Full Achievement Guide – House of the Dying Sun

Full Achievement Guide – House of the Dying Sun 1 - steamclue.com
Full Achievement Guide – House of the Dying Sun 1 - steamclue.com

A comprehensive guide on the game in general, including a guide to the achievements, weapons, enemies and much more!
 
If you have any suggestions to add to the guide do let me know in the comments, special thanks to CTC for his insight into the various ships.
 
 

Introduction

Full Achievement Guide - House of the Dying Sun - Introduction - A0722C5A4
 
 
House of the Dying Sun, formerly known as Enemy Starfighter, is an action video game developed and published by Marauder Interactive. It was released on November 2, 2016 for Microsoft Windows and went through Steam’s Early Access program prior to its full release. Featuring virtual reality options that work with the HTC Vive and the Oculus Rift, the game contains fourteen scenarios that the player is able to complete, with the game-play consisting of both first-person “cockpit combat” and an overlay in which the player is able to a*sume control of or give orders to ships in their fleet.
 
 
Reception
 
 
House of the Dying Sun has received a score of 76/100 on Metacritic based on 4 reviews, indicating “generally favourable” reviews.
 
 
Game Informer gave the game a score of 7.5/10, praising the game-play and atmosphere but criticising the game’s short length.
 
 

Originally posted by author:
Wiki Page
https://en.wikipedia.org/wiki/House_of_the_Dying_Sun - [wikipedia.org] 

 
 
 

Codex

Full Achievement Guide - House of the Dying Sun - Codex - DCB1B9C85
 
 
These pa*sages are available from the menu screen and give you some insight into the lore of the game. According to the available lore, you play the Dragon, his true identity is ambiguous but from the codex pa*sages you learn that the Dragon is sleeping and only awakens to do the Emperors bidding. It utilises the bodies of elite fighters to lead the Emperor’s space fleets into battle. Never truly dying it is able to shift its consciousness from fighter to fighter and as long as fighters remain on the field he is able to command and control the Emperor’s forces.
 
 

Pa*sages

 
 
I – “The Dragon arises only for war. It lives in a killing trance old as the Emperor Himself.
 
When the Emperor is troubled, the Dragon awakes.
 
When the Emperor is satisfied, the Dragon sleeps.”
 
 
– Errika of Rydirr, Imperial Skald
 
 
II – “Rhaal’tum Prime is the Emperor’s throneworld.
 
From the Thousand Palaces the Imperial elite controls all trade.
 
Whoever controls Rhaal’tum controls the Empire.”
 
 
– Errika of Rydirr, Imperial Skald
 
 
III – “Most faithful friend, most dangerous foe. My Dragon.
 
Do you remember when we were not ourselves? Who else remembers that I was ever not the Emperor?
 
I remember when you were not yet my Dragon. I am the only one.
 
Do you ever wish that you could die ?
 
Or do you wish, my Dragon, do you pray instead that the war will never end?”
 
 
IV – “The Dragon’s conditioning is perfect. Its protocols flawless.
 
Once awakened, the Dragon will sanction ever traitor It finds. It will burn their worlds to the bedrock.
 
The Emperor denied me what I treasured most and so I have sold His bodies to the enemy.
 
But what will the Dragon do, now that the rebel world is Rhaal’tum Prime itself?”
 
 
Montrienn, Court Physician
 
 
V – “In the beginning, all things were equal. One thing, ylem, and one force, unity.
 
Because all things were the same, nothing could want anything. So ylem became matter, and unity divided into four parts.
 
Our Emperor is the culmination of the universal tendency towards inequity. It is proper and good that He should rule.
 
 
VI – “The star trade is the blood of my Empire and the nobles are the blood of their house. I decree a union of blood. All the great nobility shall be interlaced, so that they may live as one with their ships.
 
Thou shall keep only one copy of thy soul.
 
Thou shall keep it in one fixed place.
 
Thou shalt not possess the unwilling body, unless thou art my Dragon.”
 
 
#
 
 
“Whensoever one of My Worlds joins a rebellion, I shall take as penitence a thousand years of their memory.
 
Whensoever one of My Worlds sparks a rebellion, my Royal Guard shall rain devastation until no life remains.”
 
 
VII – 6670///NGS=PNC=SNI=0013
 
Units in place. All viable host bodies scheduled for termination.
 
Any and all of you who draw his blood will earn a place in the free world.
 
 
SEND
 

 
 
With the last codex entry we learn that the Emperor and all his host bodies were terminated and with that the Dragon was awoken.
 
 
 

Player Controlled Ships and Weapons

Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - EF70B9689
 
 
Your fleet consist of various ship cla*ses, below is a list of player controlled ships.
 
 
Executors
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - 626468DFE

“…the personification of the Harbinger fleet, our Executors danced through the battlefield like angels of death, felling heretic fighters and capitals alike.”
 
 
 
 
 
Hull: 100
 
 
 
Shields: 200 max with ENERGY SHIELDS upgrade
 
 
 
Speed:149
 
 
 
Boost Speed: 412

 
Primary Weapons
 
 
AC-1437 AUTOCANNON
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - C029D0917

“fires fast-moving kinetics slugs that possess average range and damage characteristics.”
 
 
 
 
 
Hull Damage: 16
 
 
 
Shield Damage: 4
 
 
 
Range: 3,600 m
 
 
 
Fire Rate: approx. 450 rpm
 
 
 
Capacity: 35 (continuous fire from zero heat).
 
 
 
Reload: 2 seconds

 
M5-LONGRIFLE
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - B745C2593

“delivers a superheated plasma core to the target, which ignites upon impact and allows the round to penetrate even the heaviest of armor. Useless up close and highly ineffectual versus shields.”
 
 
 
 
 
Hull Damage: 120
 
 
 
Shield Damage: 2
 
 
 
Range: 12,000 m
 
 
 
Fire Rate: approx. 24 rpm
 
 
 
Capacity: 2
 
 
 
Reload: 5 seconds

 
 
Secondary Weapons
 
 
DG-FLC BLUNDERBUSS
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - 4656EA69A

“Magnetically accelerating shrapnel using the vessel’s drive engines are both simple and extremely dangerous.”
 
 
 
 
 
Hull Damage: 12 (240)
 
 
 
Shield Damage: 2 (40)
 
 
 
Range: 1,000 m
 
 
 
Fire Rate: approx. 70 rpm
 
 
 
Capacity: 3
 
 
 
Reload: 2 seconds

 
6B -VII FURY MISSILES
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - 9A4C6289E

“Also known as the Yellow jacket, it delivers variable salvos of anti-fighter warheads to the intended target, chopping through shields but struggling against hull. Because of their tracking ability, they excel at dismantling enemy drones.”
 
 
 
 
 
Hull Damage: 20
 
 
 
Shield Damage: 75
 
 
 
Range: 1,800 m
 
 
 
Fire Rate: approx. 250 rpm
 
 
 
Capacity: 15
 
 
 
Reload: 2 seconds

 
4985J ECM-PULSE
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - 2E2A2B4CA

“Imperial bounty hunters often equip their vessels with these to disable their targets, preparing them for boarding operations.”
 
 
 
 
 
Hull Damage: 0
 
 
 
Shield Damage: 50
 
 
 
Range: 5,000 m
 
 
 
Fire Rate: approx. 190 rpm
 
 
 
Capacity: 21 (continuous fire from zero heat).
 
 
 
Reload: 4 seconds

 
 
Heavy Weapons
 
 
DKE-SCARAB TORPEDO
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - 9A4C6289E

“designed to provide our fighters with situational heavy strike capabilities. They are old technology and are easily countered by point defense systems.”
 
 
 
 
 
Hull Damage: 1,000
 
 
 
Shield Damage: 1,000
 
 
 
Range: 8,000 m
 
 
 
Capacity: 1 (2 with BOMBER CHASSIS upgrade)

 
F4-PURIFIER BOMBS
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - 6B41D49C7

“The Empire’s answer to the dense flak screens prevalent during the last insurrection. They are engineered to withstand heavy point defense fire, but are slow and possess no internal guidance systems.”
 
 
 
 
 
Hull Damage: 1,500
 
 
 
Shield Damage: 1,500
 
 
 
Range: 4,000 m
 
 
 
Capacity: 2 (3 with BOMBER CHASSIS upgrade)
 
 
 
Note: Fires 3 bombs per shot

 
 
Destroyers
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - 2EA9A1ED5

“the wall of obstinate destroyers protected the DOMINUS while it’s engines were being brought back online.”
 
 
 
 
 
Hull: 1,500
 
 
 
Shields: 1,000 with Energy Shield upgrade
 
 
 
Speed: 150

 
Primary Weapons
 
 
AR-GRE HEAVY AUTOCANNON
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - C029D0917

“This is the larger, capital-sized version of the cannons equipped on the executor fighters.”
 
 
 
 
 
Hull Damage: 30
 
 
 
Shield Damage: 10
 
 
 
Range: 2,200 m

 
AF-2 TORPEDO
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - 9A4C6289E

“The AF-2 TORPEDO allows the bearer to pummel shields from long range. They are ineffective against hull and extremely vulnerable to point defense.”
 
 
 
 
 
Hull Damage: 125
 
 
 
Shield Damage: 500
 
 
 
Range: 7,000 m
 
 
 
Fire Rate: approx. 8.5 rpm

 
Secondary Weapons
 
 
PR.MK4 POINT DEFENSE CANNON
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - C029D0917

“A super heated element is suspended in plasma in the center of the round. Upon hitting light armor, the element ignites and severely burns the outer hull from the inside out.”
 
 
 
 
 
Hull Damage: 14
 
 
 
Shield Damage: 15
 
 
 
Range: 1,500 m

 
 
OMNIFLAK
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - 91B5E2B09

“OMNIFLAK has been used for nearly two centuries to deter both pirates and missile-cla*s weaponry.”
 
 
 
 
 
Hull Damage: 7
 
 
 
Shield Damage: 20
 
 
 
Range: 1,800 m

 
 
Frigates
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - F7082ACAA

“the lances carved through the hardest armour plating, like the Emperor’s sword though the flesh of his enemies during the First Culling.”
 
 
 
 
 
Hull: 3,200
 
 
 
Shields: 1,800 max with Energy Shield upgrade
 
 
 
Speed: 130

 
Primary Weapons
 
 
DF-EMBER LANCE
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - C029D0917

“A hundred stars. Their births, their lives, their deaths brough to bear at a target. Extremely effective against both shield and hull, provided the frigate can get within firing range.”
 
 
 
 
 
Hull Damage: 4,500
 
 
 
Shield Damage: 4,500
 
 
 
Range: 2,000 m

 
OOA-T HEAVY ARTILLERY
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - B745C2593

“OOA-T HEAVY ARTILLERY allows our frigates to stay at range and deliver exceptional destruction to enemy hulls.”
 
 
 
 
 
Hull Damage: 700
 
 
 
Shield Damage: 10
 
 
 
Range: 7,500 m
 
 
 
Fire Rate: approx. 6 rpm

 
Secondary Weapons
 
 
PR.MK4 POINT DEFENSE CANNON
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - C029D0917

“A super heated element is suspended in plasma in the center of the round. Upon hitting light armor, the element ignites and severely burns the outer hull from the inside out.”
 
 
 
 
 
Hull Damage: 14
 
 
 
Shield Damage: 15
 
 
 
Range: 1,500 m

 
 
OMNIFLAK
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - 91B5E2B09

“OMNIFLAK has been used for nearly two centuries to deter both pirates and missile-cla*s weaponry.”
 
 
 
 
 
Hull Damage: 7
 
 
 
Shield Damage: 20
 
 
 
Range: 1,800 m

 
 
Dreadnoughts
 
Full Achievement Guide - House of the Dying Sun - Player Controlled Ships and Weapons - 5685A8E73

“The INV VINDICTUS appears solely for the last two missions of the game, its power is unmatched capable of incinerating an entire planet.”
 
 
 
Hull: 30,000
 
 
 
Speed: Slow
 
 
 
Weapons:
 
 
 
3 x GK-4 ARTILLERY:
 
 
 
Hull Damage: 130
 
 
 
Shield Damage: 30
 
 
 
Range: 6,000 m
 
 
 
 
 
3 x PR.MK4 POINT DEFENCE CANNON:
 
 
 
Hull Damage: 14
 
 
 
Shield Damage: 15
 
 
 
Range: 1,500 m
 
 
 
 
 
1 x AF-2 TORPEDO: 80 / 90 / 3,000 m
 
 
 
Hull Damage: 80
 
 
 
Shield Damage: 90
 
 
 
Range: 3,000 m
 
 
 
 
 
Note: Possesses JUGGERNAUT ARMOUR giving it 45,000 hull.

 
 
 

Player Ship Field Upgrades

All player ships can be fitted with two field upgrades, below is a list of those upgrades.
 
 
Full Achievement Guide - House of the Dying Sun - Player Ship Field Upgrades - 0D81CB381
 
 
Full Achievement Guide - House of the Dying Sun - Player Ship Field Upgrades - 0A3E3AE5A
 
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Full Achievement Guide - House of the Dying Sun - Player Ship Field Upgrades - BCA3A3F4D
 
 
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Full Achievement Guide - House of the Dying Sun - Player Ship Field Upgrades - 2428B7DBC
 
 
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Full Achievement Guide - House of the Dying Sun - Player Ship Field Upgrades - 1F07E8DAE
 
Full Achievement Guide - House of the Dying Sun - Player Ship Field Upgrades - 8B9702231
 
 

Drones

 
 
Full Achievement Guide - House of the Dying Sun - Player Ship Field Upgrades - 0E7BC1DC3Both Friendly and enemies can possess drones, below is a list of possible drone variants.
 
 
Full Achievement Guide - House of the Dying Sun - Player Ship Field Upgrades - 0D549F490AUTOCANNON DRONE
 
Autocannon drones excel versus light targets but they are highly susceptible to hostile flak.
 
 
Hull: 10
 
Speed: 600
 
1 x DR-AUTOCANNON
 
Hull Damage: 4
 
Shield Damage: 4
 
Range: 2,000 m
 
 
Full Achievement Guide - House of the Dying Sun - Player Ship Field Upgrades - 0F920936DFLAK DRONE
 
Flak drones are engineered to provide point defense coverage versus small targets such as missiles or enemy drones. Note: Very effective at shooting down the Wrath torpedo salvos from Frigates, Carriers and Flagships.
 
 
Hull: 10
 
Speed: 600
 
1 x MICRO FLAK
 
Hull Damage: 7
 
Shield Damage: 10
 
Range: 2,400 m
 
 
Full Achievement Guide - House of the Dying Sun - Player Ship Field Upgrades - 0C55994F5REPAIR DRONE
 
Repair drones seal breaches by melting pre-applied compounds on the outer hull. Drone AI will prioritize its owner’s ship before switching over to repair-at-will mode.
 
 
Hull: 10
 
Speed: 600
 
1 x DR-SL REPAIR PULSE
 
Range: 2,000 m
 
 
 

Enemy Ships

A list of the various enemies
 
 
FIGHTER
 
Full Achievement Guide - House of the Dying Sun - Enemy Ships - 4DC9FB0CC

Hull: 120
 
 
 
Shields: 175 (HEAVY FIGHTER only)
 
 
 
Speed: 263
 
 
 
 
 
Weapons:
 
 
 
1 x SHR3-SHURIKEN:
 
 
 
Hull Damage: 2
 
 
 
Shield Damage: 25
 
 
 
Range: 3,200 m
 
 
 
 
 
1 x 3AK-E HEAVY MISSILE:
 
 
 
Hull Damage: 100
 
 
 
Shield Damage: 300
 
 
 
Range: 4,000 m

 
CORVETTE
 
Full Achievement Guide - House of the Dying Sun - Enemy Ships - F66C95B22

Hull: 350
 
 
 
Shields: 1,000 (HEAVY CORVETTE only)
 
 
 
Speed: 204
 
 
 
 
 
Weapons:
 
 
 
1 x 392-BASILISK:
 
 
 
Hull Damage: 15
 
 
 
Shield Damage: 50
 
 
 
Range: 3,000 m
 
 
 
 
 
1 x HEAVY OMNIFLAK:
 
 
 
Hull Damage: 7
 
 
 
Shield Damage: 20
 
 
 
Range: 4,000 m

 
DESTROYER
 
Full Achievement Guide - House of the Dying Sun - Enemy Ships - 802EECB32

Hull: 800
 
 
 
Shields: 1,500 (HEAVY DESTROYER only)
 
 
 
Speed: 130
 
 
 
 
 
Weapons:
 
 
 
2 x OOA-N ARTILLERY: 2 rounds per volley
 
 
 
Hull Damage: 100
 
 
 
Shield Damage: 60
 
 
 
Range: 3,000 m

 
FRIGATE
 
Full Achievement Guide - House of the Dying Sun - Enemy Ships - 65F56F0F8

Hull: 3,000
 
 
 
Shields: 4,000 (HEAVY FRIGATE only)
 
 
 
Speed: 100
 
 
 
 
 
Weapons:
 
 
 
1 x HH-4 LONG RANGE TORPEDO: 4 torpedoes per volley
 
 
 
Hull Damage: 125
 
 
 
Shield Damage: 320
 
 
 
Range: 6,000 m
 
 
 
 
 
2 x OOA-N ARTILLERY: 2 rounds per volley
 
 
 
Hull Damage: 100
 
 
 
Shield Damage: 60
 
 
 
Range: 3,000 m

 
CARRIER
 
Full Achievement Guide - House of the Dying Sun - Enemy Ships - 9549E747F

Hull: 12,000
 
 
 
Shields: 8,000 (HEAVY CARRIER only)
 
 
 
Speed: 80
 
 
 
 
 
Weapons:
 
 
 
1 x HH-4 LONG RANGE TORPEDO: 10 torpedoes per volley
 
 
 
Hull Damage: 100
 
 
 
Shield Damage: 400
 
 
 
Range: 8,000 m
 
 
 
 
 
6 x DE-5 LIGHT DEFENSE CANNON:
 
 
 
Hull Damage: 10
 
 
 
Shield Damage: 30
 
 
 
Range: 3,000 m

 
FLAGSHIP
 
Full Achievement Guide - House of the Dying Sun - Enemy Ships - EB554BC62

“You are outgunned”
 
 
 
Hull: 25,000
 
 
 
Speed: 80
 
 
 
 
 
Weapons:
 
 
 
3 x 43-THR RAILGUN:
 
 
 
Hull Damage: 350
 
 
 
Shield Damage: 125
 
 
 
Range: 7,500 m
 
 
 
 
 
1 x HH-4 LONG RANGE TORPEDO: 10 torpedoes per volley
 
 
 
Hull Damage: 100
 
 
 
Shield Damage: 400
 
 
 
Range: 8,000 m

 
SENTRY GUN
 
Full Achievement Guide - House of the Dying Sun - Enemy Ships - 6C0E54789

Hull: 400
 
 
 
Shields: 250 (HEAVY SENTRY GUN only)
 
 
 
 
 
Weapons:
 
 
 
1 x OOA-T HEAVY ARTILLERY: 500 / 200 / 20,000 m
 
 
 
Hull Damage: 500
 
 
 
Shield Damage: 200
 
 
 
Range: 20,000 m

 
 
SHIELD GENERATOR
 
Full Achievement Guide - House of the Dying Sun - Enemy Ships - 8901C2579

Hull: 10,000
 
 
 
Shields: 40,000

 
 
SHUTTLE
 
Full Achievement Guide - House of the Dying Sun - Enemy Ships - 8AF4091F9

Hull: 150
 
 
 
Speed: 163

 
 
FREIGHTER
 
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Hull: 1,800
 
 
 
Shields: 5,000 (HEAVY FREIGHTER only)
 
 
 
Speed: 90

 
 
SHIPPING CONTAINER
 
Full Achievement Guide - House of the Dying Sun - Enemy Ships - 701B6DB9A

Hull: 600

 
 
OUTPOST
 
Full Achievement Guide - House of the Dying Sun - Enemy Ships - 7DBCF0FBA

Hull: 20,000
 
 
 
 
 
Weapons:
 
 
 
3 x HEAVY OMNIFLAK:
 
 
 
Hull Damage: 7
 
 
 
Shield Damage: 20
 
 
 
Range: 4,000 m

 
 
 

Achievements

Full Achievement Guide - House of the Dying Sun - Achievements - 91C1DE3EC
 
 
In this section we will look at all the achievements available. Most achievements can be earned organically as you progress through the game.
 
 
Once you understand the basics it is simply a matter of skill to unlock them. There are 14 missions in total as well as an endless mode (Challenge mode). To fully unlock all the achievements most of the missions will have to be completed several times in the various difficulty levels.
 
 
It is recommended to complete all 14 missions in Invader difficulty in order to get acclimated with the game and unlock all fleet upgrades.
 
 
Challenge Mode should be left for last, once you have purchased all mods and unlocked all the weapons. This will facilitate your advancement through the endless waves of enemy fleets.
 
 

Progression Achievements

 
These achievements are self explanatory and are easily unlocked as you progress through the game.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Reveille
 
Complete host uplink training.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 You can be my wingman any time…
 
Earn a wingman.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 …bullsh*t, you can be mine.
 
Earn a second wingman.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Heavy Metal
 
Add a destroyer to your fleet.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Ember Lance
 
Earn a frigate for your fleet.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Cloaked Figure
 
Complete a bonus objective.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Invader
 
Complete a mission on Invader or higher.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Warlord
 
Complete a mission on Warlord or higher.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Harbinger
 
Complete a mission on Harbinger.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Up Close & Personal
 
Destroy a vessel while inside its shields.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Black Thumb
 
Purchase an upgrade.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Big Spender
 
Purchase all upgrades.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Gun Nut
 
Earn a new weapon.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 War Criminal
 
Destroy an escape pod.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Lord Humungus
 
Run over a traitor lord’s escape pod.
 
 

Ending Achievements

 
In order to unlock the 6 endings you will need to complete certain requirements detailed below. Doing so will unlock a unique epilogue pa*sage that will give you some insight into the lore of the game.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 I – So I could rest.
 
Reach and complete the final mission on any difficulty.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 II – To avenge the Emperor.
 
Complete all 14 missions on any difficulty, once all missions are completed play and complete the last mission.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 III – To free the galaxy.
 
Finish all the bonus objectives in all 14 missions on Invader difficulty and play the last mission.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 IV – Because I love to kill.
 
Finish all the bonus objectives in all 14 missions on Warlord difficulty and play the last mission.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 V – Because this isn’t real.
 
Finish all the bonus objectives in all 14 missions on Harbinger difficulty and play the last mission.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 VI – Because I am not human.
 
Complete every mission on Falcon difficulty and beat the last mission.
 
 

Challenge Mode Achievements

 
Challenge Mode will unlock immediately after completing the first mission, however as this mode requires you to fight wave after wave of progressively harder enemy configurations, it is best left until you have unlocked all weapon and fleet upgrades.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Baby Steps
 
Complete at least 1 battle in Challenge Mode
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Warm Up
 
Complete at least 5 battle in Challenge Mode
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0
 
I’m not locked in here with you…

 
Complete at least 10 battle in Challenge Mode
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - A550CFAD3
 

Assa*sination Achievements

 
In each mission, after a certain time, a flagship will warp in. If you are able to defeat said flagship and warp out, you will be able to attain the achievements below. There are 14 in total, one for every mission. Once you have destroyed a flagship a skull icon will appear below the mission marker on the map selection screen.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Commodore Freyv
 
Assa*sinate Commodore Freyv on Harbinger or above.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Commodore Asgauth
 
Assa*sinate Commodore Ausgauth on Harbinger or above.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Commodore Elduette
 
Assa*sinate Commodore Elduette on Harbinger or above.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Lord Commodore Seigfast
 
Assa*sinate Lord Commodore Seigfast on Harbinger or above.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Lord Commodore Ganuun
 
Assa*sinate Lord Commodore Ganuun on Harbinger or above.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Lord Commodore Naybard
 
Assa*sinate Lord Commodore Naybard on Harbinger or above.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Traitor Admiral Anrune
 
Assa*sinate Traitor Admiral Anrune on Harbinger or above.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Traitor Admiral Bergautur
 
Assa*sinate Traitor Admiral Bergautur on Harbinger or above.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Traitor Admiral Alfmundur
 
Assa*sinate Traitor Admiral Alfmundur on Harbinger or above.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Prince Aum
 
Assa*sinate Prince Aum on Harbinger or above.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Princess Admiral Du Moch
 
Assa*sinate Princess Admiral Du Moch on Harbinger or above.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Kingsclone A1
 
Assa*sinate Kingsclone A1 on Harbinger or above.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 Kingsclone B1
 
Assa*sinate Kingsclone B1 on Harbinger or above.
 
 
Full Achievement Guide - House of the Dying Sun - Achievements - 8C1BFD3A0 The Traitor King
 
Assa*sinate The Traitor King on Harbinger or above.
 
 
 

Developer Commands (Cheat codes)

Full Achievement Guide - House of the Dying Sun - Developer Commands (Cheat codes) - E1BDF708C
 
To enable developer console press ~ (or ö on QWERTZ keyboards) in-game to open the command console.
 
 
For a list of available commands write cmdlist.
 
 

  • To activate a command permanently, go to <path-to-game>, create a folder in the game directory called cfg and write the commands into a txt document. Then save the document as autoexec.cfg.
  • To unlock everything in the game, open the console in the main menu and type cask.override sc1@maCh into the command line.
  • Note that this will disable achievements until the campaign is reset.

 
 

Written by Grimoire

 
 
I hope you enjoy the Full Achievement Guide – House of the Dying Sun guide. This is all for now! If you have something to add to this guide or forget to add some information, please let us know via comment! We check each comment manually!
 


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