bonus from critical reinforcement, i need to test that).of harmony-1% failure chance.of fate+1% Reinforcement chance, Critical reinforcement, Critical potential, Double reinforcement, and failure (yup, 1% of each)of virtue+5% Double reinforcement
+3% failureof negationThe slormite is not consumed if the reinforcement fail.of true potentialThe potential of the item will not be reseted if the reinforcement fail.
-Slormandrite added cost per unit
SlormandriteCostof aptitude+241~242of harmony+231~232of fate+154~155of virtue+250~251of negation+523of true potential+3940~3941
-Slormeline effect
Slormeline tierReinforcement chanceNormal+0.1%Magic+0.5%Rare+2%Epic+15%Legendary+75%
Note: these bonus are aditive to the final calculated value
-Slormeline added cost per unit
Item tierCostNormal+49Magic+210Rare+948Epic+7585Legendary+37926
Note: the cost is the same for all slormelines tiers, what change is the tier of the item.
-The second tab, is the slormite merge, you can merge different tiers of slormites using 3 of the slormites of the previous tier (tier 1 need 3 tier 0, tier 2 need 3 tier 1, etc), except the tier 0, this tier need 25 normal and 10 magic fragments.
Friederich: Reforge, salvage, resource craft and filter-o-tron 3000 Mk.II
When you talk to Friederich you have 4 tabs
Reforge
With this option, you can personalize your equipment, you can take any equipment and upgrade the tier (normal->magic->rare->epic->legendary).
Reforge have multiple options depending of the tier of the item.
You can find the posible stats in the next sections
- Non special stats
Reforge all scores1x Slormandrite of fateReroll the unlocked scores of non special stats (including legendaries scores)Reforge (tier) scores1x (tier) slormeline and 1x Slormandrite of fateOnly reroll the (tier) unlocked scoreReforge (tier) stats1x (tier) slormelineReroll the stat of that tierLock (name of the stat and score)3x (tier) slormelineThe locked stat and score can’t be rerolledUnock (name of the stat and score)9x (tier) slormelineUnlock the locked stat, now that stat and score can be rerolledAdd (next tier) stats5x (next tier) slormelineUpgrade the tier of the item - Special stats
Unlike the non special stats, these stats are not influenced by the item level.
ActionResourceEffectAdd reaper stats5x Slormandrite of harmonyGives your equipment a random slorm reaper stat and level modifierReforge reaper scores1x Slormandrite of harmony and 1x Slormandrite of fateReroll the score of the slorm reaper level modifier (Up to 5 levels)Reforge reaper stats1x Slormandrite of harmonyChange the group of reaper level modifier*Add mastery stats5x Slormandrite of aptitudeGives your equipment a random mastery stat and level modifier.Reforge mastery scores1x Slormandrite of aptitude and 1x Slormandrite of fateReroll the score of the mastery level modifier (Up to 2 levels)Reforge mastery stats1x Slormandrite of harmonyChange the skill affected by the level modifierAdd atribute stat5x Slormandrite of virtueGives your equipment a random atribute stat modifier and scoreReforge atribute scores1x Slormandrite of virtue and 1x Slormandrite of fateReroll the score of the atribute stat modifier (Up to 3 levels)Reforge atribute stats1x Slormandrite of virtueChange the atribute affected by the modifier
Note: these stats can’t be locked, but can’t be rerolled by reroll all. Also, they can be added in any item, ignoring the tier.
*If you check the reaper, above the reaper damage, there’s a name, each group have multiple reapers.
Note about the mastery: If you use an equipment with mastery bonus, let’s say the mage, with arcane breach, if you use the same item with the knight, that mastery will change to wirlwind, because they’re learned in the same level, it’s the same with the specializations.This change with the character and it’s not permanent. - Misc
ActionResourceEffectUpdate item level1x Slormandrite of true potentialeIncrease the level of the item by 1Extract slormite1x Slormandrite of negationTurn the item into slorm*
*This function only work for legendaries. I never used this option so i don’t know how’s the exchage rate, i can’t tell if it’s faster to farm slorm via expedition or farming legendaries.
Salvage
Turn items into fragments from their respective tier, you can use the hamer icon with the tier color to savage all non equiped items from that tier, for the legendaries, you have to drop the item manually.
Resource merge
- Slormelines
Each slormeline require 100 fragments with the same tier, EX: normal need 100 normal fragments, magic use 100 magic fragments, etc.
Slormeline tierCostNormal33Magic140Rare632Epic5057Legendary25284 - Slormandrite
ItemFragmentsGoldusof fate100x normal and 50x magic103of negation100x normal and 50x rare349of true potential300x normal and 50x epic2626of aptitude200x normal, 50x magic and 4x rare161of harmony200x normal, 50x magic and 3x rare154of virtue200x normal, 50x magic and 5x rare167
Filter
There’s not much to say about this, but it’s a time saver. You can turn dropped items into goldus, fragments or nothing and select the exceptions, without having to return with the full inventory to Jemma or Friederich.
Stats: Basics
Equipments have 5 different tiers, normal, magic, rare, epic.
Legendary is a different cla*sification, an item can be normal/magic/rare/epic and legendary at the same time.
Each tier, come with stats of the same and the previous tiers.
Legendaries usually are dropped with normal and magic stats. I don’t know if legendaries with higher tiers stats can be dropped, but they can be crafted.
Each item can have up to 2 normal, 1 magic, 1 rare, 3 epic, 1 legendary stat, 1 slorm reaper modifier (up to +5 levels), 1 mastery modifier (up to +2 levels) and 1 atribute modifier (up to +3 points).
Stats: Growth
as stated in the patch 0.2
“Reinforcement now offers diminshing returns. +1 Reinforcement gives a +15% bonus, +2 gives +14% bonus, up to +15 and above granting a +1% bonus to the Reinforced stat.
That is instead of the former Reinforcement that granted +15% bonus to stats, at any Reinforcement level.”
This bonus is accumulative. That mean when you reinforce an item to 2, the next bonus is 29% (15%+14%) of the base stats. When you go beyond the 14 reinforcement, the rest of the reinforcement will add 1% to that bonus.
Also, this growth use the real stat value, stats in % are rounded to every 0,5% (except the leech stats).
“Yep, this is because internally, the game don’t store the value as “12%” but rather a value from 1 to 100
Meaning that with the rounded value, the game shows you 12%, but in reality it’s more like 11.9 (i don’t know the exact value, but u get the point)
And therefore the multiplicative bonus of reinforcement don’t give the exact same value”
Ex:
Looking at the minion damage, all those items have the same base value. But all helmets have the same growth but the cape have a little bit more. All those bonus are from 0 to 1 reinforcement. That mean the cape have different real value.
Stats: Helmet
Normal
Stat | Score |
---|---|
Armor | 224~320 |
Elemental damage | 157~224 |
Elemental resistance | 168~240 |
Evasion | 235~336 |
Mana regeneration | 67~96 |
Max life | 381~544 |
Max mana | 515~736 |
Minion increased damage | 8,5%~12% |
Thorns damage | 78~112 |
Magic/rare
Stat | Score |
---|---|
All damage reduction | 1%~1,5% |
Ancestral strike chance | 2%~2,5% |
Ancestral strike damage | 18%~26% |
Area increased effect | 5,5%~8% |
Area increased size | 5,5%~8% |
Armor(Flat) | 144~208 |
Armor(%) | 5,5%~8% |
Damage overtime | 7%~10,5% |
Elemental damage(Flat) | 101~146 |
Elemental damage(%) | 2%~2,5% |
Elemental penetration | 11%~15,5% |
Elemental resistance(Flat) | 108~156 |
Elemental resistance(%) | 5,5%~8% |
Elite damage reduction | 3,5%~5% |
Evasion(Flat) | 151~218 |
Evasion(%) | 3,5%~5% |
Inner fire chance | 14,5%~21% |
Inner fire damage | 21,5%~31% |
Inner fire duration | 14,5%~21% |
Life regeneration | 22~31 |
Life on hit | 4~5 |
Mana regeneration(Flat) | 43~62 |
Mana regeneration(%) | 7%~10,5% |
Mana on hit | 7~10 |
Mana on kill | 26~42 |
Max life(Flat) | 245~354 |
Max life(%) | 3,5%~5% |
Max mana(Flat) | 331~478 |
Max mana(%) | 3,5%~5% |
Melee damage reduction | 2,5%~4% |
Minion increased damage | 5,5~8 |
Projectile damage reduction | 2,5%~4% |
Rebound chance | 5,5%~8% |
Thorm damage(Flat) | 50~73 |
Thorm damage(%) | 3,5%~5% |
Stats: Amulets
Normal
Stat | Score |
---|---|
Armor | 8,5%~12% |
Elemental damage | 3%~4% |
Elemental resistance | 8,5%~12% |
Evasion | 5,5%~8% |
Magic item quality | 3%~4% |
Magic item quantity | 3%~4% |
Mana regeneration | 67~96 |
Max life | 5,5%~8% |
Max mana | 5,5%~8% |
Minion increased damage | 8,5%~12% |
Raw damage | 3%~4% |
Retaliation | 33,5%~48% |
Magic/rare
Stat | Score |
---|---|
Ancestral strike chance | 2%~2,5% |
Area damage reduction | 2,5%~4% |
Area increased effect | 5,5%~8% |
Area increased size | 5,5%~8% |
Armor(Flat) | 144~208 |
Armor(%) | 5,5%~8% |
Armor penetration | 11%~15,5% |
Attack speed | 5,5%~8% |
Aura increased effect | 7%~10,5% |
Critical strike chance | 2%~2,5% |
Damage overtime | 7%~10,5% |
Elemental damage(Flat) | 101~146 |
Elemental damage(%) | 2%~2,5% |
Elemental resistance(Flat) | 108~156 |
Elemental resistance(%) | 5,5%~8% |
Evasion(Flat) | 151~218 |
Evasion(%) | 3,5%~5% |
Fragments find | 5,5%~8% |
Magic items quality | 2%~2,5% |
Magic items quantity | 2%~2,5% |
Mana regeneration(Flat) | 43~62 |
Mana regeneration(%) | 7%~10,5% |
Max life(Flat) | 245~354 |
Max life(%) | 3,5%~5% |
Max mana(Flat) | 331~478 |
Max mana(%) | 3,5%~5% |
Minion increased damage | 5,5~8 |
Movement speed | 3,5%~5% |
Raw damage(Flat) | 50~73 |
Raw damage(%) | 2%~2,5% |
Retaliation | 21,5%~31% |
Tenacity | 7%~10,5% |
Thorn damage | 3,5%~5% |
Increased totem effect | 11%~15,5% |
Stats: Armor
Normal
Stat | Score |
---|---|
Armor(Flat) | 224~320 |
Armor(%) | 8,5%~12% |
Elemental damage | 257~224 |
Elemental resistance(Flat) | 168~240 |
Elemental resistance(%) | 8,5%~12% |
Evasion(Flat) | 235~336 |
Evasion(%) | 5,5%~8% |
Max life | 381~544 |
Max mana | 515~736 |
Raw damage | 78~112 |
Thorn damage | 78~112 |
Magic/rare
Stat | Score |
---|---|
All damage reduction | 1%~1,5% |
Area damage reduction | 2,5%~4% |
Armor(Flat) | 144~208 |
Armor(%) | 5,5%~8% |
Armor penetration | 11%~15,5% |
Elemental damage(Flat) | 101~146 |
Elemental damage(%) | 2%~2,5% |
Elemental resistance(Flat) | 108~156 |
Elemental resistance(%) | 5,5%~8% |
Evasion(Flat) | 151~218 |
Evasion(%) | 3,5%~5% |
Life regeneration(Flat) | 22~31 |
Life regeneration(%) | 5,5%~8% |
Life on hit | 4~5 |
Life on kill | 29~42 |
Mana regeneration(Flat) | 43~62 |
Mana on hit | 7~10 |
Max life(Flat) | 245~354 |
Max life(%) | 3,5%~5% |
Max mana(Flat) | 331~478 |
Max mana(%) | 3,5%~5% |
Melee damage reduction | 2,5%~4% |
Melee Recast chance | 5,5%~8% |
Projectile damage reduction | 2,5%~4% |
Raw damage(Flat) | 50~73 |
Retaliation | 21,5%~31% |
Thorn damage(Flat) | 50~73 |
Thorn damage(%) | 3,5%~5% |
Stats: Cape
Normal
Stat | Score |
---|---|
All damage reduction | 1,5%~2% |
Armor | 224~320 |
Attack speed | 8,5%~12% |
Aura increased effect | 11%~16% |
Damage overtime | 11%~16% |
Elemental resistance | 168~240 |
Evasion | 235~336 |
Experience gain | 8,5%~12% |
Goldus | 8,5%~12% |
Life regeneration | 34~48 |
Magic item quality | 3%~4% |
Magic item quantity | 3%~4% |
Mana regeneration | 67~96 |
Max life | 381~544 |
Max mana | 515~736 |
Minion increased damage | 8,5%~12% |
Movement speed | 5,5%~8% |
Slorm find | 8,5%~12% |
Magic/rare
Stat | Score |
---|---|
All damage reduction | 1%~1,5% |
Area increased effect | 5,5%~8% |
Area increased size | 5,5%~8% |
Armor | 144~208 |
Attack speed | 5,5%~8% |
Aura increased effect | 7%~10,5% |
Damage overtime | 7%~10,5% |
Damage to elite | 9%~13% |
Elemental resistance | 108~156 |
Evasion | 151~218 |
Experience gain | 5,5%~8% |
Fork chance | 3,5%~5% |
Fragment find | 5,5%~8% |
Goldus find | 5,5%~8% |
Inner fire chance | 14,5%~21% |
Life regeneration(Flat) | |
Life regeneration(%) | 5,5%~8% |
Magic item quality | 2%~2,5% |
Magic item quantity | 2%~2,5% |
Mana regeneration(Flat) | 43~62 |
Mana regeneration(%) | 7%~10,5% |
Max life(Flat) | 245~354 |
Max life(%) | 3,5%~5% |
Max mana(Flat) | 331~478 |
Max mana(%) | 3,5%~5% |
Minion increased damage | 5,5~8 |
Movement speed | 3,5%~5% |
Overdrive chance | 7%~10,5% |
Rebound chance | 5,5%~8% |
Retaliation | 21,5%~31% |
Slorm find | 5,5%~8% |
Tenacity | 7%~10,5% |
Totem increased effect | 11%~15,5% |
Stats: Belt
Normal
Stat | Score |
---|---|
All damage reduction | 1,5%~2% |
Ancient strike chance | 3%~4% |
Ancient strike damage | 28%~40% |
Armor | 224~320 |
Aura increased effect | 11%~16% |
Critical strike chance | 3%~4% |
Critical strike damage | 17%~24% |
Elemental damage | 157~224 |
Elemental resistance | 168~240 |
Evasion | 235~336 |
Movement speed | 5,5%~8% |
Raw damage | 78~112 |
Thorns damage | 78~112 |
Magic/rare
Stat | Score |
---|---|
All damage reduction | 1%~1,5% |
Ancient strike chance | 2%~2,5% |
Ancient strike damage | 18%~26% |
Area increased effect | 5,5%~8% |
Area increased size | 5,5%~8% |
Armor | 144~208 |
Armor penetration | 11%~15,5% |
Aura increased effect | 7%~10,5% |
Critical strike chance | 2%~2,5% |
Critical strike damage | 11%~15,5% |
Damage to elite | 9%~13% |
Elemental Damage | 101~146 |
Elemental resistance | 108~156 |
Elite damage reduction | 3,5%~5% |
Evasion | 151~218 |
Inner fire chance | 14,5%~21% |
Inner fire damage | 21,5%~31% |
Inner fire duration | 14,5%~21% |
Life regeneration | 5,5%~8% |
Movement speed | 3,5%~5% |
Overdrive chance | 7%~10,5% |
Overdrive damage | 16%~23,5% |
Raw damage | 50~73 |
Rebound chance | 5,5%~8% |
Retaliation | 21,5%~31% |
Thorn damage | 50~73 |
Thorn damage | 3,5%~5% |
Totem increased effect | 11%~15,5% |
Stat: Shoulder
Normal
Stat | Score |
---|---|
Armor | 224~320 |
Attack speed | 8,5%~12% |
Elemental damage | 157~224 |
Elemental resistance | 168~240 |
Evasion | 235~336 |
Raw damage | 78~112 |
Retaliation | 33,5%~48% |
Thorns damage | 78~112 |
Magic/rare
Stat | Score |
---|---|
Armor | 144~208 |
Armor penetration | 11%~15,5% |
Attack speed | 5,5%~8% |
Damage to elite | 9%~13% |
Elemental Damage | 101~146 |
Elemental resistance(Flat) | 108~156 |
Elemental resistance(%) | 5,5%~8% |
Evasion(Flat) | 151~218 |
Evasion(%) | 3,5%~5% |
Fork | 3,5%~5% |
Inner fire chance | 14,5%~21% |
Inner fire damage | 21,5%~31% |
Inner fire duration | 14,5%~21% |
Max life | 235~354 |
Max life | 3,5%~5% |
Max mana | 331~478 |
Max mana | 3,5%~5% |
Melee recast chance | 5,5%~8% |
Pierce | 3,5%~5% |
Raw damage(Flat) | 50~73 |
Raw damage(%) | 2%~2,5% |
Retaliation | 21,5%~31% |
Thorn damage | 50~73 |
Thorn damage | 3,5%~5% |
Stats: Bracer
Normal
Stat | Score |
---|---|
Ancestral strike chance | 3%~4% |
Armor | 224~320 |
Attack speed | 8,5%~12% |
Elemental damage | 157~224 |
Elemental resistance | 168~240 |
Evasion | 235~336 |
Raw damage | 78~112 |
Magic/rare
Stat | Score |
---|---|
Ancestral strike chance | 2%~2,5% |
Ancestral strike Damage | 11%~15,5% |
Armor | 144~208 |
Attack speed | 5,5%~8% |
Critical strike chance | 2%~2,5% |
Critical strike Damage | 11%~15,5% |
Damage to elite | 9%~13% |
Elemental Damage | 101~146 |
Elemental resistance | 108~156 |
Evasion | 151~218 |
Fork | 3,5%~5% |
Mana leech | 0,36%~0,52% |
Mana on hit | 7~10 |
Melee damage reduction | 2,5%~4% |
Melee recast chance | 5,5%~8% |
Overdrive chance | 7%~10,5% |
Overdrive damage | 16%~23,5% |
Pierce | 3,5%~5% |
Projectile speed | 9%~13% |
Raw damage(Flat) | 50~73 |
Raw damage(%) | 2%~2,5% |
Stats: Gloves
Normal
Stat | Score |
---|---|
Ancestral strike damage | 28%~40% |
Armor | 224~320 |
Attack speed | 8,5%~12% |
Critical strike damage | 17%~24% |
Elemental damage | 157~224 |
Elemental resistance | 168~240 |
Evasion | 235~336 |
Raw damage | 78~112 |
Magic/rare
Stat | Score |
---|---|
Ancestral strike chance | 2%~2,5% |
Ancestral strike Damage | 11%~15,5% |
Increased area of effect | 5,5%~8% |
Increased area size | 5,5%~8% |
Armor | 144~208 |
Critical strike chance | 2%~2,5% |
Critical strike Damage | 11%~15,5% |
Elemental Damage(Flat) | 101~146 |
Elemental Damage(%) | 2%~2,5% |
Elemental penetration | 11%~15,5% |
Elemental resistance | 108~156 |
Evasion | 151~218 |
Fork | 3,5%~5% |
Life leech | 0,36%~0,52% |
Life on hit | 4~5 |
Melee damage reduction | 2,5%~4% |
Overdrive chance | 7%~10,5% |
Overdrive damage | 16%~23,5% |
Pierce | 3,5%~5% |
Projectiledamage reduction | 2,5%~4% |
Projectile speed | 9%~13% |
Raw damage(Flat) | 50~73 |
Raw damage(%) | 2%~2,5% |
Stats: Ring
Normal
Stat | Score |
---|---|
Armor | 8,5%~12% |
Damage overtime | 11%~16% |
Elemental damage | 3%~4% |
Elemental resistance | 8,5%~12% |
Evasion | 5,5%~8% |
Experience gain | 8,5%~12% |
Goldus find | 8,5%~12% |
Mana regeneration | 67~96 |
Max life | 5,5%~8% |
Max mana | 5,5%~8% |
Raw damage | 3%~4% |
Retaliation | 33,5%~48% |
Thorn damage | 5,5%~8% |
Magic/rare
Stat | Score |
---|---|
All damage reduction | 1%~1,5% |
Area damage reduction | 2,5%~4% |
Armor(Flat) | 144~208 |
Armor(%) | 5,5%~8% |
Armor penetration | 11%~15,5% |
Elemental damage(Flat) | 101~146 |
Elemental damage(%) | 2%~2,5% |
Elemental resistance(Flat) | 108~156 |
Elemental resistance(%) | 5,5%~8% |
Evasion(Flat) | 151~218 |
Evasion(%) | 3,5%~5% |
Life regeneration(Flat) | 22~31 |
Life regeneration(%) | 5,5%~8% |
Life on hit | 4~5 |
Life on kill | 29~42 |
Mana regeneration(Flat) | 43~62 |
Mana on hit | 7~10 |
Max life(Flat) | 245~354 |
Max life(%) | 3,5%~5% |
Max mana(Flat) | 331~478 |
Max mana(%) | 3,5%~5% |
Melee damage reduction | 2,5%~4% |
Melee Recast chance | 5,5%~8% |
Projectile damage reduction | 2,5%~4% |
Raw damage | 50~73 |
Retaliation | 21,5%~31% |
Thorn damage(Flat) | 50~73 |
Thorn damage(%) | 3,5%~5% |
Stats: Boots
Normal
Stat | Score |
---|---|
Armor | 224~320 |
Elemental resistance | 168~240 |
Evasion | 235~336 |
Max life | 381~544 |
Max mana | 515~736 |
Movement speed | 5,5%~8% |
Raw damage | 78~112 |
Magic/rare
Stat | Score |
---|---|
All damage reduction | 1%~1,5% |
Ancestral strike damage | 18%~26% |
Area damage reduction | 2,5%~4% |
Armor(Flat) | 144~208 |
Armor(%) | 5,5%~8% |
Aura increased effect | 7%~10,5% |
Critical strike damage | 11%~15,5% |
Elemental resistance(Flat) | 108~156 |
Elemental resistance(%) | 5,5%~8% |
Elite damage reduction | 3,5%~5% |
Evasion(Flat) | 151~218 |
Evasion(%) | 3,5%~5% |
Inner fire chance | 14,5%~21% |
Inner fire damage | 21,5%~31% |
Inner fire duration | 14,5%~21% |
Life regeneration | 22~31 |
Mana regeneration | 43~62 |
Max life(Flat) | 245~354 |
Max life(%) | 3,5%~5% |
Max mana(Flat) | 331~478 |
Max mana(%) | 3,5%~5% |
Melee damage reduction | 2,5%~4% |
Melee Recast chance | 5,5%~8% |
Movement speed | 3,5%~5% |
Overdrive chance | 7%~10,5% |
Overdrive damage | 16%~23,5% |
Raw damage | 50~73 |
Retaliation | 21,5%~31% |
Tenacity | 7%~10,5% |
Thorn damage(Flat) | 50~73 |
Thorn damage(%) | 3,5%~5% |
Epic stats
The epic stats are te same for every type of equipment.
Adventure
Stat | Score |
---|---|
Slorm find | 2,5%~5% |
Experience gain | 2,5%~5% |
Magic item quantity | 1%~1,5% |
Magic item quality | 1%~1,5% |
Life
Stat | Score |
---|---|
Max life(Flat) | 109~218 |
Max life(%) | 1,5%~3% |
Life Regeneration(Flat) | 10~19 |
Life Regeneration(%) | 2,5%~5% |
Life leech | 0,16%~0,32% |
Life on hit(Flat) | 2~3 |
Life on hit(%) | 5%~9,5% |
Life on kill(Flat) | 13~26 |
Life on kill(%) | 5%~9,5% |
Mana
Stat | Score |
---|---|
Max mana(Flat) | 147~294 |
Max mana(%) | 1,5%~3% |
Mana Regeneration(Flat) | 19~38 |
Mana Regeneration(%) | 2,5%~5% |
Mana leech | 0,16%~0,32% |
Mana on hit(Flat) | 3~6 |
Mana on hit(%) | 5%~9,5% |
Mana on kill(Flat) | 13~26 |
Mana on kill(%) | 5%~9,5% |
Movement
Stat | Score |
---|---|
Movement speed | 1,5%~3% |
Attack
Stat | Score |
---|---|
Attack speed | 2,5%~5% |
Raw damage(Flat) | 22~45 |
Raw damage(%) | 1%~1,5% |
Elemental damage(Flat) | 45~90 |
Elemental damage(%) | 1%~1,5% |
Critical strike chance | 1%~1,5% |
Critical strike Damage | 5%~9,5% |
Ancestral strike chance | 1%~1,5% |
Ancestral strike Damage | 8%~16% |
Armor penetration | 5%~9,5% |
Elemental penetration | 5%~9,5% |
Damage to elite | 4%~8% |
Damage overtime | 3%~6,5% |
Defense
Stat | Score |
---|---|
Armor(Flat) | 64~128 |
Armor(%) | 2,5%~5% |
Elemental resistance(Flat) | 48~96 |
Fire resistance | 4%~8% |
Light resistance | 4%~8% |
Shadow resistance | 4%~8% |
Lightning resistance | 4%~8% |
Ica resistance | 4%~8% |
Elemental resistance(%) | 2,5%~5% |
Evasion(Fla) | 67~134 |
Evasion(%) | 1,5%~3% |
Thorn damage(Flat) | 22~45 |
Thorn damage(%) | 1,5%~3% |
Retaliation | 9,5%~19%% |
Tenacity | 9,5%~19%% |
All damage reduction | 0,5%~1% |
Elite damage reduction | 1,5%~3% |
Melee damage reduction | 1%~2,5% |
Projectile damage reduction | 1%~2,5% |
Area damage reduction | 1%~2,5% |
Resource
Stat | Score |
---|---|
Goldus find | 2,5%~5% |
Melee
Stat | Score |
---|---|
Inner fire chance | 6,5~13% |
Inner fire charges | 3%~6,5% |
Inner fire duration | 3%~6,5% |
Inner fire damage | 9,5%~16%% |
Overdrive Chance | 3%~6,5% |
Overdrive bounce number | 13%~25,5% |
Overdrive damage | 7%~14,5% |
Melee recast chance | 2,5%~5% |
Knockback on melee | 19%~38,5% |
Projectiles
Stat | Score |
---|---|
Additional projectiles | 1,5%~3% |
Pierce chance | 1,5%~3% |
Pierce fork | 1,5%~3% |
Pierce rebound | 1,5%~3% |
Projectile speed | 4%~8% |
Knockback on projectile | 19%~38,5% |
Area of effect
Stat | Score |
---|---|
Area increased sizes | 2,5%~5% |
Area increased effect | 2,5%~5% |
Extras
Stat | Score |
---|---|
Totem increased effect | 5%~9,5% |
Aura increased effect | 3%~6,5% |
Minion increased damage | 2,5%~5% |
Legendary effects (All cla*ses) Part 1
Helmet
Name | Effect |
---|---|
Slormandrite-infused diadem | +19%~25% (+2% per reinforcement) Max Mana Multiplier |
Vitalizing helm of vitality | +14%~18% (+1% per reinforcement) Max Life Multiplier |
Faith of the ancients | Whenever you deal Ancestral Strike Damage, you gain Ancient Recognition reducing the cost of all your Skills to 0 for the next 2 (+0.2 per reinforcement) seconds. |
Young phoenix feather | Whenever you should be Defeated, you restore 38%~50% (+2% per reinforcement) of your Max Life instead and become Invulnerable for the next 2 seconds. This effect has a 3 minutes cooldown. |
Spectral sight | +75%-100% Pierce Chance on the first enemy hit. |
Mental inertia | Idle-related effects now disappear after a 2 (+0.2 per reinforcement) second delay after you start moving. |
Amulet
Name | Effect |
---|---|
Tear of Arah | Whenever you cast a Skill in Combat, you have 11%~15% (+2% per reinforcement) Chance to restore 5% of your Missing Mana. |
Steamin ancestral fervor | Whenever you cast an Ancestral Skill, you have 14%~18% (+1% per reinforcement) Chance to gain Ancestral Fervor, granting you +9%~12% (+1% per reinforcement) Critical Strike Chance for the next 10 seconds. |
Amulet of transference | Reaper Damage is added to Elemental Damage instead of Skill Damage. |
Ancient frostfire talisman | Ice-Imbued Skills apply Burn to enemies hit. |
Armor
Name | Effect |
---|---|
Brightsteel warden | +19%~25% (+2% per reinforcement) Armor Multiplier |
Heart of darkness | +22%~30% (+2% per reinforcement) Evasion Multiplier |
Coat of the faithful | +20%~27% (+2% per reinforcement) Elemental Resistance Multiplier |
Swift wings of Hermesal | Movement Skills have -11%~15% (+1% per reinforcement) Cooldown Time. The next Movement Skill you cast has its Cooldown Time reduced to 0. This effect has an 8 seconds Cooldown. |
Indomitable mountain | +15%~20% (+1% per reinforcement) Evasion Multiplier You have +X Armor. Armor is equal to 100% of your Evasion. Whenever you’re dealt damage, this effect is increased by 50% for the next 4 seconds. You cannot Dodge anymore. |
The voltaroid | Whenever you deal Critical Strike Damage, you gain an High Voltage stack that lasts until the end of the Expedition. High Voltage can stack up to 225~300 (+10 per reinforcement) times. Spark Machine deals +1 Additional Damage for every stack of High Voltage. Note: this ancestral skill is not avalaible yet. |
Cape
Name | Effect |
---|---|
Cloack of the insatiable | +38%~50% (+10% per reinforcement) Overdrive Bounce Number Multiplier |
Black cape | 4%~5% (+1% per reinforcement) of the Damage dealt to you is dealt to your Mana instead of your Life. |
Soul eating mantle | Damage over Time effects and Channeled Skills deal Additional Damage equal to 1% (+0.2% per reinforcement) of the enemy’s Max Life per tick. |
Golden fleece of Midos | 4%~5% (+1% per reinforcement) Chance for enemies to drop Goldus whenever you deal damage to them. |
Repercussive cloak | You gain the following Ancestral Skill: Shadow Repercussion Shadow Repercussion Cooldown: 12 seconds Cost: 24 Life For the next 5 seconds, Incoming Damage is evenly redirected as Skill Damage to enemies Soul Bound to you. |
Belt
Name | Effect |
---|---|
Coward’s belt | Every 5 seconds, you restore 5% of your Missing Life. |
Inextrincable waistguard | You gain the following Ancestral Skill: Inextricable Torment Inextricable Torment Aura Area of Effect Cost: 0 Mana While this Aura is toggled on, enemies within a 2 yard radius deal 10% (+0.5% per reinforcement) Reduced Damage and have +50% (+5% per reinforcement) Attack Speed. |
SAHRUSIEL’S PACT | 6%~8% (+1% per reinforcement) of the damage dealt to you is Staggered and dealt to you over 10 seconds rather than being dealt instantly. Whenever you deal Ancestral Strike Damage, Staggered Damages are removed. |
Legendary effects (All cla*ses) Part 2
Shoulders
Name | Effect |
---|---|
Biting fortress | +15%~20% (+1% per reinforcement) Thorns Damage Multiplier |
Ethereal cloning pads | 1 (+0.3 per reinforcement) Additional Projectile |
Heavens of steel | +22%~30% (+4% per reinforcement) Max. Reaper Damage Multiplier |
Aiming a*sistance pads | Whenever you deal damage to an enemy, you have +8%~10% (+1% per reinforcement) Critical Strike Chance Multiplier for each yard between you and him. |
Bracers
Name | Effect |
---|---|
Damasius awareness | You have +38%~50% (+5% per reinforcement) Critical Strike Chance Multiplier on enemies with 90% Life or above. |
A link to the last | Overdrive’s last Bounce deal 150% Increased Damage. Increased Damage is equal to your Critical Strike Damage. |
Shackles of the forest | Whenever you’re dealt damage, you trigger a Deadly Splinter. The Deadly Splinter deals 0 Skill Damage, Pierces enemies, is a Projectile and inherits your Projectile Modifiers. Skill Damage is equal to 75%-100% (+6% per reinforcement) of your Thorns Damage. |
Echoes of Vilinis | Critical Strikes apply Echoes of Vilinis to the enemy hit. After 2 seconds, Echoes of Vilinis triggers, deals Physical Damage equal to 11%~15% (+1% per reinforcment) of the Initial Damage and has 15%~20% (+1% per reinforcement) Chance to apply Echoes of Vilinis again. |
Neriya’s Frenzy | Frostbolts have +2%~3%) Critical Strike Chance and +11%~15% (+2% per reinforement) Critical Strike Damage for every Frostbolt shot in the last 6 seconds. Note: this ancestral skill is not avalaible yet. |
Gloves
Name | Effect |
---|---|
Lestat’s mythical mittens | +1% (+0.1% per reinforcement) Life Leech |
Irondrive fist | +27%~36% (+3% per reinforcement) Overdrive Damage Multiplier |
Immortal grasp | Whenever you’re dealt damage, you restore 65 Life over the next 7 seconds. Life Restored is equal to 5% (+0.1% per reinforcement) of your Elemental Damage. |
Winds of harmony | All Skills have -8%~10% (+1% per reinforcement) Cooldown Time. |
A path to the fist | Whenever you deal Overdrive Damage, if there are no other possible targets for Overdrive, it deals 38%~50% (+5% per reinforcment) Increased Damage for every possible Bounce left. |
Primordial crusade | Your Melee Skills have 15%~20% (+2% per reinforcement) Chance to cast a copy of your Slorm Reaper in front of you. The Slorm Reaper deals X~X Skill Damage (75%~100% (+5% per reinforcement)) Reaper Damage), Pierces enemies, is a Projectile and inherits your Projectile Modifiers. |
Ring
Name | Effect |
---|---|
Moonlight essence | +10 Mana on Kill +20%~26% (+3% per reinforcement) Mana on Hit Multiplier +20%~26% (+3% per reinforcement) Mana on Kill Multiplier |
Sunlight essence | +3 Life on Kill +16%~21% (+2% per reinforcement) Life on Hit Multiplier +16%~21% (+2% per reinforcement) Life on Kill Multiplier |
Aestia’s ring of life | You gain the following Ancestral Skill: Ring of Life Ring of Life Cooldown: 60 seconds Cost: 0 Mana You restore 130 Life and 130 Life over 7 seconds. Total Life Restored is equal to 10% (+0.5% per reinforcement) of your Skill and Elemental Damages. If Aestia’s Ring of Mana is equipped, you also trigger its Mana Restoration over time effect. |
Aestia’s ring of mana | You gain the following Ancestral Skill: Ring of Mana Ring of Mana Cooldown: 60 seconds Cost: 0 Mana You restore 325 Mana and 325 Mana over 7 seconds. Total Mana Restored is equal to 25% (+1.5% per reinforcement) of your Skill and Elemental Damages. If Aestia’s Ring of Life is equipped, you also trigger its Life Restoration over time effect. |
Gazloka’S conquest | Whenever you deal Critical Strike Damage, you gain a Conquest stack, granting you +1 Inner Fire Max. Charges for the next 5 seconds. Conquest can stack up to 4~5 (+1 per reinforcment) times. |
Ancestral champion’s present | You gain +1 Rank on every Ancestral Gift (from the Ancestral Legacy). |
Boots
Name | Effect |
---|---|
Sparkling boots of Midos | +22%~30% (+3% per reinforcement) Goldus Find Increased Goldus collection radius |
Greaves of stability | When Idle for at least 0.5 seconds: You gain a Stability stack every second, up to 4~5 (+1 per reinforcment), granting you +2% All Damage Reduction. Stability disappears when you move. |
Bulwark’s resolve | You have +0% Armor Multiplier. Armor Multiplier is equal to your Percent of Missing Life. |
Embertreads | Whenever you deal damage with Burning Trail or Burning Rage, you have 22%~30% (+1% per reinforcement) Chance chance to apply Burn to enemies hit. |
Enlightening journey | Whenever you pick up a Shield Globe, you gain between 1 and 2 (+1 per reinforcement) stacks of Enlightenment granting you +1 Elemental Damage until the end of the Expedition. |
Legendary effects (Cla*s exclusives)
Mage
Type | Name | Effect |
---|---|---|
Boots | Olorin’s momentum boots | Time Warp creates a Distortion Wave upon landing, dealing X – X Elemental Damage (8%~10% (+1% per reinforcement) Elemental Damage) and pushing enemies away within a 2.6 yard radius. |
Ring | Wizard’s catalyst | Whenever Ray of Obliteration deals damage to an enemy, it has 11%~15% (+1% per reinforcement) Chance to apply an Elemental Weakness stack, increasing incoming Elemental Damage by 5%. Elemental Weakness lasts 8 seconds and can stack up to 12 times. |
Ring | Replica of the past | Whenever you cast Chrono-Puncture, it has 9%~12% (+1% per reinforcement) Chance to be Remnant. |
Bracers | Wristlet of the orb master | Orb of the Arcane Master’s Damage cannot be Decreased by Upgrades anymore. Orb of the Arcane Master’s Cooldown Time cannot be Increased by Upgrades anymore. |
Helmet | Arcane lord | You can control 1 Additional Arcane Clone. |
Amulet | Archivium | Book Smash’s Critical Strikes trigger 2~3 (+0.5 per reinforcement) Book Smashes on random nearby enemies. |
Armor | Battlemage mantle | You have 15%~20% (+3% per reinforcement) Chance every 3 seconds to trigger Rift Nova. If Autonomous Nova is equipped, you trigger it on a random nearby enemy. |
Armor | Time traveling robe | When Time-Lock ends, if Lost in Time Damage is superior to 50% of the enemy’s Max Life, Lost in Time Damage is increased by 60%~80% (+5% per reinforcement). |
Belt | Emblem manipulator | Whenever you cast a Mage’s Skill, all your Emblems become an Emblem of the skill’s School of Magic. |
Belt | Circle of doom | The duration of Arcane Bond is increased by 1 (+0.4 per reinforcement) second. |
Knight
Type | Name | Effect |
---|---|---|
Boots | Khalahan’s conquest | The radius of active Banners of War is increased by 1 yard every second. |
Boots | Art of retribution | Whenever Deflect ends, you gain a Revengeance stack for every hit nullified, granting you +5% (+1% per reinforcement) Thorns Damage and +5% (+1% per reinforcement) Retaliation for the next 5 seconds. |
Gloves | Arcanic pledge | The Mighty Swing’s Critical Strikes have 38%~50% (+4% per reinforcement) Chance chance to trigger an Arcane Beam. |
Shoulder | Earhbreak | Grappling Hook’s Critical Strikes trigger a Boulder on a random nearby enemy. Grappling Hook’s Ancestral Strikes trigger an Astral Meteor instead. |
Helmet | Cosmic order | Whenever you cast The Elder Lance, you have a chance to trigger Astral Retribution equal to the number of Cosmic stacks you have, up to 38%~50% (+2% per reinforcement). |
Amulet | Crusader’s faith | Whenever you Block, you restore 24-32 (+12 per reinforcement) Life. |
Huntress
Type | Name | Effect |
---|---|---|
Ring | Ezdock’s pandemy | Whenever Poison ticks, it has 5% Chance for every previous tick to spread to another enemy nearby. |
Ring | Fenren’s desire | You gain the following Ancestral Skill: Fenren’s Barrage Shots Fenren’s Barrage Shots Aura Cost: 0 Mana While this Aura is toggled on, you have 3% (+0.5% per reinforcement) Chance to trigger a single Rain of Arrows on a random enemy nearby every second. |
Gloves | Shaera’s claw | Whenever you cast Stab, you have 15%~20% (+1% per reinforcement) Chance to cast up to 5 additional Stabs in a line moving away from you. |
Gloves | Archery gloves of adaptable steel | After a Rebound, Arrow Shot has 75%~100% Fork Chance on the next enemy hit. |
Bracers | Explosive frenzy | Heavy Explosive Projectile’s Cooldown Time is reduced by 2% (+0.3% per reinforcement) for each enemy hit by the explosion. |
Bracers | Septimus arsenal | You gain the following Ancestral Skill: Septimius Blade Septimius Blade Cooldown: 7 seconds Cost: 77 Mana You throw a Septimius Blade dealing 100% (+5% per reinforcement) of Skill Damage and Stunning enemies hit for 1 seconds before becoming a Ravenous Dagger. |
Shoulder | Squad of eternity | Wandering Arrow now triggers 1 (+0.5 per reinforcement) additional Wandering Arrow. |
Helmet | The awoken | Whenever you become Tormented or Delighted, the Cooldown Time of your Support Skill is reset. |
Thanks
i would like to thank the discord server for having patience with my dumb questions.
If you want to join the official server, you can find the button on the right of the road map in the main menu of the game, or click here – [discord.com]
Here we come to an end for the Crafting datadump – The Slormancer guide. I hope this guide has helped you with your gameplay. If you have something to add to this guide or believe we forgot some information to add, please let us know via comment! We check each comment manually by approving them!
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