First of all I will start by giving you the solution:
We only need to make sure that our game or client does not render the spray in question.
And it is the simplest thing in the world, but people do not know this.
Options –> Multiplayer –> Disable Sprays –> Yes
Add to your Autoexec.cfg
OR If you have a configuration file and you want to avoid disabling the sprays every time you enter the game, just put this cvar or command in your autoexec, or your custom configuration file.
cl_playerspraydisable 1 // (def. 0) Disable player sprays.
With this is more than enough for you to deactivate the display of the sprays and so your game does not have to render or show, the famous Spray-Crasher.
Delete any Spray Temp files and Save your spray collection
– Temp files are removed from disk after each session. Use “l4d_delete_temp_files 1” to Enable this.
This will delete any spray files that have been downloaded from other players during the session.
– If you do not want your temp files to be deleted, you can set “l4d_delete_temp_files 0” to disable it.
In the meantime, if you’re really attached to your spray collection, you may want to copy them somewhere safe now in case you forget to set the convar.
Here we come to an end for the [Critical] Spray Exploit – Fix Client Side – Left 4 Dead 2 guide. I hope this guide has helped you with your gameplay. If you have something to add to this guide or believe we forgot some information to add, please let us know via comment! We check each comment manually by approving them!
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