Endings Guide – Strange Horticulture

Endings Guide – Strange Horticulture 1 - steamclue.com
Endings Guide – Strange Horticulture 1 - steamclue.com

All endings available in Strange Horticulture and the conditions to get to them. Of course, it contains spoilers.
 
 

General remarks

There are four ending paths, each with two variants, for a total of eight endings.
 
 
The conditions to unlock each path and the actions to complete that path are described below.
 
 
At the end of day 15, the Woman in the Jade Mask will come to the shop. Further on in this guide, she will be referred to as ‘Thea’. Which plant is given to her at this point determines which ending variant of the path you will obtain. Widow’s Woe weakens Thea’s resolve, while Dead Man’s Fingers strengthens it. The endings below are marked accordingly.
 
 
Strange Horticulture saves automatically at the end of each day. It is therefore easy to go back and choose a different outcome.
 
 
There probably isn’t much of a deeper meaning to the plants that decorate each ending.
 
 
 

Path I – Ending I & II

Conditions
 

  • None. This path is always available.

 
Actions
 

  • Day 16: after Verona Green calls at the shop, go to the ritual site.
  • Place the five plants from the riddle in the box in the slots, in any order. They are Devil’s Nightcap, Swiftsnare, Widow’s Woe, Long Verecund and Elderphinium.

 
 
Endings Guide - Strange Horticulture - Path I - Ending I & II - 30387E6D9
 
Ending I – Thum
 
“A Bloody Mess”
 
 
Thea was weakened.
 
 
The Dendrew is banished from the world, but not without cost in human lives.
 
 


 
Endings Guide - Strange Horticulture - Path I - Ending I & II - 930E34397
 
Ending II – Elderphinium
 
“The Sleeping Dendrew”
 
 
Thea was strengthened.
 
 
The Dendrew is banished whence it came from, without making further victims.
 
 
 

Path II – Ending III & IV

Conditions
 

  • Day 4: give Faye Swift the Candlewood.
  • Day 13: offer Simone Green the Lisle of Neptune.

 
Actions
 

  • Day 16: after Verona Green comes by at the shop, go to the ‘The Daughters’ stone circle.
  • Immobilise Faye Swift with the Swiftsnare.
  • Drink the Elixir of Control (Farmer’s Worry, Solomon’s Sceptre, Witch Phygg).

 
 
Endings Guide - Strange Horticulture - Path II - Ending III & IV - 516E2090B
 
Ending III – Gilded Dendra
 
“I am the Dendrew”
 
 
Thea was weakened.
 
 
The shopkeeper assumes control of the Dendrew. What will he do?
 
 


 
Endings Guide - Strange Horticulture - Path II - Ending III & IV - 1B78527AB
 
Ending IV – Swiftsnare
 
“She is the Dendrew”
 
 
Thea was strengthened.
 
 
Thea continues her hold on the Dendrew.
 
 
 

Path III – Ending V & VI

Conditions
 

  • Day 4: supply Faye Swift with the Candlewood.
  • Day 13: give Simone Green the Lisle of Neptune.

 
Actions
 

  • Day 16: after Verona Green passes by at the shop, travel to the ‘The Daughters’ stone circle.
  • Give Faye Swift the Elixir of Control (Farmer’s Worry, Solomon’s Sceptre, Witch Phygg).

 
 
Endings Guide - Strange Horticulture - Path III - Ending V & VI - AF5C0CFCB
 
Ending V – Dead Man’s Fingers
 
“Angered the Beast”
 
 
Thea was strengthened.
 
 
Thea maintains control of the Dendrew. Faye Swift dies.
 
 


 
Endings Guide - Strange Horticulture - Path III - Ending V & VI - 5768F3015
 
Ending VI – Solomon’s Sceptre
 
“A New Terror”
 
 
Thea was weakened.
 
 
Faye Swift assumes control of the Dendrew, though it remains a mystery for what purpose.
 
 
 

Path IV – Ending VII & VIII

Conditions
 

  • Day 6: at the demand of Ennis Aleford, go to Sadgill and leave the St John’s Poppy.
  • Day 12: give Forest Vair the Lesser Merrydock.

 
Actions
 

  • Day 16: after Verona Green comes to the shop, leave for the Swinside stone circle.
  • Donate the Dendrew’s Elixir (Bishop’s Parasol, Pennybell, Witch Phygg) to the cultists.

 
 
Endings Guide - Strange Horticulture - Path IV - Ending VII & VIII - CD7E082CA
 
Ending VII – Bishop’s Parasol
 
“Defeated Redemption”
 
 
Thea was strengthened.
 
 
Thea remains in control of the Dendrew. Cult leader Ennis Aleford dies.
 
 


 
Endings Guide - Strange Horticulture - Path IV - Ending VII & VIII - 8198E8B73
 
Ending VIII – Devil’s Nightcap
 
“The Redemption”
 
 
Thea was weakened.
 
 
The Dendrew is released from control, free to pursue its unknown goals. Cult leader Ennis Aleford shuffles off this mortal coil, presumably satisfied after fulfilling his ambition.
 
 

Written by InvertedCube

 
 
I hope you enjoy the Endings Guide – Strange Horticulture guide. This is all for now! If you have something to add to this guide or forget to add some information, please let us know via comment! We check each comment manually!
 


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