This system will send notifications as binary numbers on RF Pagers – helpful when defending your base.
Setting this up can take around 30 minutes meaning it’s suitable for big bases and dealing with the threat of frequent attacks on your compound.
HBHF sensors around your base can be a*signed a number.
The setup in the blueprint will broadcast this number, meaning you can place quite a few sensors, preferably with some order.
If a sensor is triggered RF pagers will send you a number indicating where someone is.
In this case you can broadcast up to 64 different numbers while having to carry only 2 RF Pagers.
One pager has a number lower than the other one ,
for instance 33 (represents 0) , the other one 44 (represents 1).
– Sensors triggered by strangers will tell you where to look for the enemy
– this allows everyone to focus on fighting
– plus it can be enhanced but that information will be provided in another guide
The system will clear its temporal memory meaning :
When you hear the first signal, pay attention to it and the next 3 following.
There might be a fifth signal, that’s just the system powering memory cells to clear them.
This can be fixed but in order to preserve some energy, resources, space and time just ignore the fifth / sixth signal.
This system can be split into 4 parts :
1. Broadcasting machine
2. ID storage
3. OR Switches
The fifth section provides some information on how to connect the remaining stuff.
Some information on the wires :
– green wires will provide power 24/7
– blue wires provide powers as long as the device they’re coming from is powered
– yellow wires provide power when a condition of the device the power would come from is true
1. Broadcasting setup
For 2 seconds one digit will be broadcasted, then the next one until all digits have been sent.
Aka set these timers to 2 seconds.
Here’s an overview of how the broadcasting setup looks – blindly copy the stuff since sometimes the order in which electrical branches lead power somewhere, matters.
The Note 1 OR Switches receive power from another device, that will be adressed in the next sections, ignore their input for now.
The left RF Broadcaster sends numbers representing zeros,
the other broadcaster numbers representing ones .
2. ID Storage
This is where the binary numbers are stored.
– Those timers are set to 8 seconds
– the outputs of the OR switches can’t be seen here yet, the next section will adress that
– the wires leading “toggle on” inputs of the timers will be adressed in section 4
You can see groups of 4 memory cells so to speak, each of those groups represents a number.
The one in the very right is digit 1 , the one next to it number 2 and so on.
Anyway, the way they store numbers, well you can google binary numbers xD or take a look at the example
0000 = 0
0001 = 1
0010 = 2
0011 = 3
0100 = 4
See, the next bigger number you can create with only 0’s and 1’s represents the decimal number and so on.
Here’s the blueprint for the ID storage :
Set the memory states of the memory cells manually by turning on their timer and leading power from a generator or something into their set input.
Then disconnect the set input again, and turn on the next cell you want to be 1 / positive using this method.
3. OR Switch Setup
This is basically just a big “tree” combining signals from the memory cells.
The images show 12 OR switches per digit, meaning this system could deal with up to 13 codes (the lowest OR switches have 2 inputs available) .
You’d need 63 OR switches per digit in order to combine the signals of 64 ID’s.
Anyway here’s how it looks :
This is quite easy :
– place an HBHF sensor, lead its power out to an AND switch
– the other input of the switch will consantly receive power so the signal works properly
– lead the output energy of the AND switch to a branch
– lead the power out of that branch to the timer (the ones mentioned in section 2) that will power
the ID (the 4 memory cells in your ID storage) you want to a*sign this sensor
– branch off power and run that into one of the OR switches in that orange box
– you can add more than just these 3 or switches if you want to be able to broadcast more than just 3 numbers, with 63 of these you can deal with 64 signals, like with the other OR Switches
5. Connecting the systems
– The OR Switches covered with “Note 1” receive power from the big array of OR Switches (Section 3) .
Check this image to get an idea how they’re wired :
– the ID storage is connected to that ma*s of OR switches, here’s how they’re connected.
In order to create more ID’s , just scale this.
This is all we can share for Electricity – Notification System – Rust for today. I hope you enjoy the guide! If you have anything to add to this guide or we forget something please let us know via comment! We check each comment! Don’t forget to check SteamClue.com for MORE!
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