Dungeon Graffiti – Rezrog

Dungeon Graffiti – Rezrog 1 - steamclue.com
Dungeon Graffiti – Rezrog 1 - steamclue.com

This guide features an overview of the entire game. Recommended cla*s builds are included. Map information and boss hints are covered as well.
 
(Guide originally created by Astranon. Republished with his permission.)
 
 

I. The Inn

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🚪 Welcome

 
 
Dungeon Graffiti - Rezrog - I. The Inn - 3659B25AA
 
What’s this? You’ve stumbled a lengthy set of runes and pictures etched into the dungeon walls. The glow of your staff reveals these to be guidelines and hints left by some nameless adventurer who must have traveled this way some time ago.
 
 
Welcome to Dungeon Graffiti, a comprehensive guide for Rezrog. It was written so that players could spend less time rescuing captured heroes and focus instead on slaying monsters, gathering treasure, and learning new skills.
 
 
Rezrog is a great game for anyone who can appreciate a turn-based dungeon crawl. Gameplay isn’t exactly intuitive, however. Defeat monsters, get gold, collect better gear — that much is clear. But how do you handle a monster you can’t outrun? Why do some monsters seem too powerful even when your level is higher? This guide aims to answer these kinds of questions and more.
 
 
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💰 Trader

 
The trader sells new gear, restoratives, and gems. The efficiency of the gear and restoratives sold increases after the completion of every 10th dungeon. So, the player can expect to switch out weapons and armor with every new land discovered.
 
 
• Rare armor and weapons are outlined by different colors. The colors are: green, blue, purple, and orange (with orange being the least common). The rarer a piece of equipment is, the more powerful its effect will be.
 
• The trader’s wares can be switched out for a fee. The price increases each time this option is used, however.
 
 
❓ Hint: Purchasing gems and restoratives after finishing a quest is good practice because these are harder to find than weapons and armor. To save gold, only buy gear and gems of the highest quality.
 
 
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📦 Shared Stash

 
The shared stash is where extra items are kept until needed. It can also be used to transfer items between heroes. The amount of space available can be expanded if the player has enough gold.
 
 
❓ Hint: It is a good idea to unlock every slot of the shared storage as soon as possible. That way, you won’t be forced to discard or sell excess items.
 
 
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📖 Monstropedia

 
The monstropedia is an encyclopedia that lists all of the monsters the player has fought in the dungeons.
 
 
• Each monster has a kill counter. Once the player has slain a monster enough times, bonuses will be unlocked that will make it easier to defeat in battle.
 
• A skill is only recorded for a monster if it is used in battle against a hero or, in some cases, if it successfully causes damage.
 
• Each monster has two tabs on the right side of the book. This is because all monsters can be one of two types: common or uncommon.
 
 
❓ Hint: Although they look exactly the same in any case, uncommon monsters have higher stats than their common counterparts. Run-ins with uncommon monsters can easily cause an unaware hero to be captured. Watch the log closely during battle to avoid being taken by surprise.
 
 
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📌 Message Board

 
The message board is used when all heroes have been captured to start a new game. Any progress that the player has made will be reset. Only stat points obtained through use of the Legacy Forge will be retained.
 
 
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🔨 Item Repair

 
The item repair is where the player can restore the durability of weapons and armor to 100% after leaving a dungeon. Cost depends on how low an item’s durability is.
 
 
❓ Hint: Make it a routine to use the item repair immediately after returning to the inn. Doing this will save you the trouble of dealing with broken equipment during a quest.
 
 
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📖 Skillbook

 
The skillbook is used to a*sign and remove skills from a hero’s skill bar. Skills are obtained from “tomes of knowledge” in the dungeons. Heroes are free to use any skill, but some skills can only be used if a specific weapon or piece of armor is equipped.
 
 
• Each skill has an experience counter that increases each time it is used. Once it has reached 100%, the player can spend gems to raise its level and increase its power.
 
• Once a skill is at level 10, it is considered maxed out. At this point, the player must discover the advanced version of the skill in the dungeons (advanced skills are marked with a golden border).
 
• Gems must be spent to convert a maxed out skill to its advanced form once it has been discovered. Note that doing so will revert the skill’s level to 1.
 
• A tome of knowledge will not grant the player a skill if its skill has already been discovered. Instead, it will be picked up as an item used to increase the experience of a hero’s current skills.
 
 
❓ Hint: Try not to a*sign all of the most powerful skills to one or two heroes. If a hero gets captured, you will lose access to his or her skills. It is better, therefore, to distribute skills so that every hero has a fair chance of survival.
 
 
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🏆 Achievements

 
This feature gives the player a convenient way to check on Steam achievements while playing the game.
 
 
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👜 Inventory

 
The inventory allows the player to access the items a hero is holding.
 
 
❓ Hint: Before heading into a dungeon, a hero should always have a supply of restoratives on hand. Carrying each type of equipable gem will allow a hero to switch between different abilities and elemental resistances. An alternate weapon can also be helpful, especially for melee-oriented heroes.
 
 
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💎 Legacy Forge

 
The legacy forge is used to purchase stat points for heroes. Each stat point costs a legacy gem and some gold. The amount of gold required increases with every purchase made.
 
 
❓ Hint: Legacy gems can be evenly distributed among heroes using the shared stash. Use “Shift + click” to split a stack of gems or any other item if needed.
 
 
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🧭 World Map

 
The world map is used to enter a dungeon. Dungeons that have already been conquered can be revisited. This includes ones inhabited by bosses.
 
 

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II. The Heroes

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🔮 The Mage

 
 
Dungeon Graffiti - Rezrog - II. The Heroes - D61DF6799
 
Stat Growth:
 
+2 IN
 
 
Recommended Stat Spread:
 
IN, AG, EN, ST, LU
 
 
Starting Skills:
 
Ice Slab, Fireball
 
 
Recommended Skill Set:
 
Arcane Blast, Chain Lightning, Ice Slab, Fireball, Targeted Quake, Teleport
 
 
Recommended Gear:
 
Staff
 
 
Recommended Gem Buff:
 
Restores mana when defeating an enemy.
 
 
How to Play:
 
Cast Ice Slab to freeze a monster before spamming it with a spell that it is vulnerable to. This strategy can be effectively used against any monster. If you run into trouble, use Teleport to quickly escape or use Ice Slab as a wall to block enemies.
 
 
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🏹 The Archer

 
Stat Growth:
 
+2 AG
 
 
Recommended Stat Spread:
 
AG, ST, EN, IN, LU
 
 
Starting Skills:
 
Multishot, Power Shot
 
 
Recommended Skill Set:
 
Multishot, Parry, Piercing Shot, Poison Trap, Power Shot, Slow, Teleport Enemy
 
 
Recommended Gear:
 
Bow
 
 
Recommended Gem Buff:
 
Increases damage done by Air skills.
 
 
How to Play:
 
Use Power Shot to severely wound a monster without triggering battle. If it approaches, use Multishot and Piercing Shot while retreating. When cornered, use Parry and place a Poison Trap on the tile next to you. After the monster steps on the trap, cast Slow on it. On your next turn, use Teleport Enemy to send it away. This will slow the monster down long enough for you to get away if it is still nearby.
 
 
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✨ The Paladin

 
Stat Growth:
 
+2 EN
 
 
Recommended Stat Spread:
 
EN, ST, AG, IN, LU
 
 
Starting Skills:
 
Fortitude, Piercing Attack
 
 
Recommended Skill Set:
 
Counterattack, Fortitude, Heal Wounds, Magic Armor, Magic Shield, Mind Control, Whirlwind
 
 
Recommended Gear:
 
Sword, Shield
 
 
Recommended Gem Buff:
 
Deflects enemy’s attack back to them.
 
 
How to Play:
 
Cast Fortitude and Heal Wounds before entering battle to survive critical attacks and status effects more easily. If a monster is known to use elemental attacks, cast Magic Armor. Magic Shield is particularly effective against ranged attacks such as Fireball or Dagger Throw. Counterattack should be used at every opportunity to deal high amounts of damage. Mind Control can be cast to render most monsters harmless so that they can be slain without resistance if things get out of hand.
 
 
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💀 The Warlock

 
Stat Growth:
 
+1 IN, +1 EN
 
 
Recommended Stat Spread:
 
IN, EN, AG, ST, LU
 
 
Starting Skills:
 
Arcane Missles, Ice Nova
 
 
Recommended Skill Set:
 
Arcane Missiles, Haunt, Ice Nova, Leech Life, Poison Cloud, Scorch, Summon Skeleton
 
 
Recommended Gear:
 
Staff
 
 
Recommended Gem Buff:
 
Increases damage done by Void skills.
 
 
How to Play:
 
Use Arcane Missiles to attack monsters in other rooms across the dungeon. If one of them approaches, retreat while continuing to cast the spell. Cast Scorch if the monster is vulnerable. Finish off any monster by casting Leech Life. If a monster is vulnerable, Ice Nova or Poison Cloud can be cast instead. Cast Summon Skeleton in battle to distract a monster while you attack using Arcane Missiles or make an escape. When cornered, cast Haunt to drive a monster away and run in the opposite direction.
 
 
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💰 The Rogue

 
Stat Growth:
 
+1 ST, +1 AG, +1 LU
 
 
Recommended Stat Spread:
 
LU, EN, ST, AG, IN
 
 
Starting Skills:
 
Bear Trap, Bleeding Stike
 
 
Recommended Skill Set:
 
Bear Trap, Bleeding Stirke, Dagger Throw, Double Strike, Multiattack, Net Trap, Poisonous Strike
 
 
Recommended Gear:
 
Daggers
 
 
Recommended Gem Buff:
 
Skills have a chance not to consume mana when used.
 
 
How to Play:
 
Spam Bear Trap before entering battle. Lead the targeted monster over the traps. Wait until it springs each of the traps before finishing it off with Bleeding Strike, Double Strike, Multiattack, or Poisonous Strike. Use Dagger Throw to severely wound monsters without triggering battle. If you are critically injured, retreat while throwing out Net Trap. This will immobilize a monster and prevent it from running you down.
 
 
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👊 The Warrior

 
Stat Growth:
 
+2 ST
 
 
Recommended Stat Spread:
 
ST, EN, AG, IN, LU
 
 
Starting Skills:
 
Weapon Strike, Shield Bash
 
 
Recommended Skill Set:
 
Buckle Up, Charge, Silencing Strike, Shield Bash, Thorn Defense, Weapon Strike, Warcry
 
 
Recommended Gear:
 
Sword, Shield
 
 
Recommended Gem Buff:
 
Regenerates health when defeating an enemy.
 
 
How to Play:
 
Cast Thorn Defense before entering battle. Follow up with Buckle Up and Warcry soon after battle begins. Use Silencing Strike against monsters with powerful magical attacks. Use Shield Bash to prevent melee-oriented skills like Poisonous Strike or Weapon Strike from being used. Position yourself so that Charge will allow you to slide as far away as possible from a monster to disengage from battle when your HP is running low.
 
 
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👾 The Summoner

 
Stat Growth:
 
+1 IN, +1 AG
 
 
Recommended Stat Spread:
 
EN, IN, AG, ST, LU
 
 
Starting Skills:
 
Frost Bolt, Summon Imp
 
 
Recommended Skill Set:
 
Bone Wall, Frost Bolt, Leech Mana, Meteorite, Set on Fire, Summon Imp
 
 
Recommended Gear:
 
Staff
 
 
Recommended Gem Buff:
 
All potions and consumables are more potent.
 
 
How to Play:
 
Drink a stat-boosting potion before battle to summon stronger creatures. Cast Bone Wall to prevent melee attacks or trap monsters. This should also buy you the time needed to summon imps using Summon Imp. While monsters are distracted with the imps, attack using Frost Bolt, Meteorite, Set on Fire, or Leech Mana. Retreating from battle will be easy once a monster is distracted by an imp or blocked by a bone wall.
 
 
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👑 Tips and Strategies

 
★ Although it does not happen frequently, the game may glitch unexpectedly. Rooms in the dungeon may become inaccessible or battle may not resolve, for example. If this happens, leave the dungeon and reenter with a different hero. Alternatively, take a screenshot so you can remember the combination of factors that lead to that situation and avoid them.
 
★ Do not use Leap. This skill is bugged so that it may not successfully execute.
 
★ Do not use Riposte. This skill is bugged so that it may cause a monster to fully recover HP.
 
★ Pa*sing skills between heroes is necessary in the beginning. The most important are those that allow a hero to escape battle. These are: Bone Wall, Charge, Haunt, Mind Control, Net Trap, Teleport, and Teleport Enemy.
 
★ By zooming the camera out, you can use bows, staffs, or infinitely ranged skills to wound monsters without triggering battle.
 
★ Stand directly behind an obstacle to take advantage of the “line of sight” mechanic. This will keep a monster from engaging you in battle and protect you from ranged attacks.
 
★ You can avoid the potion cooldown in battle at least once by using a different restorative than the one shown on the “Q” hotkey from the hero’s inventory.
 
★ Never engage more than one monster (unless the additional monsters are summoned creatures – this situation is unavoidable but far less dangerous).
 
★ Do not equip armor unless it boosts EN to greatly increase a hero’s chance of survival.
 
★ Skills can either do melee damage or magical damage. Melee damage is based on ST, and magical damage is based on IN.
 
★ Skills that summon creatures are very weak until a hero reaches level 50 or higher because the stats of summoned creatures are calculated as a percentage of hero’s stats.
 
★ A monster’s attention will shift to a summoned creature immediately after it appears. Use this to your advantage.
 
 

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III. The Dungeons

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📜 Quests

 

 
Dungeon Graffiti - Rezrog - III. The Dungeons - C2AB44202
 
Upon entering a dungeon, a hero will be given one of 5 quests to complete:
 
 
• Activate all levers.
 
• Defeat all enemies.
 
• Destroy all gem crystals.
 
• Repair destroyed weapon.
 
• Rescue prisoners.
 
 
❓ Hint: Because the game does not penalize a player for leaving a dungeon at any point, you are always free to exit a dungeon if given an unwanted quest. If you are low on restoratives, go for “Rescue prisoners” or “Activate all levers”.
 
 
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🎲 Spinner

 
The spinner appears when a player enters a dungeon. Not all of the outcomes it lists are possible (and that’s too bad because several sound quite interesting). The 7 available outcomes are as follows:
 
 
• All damage is increased by 20%.
 
• All potions and consumables are 25% more potent.
 
• Experience gained is increased by 25%.
 
• Increases damage done by Air Skills by 25%.
 
• Increases the gold looted from containers by 25%.
 
• Monsters are 10% stronger.
 
• Provides 2 extra movement distance.
 
 
❓ Hint: It is to your advantage to immediately exit a dungeon and reenter if the spinner’s outcome would increase a dungeon’s difficulty. Note that “Provides 2 extra movement distance” will make escaping battle much more difficult.
 
 
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🔑 Symbol Key

 
Use the key below to look up the meaning of symbols used in the remainder of this chapter:
 
 
👊 The monster has melee attack skills.
 
🏹 The monster has ranged attack skills.
 
🎩 The monster has support skills.
 
🥾 The monster has movement skills.
 
👾 The monster has summoning skills.
 
👣 The monster can move 3 or more tiles in a turn.
 
 
• A melee attack skill is any skill that causes damage within a range of 1 or 2 tiles.
 
• A ranged attack skill is any skill that causes damage with a range of 3 or more tiles.
 
• A support skill is any skill that deals no damage or causes damage only indirectly.
 
• A movement skill is any skill that allows a monster to move beyond its normal range of tiles.
 
• A monster without ranged attack skills may still use a ranged attack as its default.
 
 
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🌲 Dungeons 1-10

 
Made from gray stone and decorated with common furniture, these dungeons are somewhat unremarkable. Focus on building up a supply of restoratives and gems at this point. Switch out gems often to reduce elemental damage and boost healing. Leave dungeons as early as possible as well.
 
 
Monster List:
 
• Boar 🥾
 
• Brown Bear 👊🥾
 
• Crossbowman 🏹
 
• Goblin Clubber 👊
 
• Goblin Marauder 👊
 
• Goblin Shaman 🏹👾
 
• Goblin Spearman 👊
 
• Larva 🎩
 
• Rat 👊
 
• Spider 🥾👣
 
• Wandering Eye 🎩👾👣
 
• Wizard 🏹
 
• Wolf 🥾👣
 
 
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⛄ Dungeons 11-20

 
Campfires and ice crystals are scattered throughout these ice caverns. Snow falls endlessly here. Rooms are larger than usual, making ranged attacks especially easy to pull off. Wind and Water attacks are most common. Ranged attacks become more frequent toward the end of this realm.
 
 
Monster List:
 
• Barbarian 👊🎩
 
• Elf Archer 🏹
 
• Elf Wizard 🏹
 
• Harpoonist 🏹🎩
 
• Iceman Fighter 👊
 
• Mammoth 👊🎩
 
• Mr. Snowball 👊
 
• Ranger 🏹
 
• Smilodon 👊👣
 
• Water Elemental 🏹👣
 
• White Bear 👊
 
• Yeti 👊
 
 
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🌋 Dungeons 21-30

 
Molten rock, pools of lava, and stalagmites characterize the terrain here. Embers fall continuously, as if a volcano might erupt at any moment. Most rooms are small with limited opportunity for ranged attacks. Earth and Fire resistance can help. Retreat into the larger rooms to avoid being cornered.
 
 
Monster List:
 
• Colossal 👊
 
• Earth Elemental 🏹
 
• Fire Elemental 🏹
 
• Flamebeard 👊👣
 
• Flaming Bat 👊🥾
 
• Grotesque 👊
 
• Lava Fireskull 🏹👣
 
• Magma Golem 👊🏹
 
• Magma Ooze 🏹👾
 
• Minotaur 👊🎩
 
• Novice Dwarf Fighter 👊🎩
 
• Orc Warrior 👊
 
• Troll Clubber 👊
 
• Troll Smasher 👊🏹
 
• Veteran Dwarf Fighter 👊🎩
 
 
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🌵 Dungeons 31-40

 
The sandstone walls of these pyramid complexes tend to form long corridors and turn back on themselves. Many of the monsters can outrun slower heroes. Gems that protect against Wind and Earth will come in handy. Gems that provide extra movement are useful here as well.
 
 
Monster List:
 
• Air Elemental 🏹
 
• Beetle 🎩👣
 
• Fetish 👊🥾👣
 
• Flying Rat 🎩👣
 
• Hell Goat 🏹👾👣
 
• Mummy 🏹🎩
 
• Scorpion 👊👣
 
• Skeleton Archer 🏹
 
• Skeleton Warrior 👊
 
• Stone Golem 🏹🎩
 
• Vulture 👊👣
 
 
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🍄 Dungeons 41-50

 
The rooms in these shadowy mushroom caverns tend to be small or average in size. The majority of the monsters here use Earth skills. Serpent flies are common and the most difficult to escape. Use skills like Bone Wall, Ice Slab, and Net Trap to keep them in check.
 
 
Monster List:
 
• Eye of Providence 👊🎩👣
 
• Green Wyvern 🏹
 
• Lizardman Shaman 👊🏹
 
• Ogre Brute 👊
 
• Ooze 👾
 
• Rhino Beetle 🥾
 
• Serpent Fly 👊👣
 
• Shrooman 👊🎩
 
• Shrooman Shaman 👊👣
 
• Spectre 👊🏹🎩
 
• Trogg Druid 🎩
 
• Trogg Fighter 🏹🎩
 
• Void Elemental 🏹🥾
 
 
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🐸 Dungeons 51-60

 
These swamps are dismal and murky, but rooms are large and easy to navigate. Swamp spiders are a constant threat here. Several monsters are poisonous, so healing often and warding off earth attacks is critical. Consider using summoned creatures for added protection.
 
 
Monster List:
 
• Amphibia 👊
 
• Angry Snail 🎩
 
• Cancer Man 👊👣
 
• Dirt Monster 👊👾
 
• Elder Swamp Zombie 🏹🎩
 
• Neckless 🏹🎩
 
• Swamp Bat 👊🏹🎩🥾👣
 
• Swamp Skeleton 👊🎩
 
• Swamp Spider 🏹🥾👣
 
• Swamp Zombie 🏹🎩
 
 
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💣 Dungeons 61-70

 
The derelict mine shafts in this land are crawling with undead. Rooms are average in size with no twists or turns. Elemental damage is less of a problem here. The undead are able to recover health after dealing enough damage, however. Use strong attacks and debuffs to slay them more quickly.
 
 
Monster List:
 
• Black Orc 👊🎩
 
• Dead Demolisher 🏹🎩
 
• Dead Miner 🏹🎩
 
• Dead Prospector 🏹🎩
 
• Earthworm 🎩
 
• Giant Mole 👊
 
• Giant Rat 👊👣
 
• Grey Orc 🎩
 
• Kobold Scout 🏹🎩👣
 
• Kobold Spearman 👊🥾👣
 
 
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🐅 Dungeons 71-80

 
The rooms of these primitive temple ruins are spacious. Elemental damage is trivial because most monsters here rely on brute strength. The fiercest of these are the cats. Do not let them get close. Use a gem that deflects the enemy’s attack back to them for added protection.
 
 
Monster List:
 
• Aborigen 👊🎩
 
• Aborigen Shaman 🏹
 
• Black Puma 👊🥾👣
 
• Gorilla 🎩
 
• Hyena 👊
 
• Jungle Troll 👊🎩
 
• Owlbeast 👊🎩
 
• Tiger 👊🥾👣
 
• White Tiger 👊🥾👣
 
 
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🌙 Dungeons 81-90

 
This eerie lunar dimension is home to a large number of monsters with ranged attacks. Most will try to avoid melee battle, which is the quickest way to deal with them. Void and Water attacks are common. Note that summoned creatures will not be as weak as they once were at this point.
 
 
Monster List:
 
• Alchemist 🏹
 
• Alien 🏹
 
• Arcane Mage 🏹🎩
 
• Bone Naga 🎩👾👣
 
• Cursed Monk 👊🎩
 
• Djinni 👊🎩👣
 
• Necromancer 🎩👾
 
• Octopus 👊
 
• The Fleeting One 👊🏹
 
• The Transient One 🏹
 
 
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💎 Dungeons 91-100

 
These obsidian and amethyst caverns have wide rooms with plenty of large monsters. Ranged attacks are the safest way to deal with them. Use corridors and tight spaces to gain an advantage. Gems that protect against Void and Fire are recommended as well.
 
 
Monster List:
 
• Amethyst Golem 👊🎩
 
• Balding Grimlock 👊
 
• Deep Gnome 🏹🥾
 
• Deep Gnome Miner 👊🏹
 
• Ettin 👊🎩
 
• Green Flaming Skull 🏹
 
• Grimlock 👊
 
• Spiderwoman 🏹🎩👣
 
• Violet Fungus 👊🎩
 
• Zombie Eye 🏹
 
 

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IV. The Bosses

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🌲 Werewolf

 
 
Dungeon Graffiti - Rezrog - IV. The Bosses - 84EEBD134
 
The Werewolf is a melee summoner. He will summon a wolf every chance he gets, but he is forced to wait 4 turns before casting this spell again. If a wolf is allowed to live for that length of time, it will transform into another werewolf with the same skills.
 
 
📖 Skills:
 
Bleeding Strike, Werewolf Summon
 
 
💫 Weakness:
 
None
 
 
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⛄ Ice Giant

 
The Ice Giant is a melee fighter with a few water spells. He will cast the Icicle Drop spell first. This causes ice to strike marked tiles after 2-4 turns. He will then cast the Freezing spell on you before using Reckless Strike to send you flying across the room.
 
 
The Ice Giant’s priority is to keep a you away from the campfires. This is because standing next to a campfire is the only way to lift the Freezing spell (even if the Ice Giant himself has been slain). If you do not do this within 2 turns after being hit by the Freezing spell, you will freeze to death.
 
 
📖 Skills:
 
Freezing, Icicle Drop, Reckless Strike
 
 
💫 Weakness:
 
Fire
 
 
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🌋 Fire Dragon

 
The Fire Dragon relies almost exclusively on ranged attack skills. He will only resort to melee attacks if these are canceled. Otherwise, he will continue to alternate between the two skills. Although the Monstropedia claims otherwise, both Dragon Fire Breath and Dragon Set on Fire have unlimited ranges.
 
 
The Fire Dragon’s breath attack can be blocked by the pillars strewn throughout its lair. These can do nothing to prevent Dragon Set on Fire, however. If you move out of the line of fire, the Fire Dragon will reposition himself while maintaining as much distance as possible.
 
 
📖 Skills:
 
Dragon Fire Breath, Dragon Set on Fire
 
 
💫 Weakness:
 
Water
 
 
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🌵 Giant Mauler

 
The Giant Mauler is a strong melee fighter. He will attempt to block your approach by using his Rock Drop skill, however. This will drop a rock onto a tile next to you. The summoned rock is tough to destroy, but it cannot block ranged attacks. The Giant Mauler will have to wait 5 turns before he can drop another rock.
 
 
If you manage to get within 1 or 2 tiles of the Giant Mauler, he will use Reckless Strike to knock you across the room. He will then attempt to to finish you off using Big Stomp and melee attacks.
 
 
📖 Skills:
 
Big Stomp, Reckless Strike, Rock Drop
 
 
💫 Weakness:
 
None
 
 
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🍄 Keeper of Ents

 
The Keepers of Ents always appear in pairs. Each one may either have leaves or bare branches. In either case, the stats and abilities are the same. The two Keepers of the Ents will approach and begin by casting the Thorn Defense spell. After that, they will fire their energy beams to deal a high amount of damage. With a range of 20 tiles, the Energy Beam spell is practically inescapable but cannot be used again for 6 turns. During that time, the Keepers of Ents will spam Targeted Quake in an effort to finish you off.
 
 
📖 Skills:
 
Energy Beam, Targeted Quake, Thorn Defense
 
 
💫 Weakness:
 
Fire
 
 
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🐸 Frog King

 
The Frog King is a devious fighter who prefers trickery to open battle. At the start of battle, he will cast the Poison Puddle spell. This covers every tile adjacent to him in a deadly poison. If you are careless enough to step into the puddle of poison, it will deal magical damage to you over 3 turns.
 
 
After the Frog King has set his trap, he will immediately attempt to draw you into it using Tongue Pull. If you run away, he will follow and use Leap to catch up at the first opportunity. Until 4 turns have pa*sed and he is able to cast Poison Puddle again, he will try to keep you close and deal damage using melee attacks.
 
 
📖 Skills:
 
Leap, Poison Puddle, Tongue Pull
 
 
💫 Weakness:
 
Fire
 
 
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💣 Crazed Miner

 
The Crazed Miner is a self-destructive undead with unique summoning skills. These skills function as area effects instead of actions. This means he does not need to take a turn to activate either skill, and neither one can be canceled. They are automatic. Melee battle with this brute is best avoided because of his immense strength.
 
 
Although he is very slow, the Crazed Miner will follow you around the cavern wherever you go. On the first turn, the Miners Dynamite skill will cause a dynamite stack to spawn at a random location. After 4 turns, this will explode and leave a 3×3 burning area that damages anyone who walks through it for 3 turns. A new dynamite stack will also be spawned. Dynamite stacks can be clicked if you can reach them in time. This causes them to be thrown at the Crazed Miner, regardless of his location.
 
 
The Crazed Miner Spawn skill causes a Dead Demolisher, Dead Miner, or Dead Prospector to spawn at a random location on the first turn as well. After 5 turns, another will be spawned. This process repeats itself as long as the Crazed Miner is alive.
 
 
📖 Skills:
 
Crazed Miner Monster Spawn, Miners Dynamite
 
 
💫 Weakness:
 
None
 
 
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🐅 Elder Troll Shaman

 
The Elder Shaman Troll is an elusive caster-summoner. When engaged, he first casts the Magic Shield spell. He will then summon his first Troll Minion. Up to 3 Troll Minions can be present at any time, but the Elder Shaman Troll must wait 3 turns after using the spell. Getting close to this guy is not easy.
 
 
The Elder Shaman Troll’s preference is let his minions deal with you while he stays far away as possible. If he takes damage, he will immediately teleport to another location. He will resort to ranged attacks when unable to cast or summon.
 
 
📖 Skills:
 
Magic Shield, Summon Troll Minion, Teleport
 
 
💫 Weakness:
 
None
 
 
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🌙 Magical Horror

 
The Magical Horror is an otherworldly caster who does not run away from confrontation. With the ability to heal wounds and respawn upon dying up to 3 times, he does not need to. The Magical Horror’s strategy is to spam his Arcane Missles spell to do a lot of damage over a short period of time. If you move out of range, he will follow until he is close enough to continue casting.
 
 
Early in battle, the Magical Horror will cast Heal Wounds. He may cast Arcane Blast after taking melee damage or continue to spam Arcane Missles. Although the Magical Horror can teleport, he almost never does so. Expect a long battle since the Respawn ability allows him to come crawling back after each defeat.
 
 
Please note that the final blow against the Magical Horror should be a direct attack. A glitch can occur that will prevent you from leaving the dungeon if the Magical Horror is defeated due to indirect or timed damage (as from skills such as Bear Trap, Bone Wall, Set on Fire).
 
 
📖 Skills:
 
Arcane Blast, Arcane Missles, Heal Wounds, Respawn, Teleport
 
 
💫 Weakness:
 
Fire
 
 
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💎 Wizard of Gems

 
The Wizard of Gems is a defensive caster-summoner. He is highly resistant to all forms of elemental magic, so physical might is needed. 2 Crystals of Power sit in the wizard’s chamber. Destroy either to obtain a buff to your attacks for 3 turns. Be warned though. The wizard will try to do this before you can.
 
 
The Wizard of Gems spends most of his time summoning imps and gems to ensare you. When he isn’t doing that, he will either cast protective spells or use Leech Life, Leech Mana, and ranged attacks to deal damage. He may also kick you away so that imps can take over. Once the wizard has been considerably weakened, his appearance will be altered.
 
 
📖 Skills:
 
Gem Spawn, Leech Life, Leech Mana, Magic Armor, Magic Shield, Kick, Summon Imp
 
 
💫 Weakness:
 
None
 
 

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Written by Bercaius

 
 
Here we come to an end for the Dungeon Graffiti – Rezrog guide. I hope this guide has helped you with your gameplay. If you have something to add to this guide or believe we forgot some information to add, please let us know via comment! We check each comment manually by approving them!
 


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