Full Guide – Automation Empire

Full Guide – Automation Empire 1 - steamclue.com
Full Guide – Automation Empire 1 - steamclue.com

We take a look at the nuts and bolts of Automation Empire.
 
 

Getting Started

Automation Empire is automation/logistics-lite for those who sometimes like to play in the shallow end of the pool. Biters wreaking havoc on your base in Factorio? Is Factory Town becoming a factory industrial complex? Nuclear waste overwhelming you in Satisfactory? Or do you just want to have some chill fun? Then welcome to the relaxing world of Automation Empire.
 
 
Editor’s Note: All information presented has been gathered from my purchased copy of the game bought on 11/30/21. I can find no version number to reference. I cannot say how my system might impact gameplay so while I will strive for accuracy there may be variables I have no control over.
 
 
In Automation Empire you will not be overwhelmed by an expansive tech tree or countless resources that need to be combined in exponentially increasing ways. Its appeal is in its simplicity. After just one playthrough you will likely feel you have mastered the game’s intricacies and be able to approach any of the 14 maps with confidence. You will be free to apply your knowledge to each new map, taking satisfaction in creating the automation and logistics network necessary to deliver 45,000 kg of cargo within a 3-month period to earn your Master Extractor’s Medallion.
 
 
There are also no survival elements or combat in the game. Just build to your heart’s content.
 
 
Each time the game is launched you will be presented with a brief configuration screen where you select screen resolution and graphics quality.
 
 
Full Guide - Automation Empire - Getting Started - F1F9FEE19
 
 
Full Guide - Automation Empire - Getting Started - 70390B42C
 
 
You also find the key bindings here, under the Input tab. All bindings can be remapped. The second image is a table I created to better describe the inputs. It shows the initial bindings before I reset mine, which are seen in the first image.
 
 
The cutaway view for all factories displays coding messages along the left side of the screen on the first press and hold of the Tab key. A second press and hold clears these for me.
 
 
Full Guide - Automation Empire - Getting Started - 19DB27A1D
 
 
Full Guide - Automation Empire - Getting Started - 5B488B49B
 
 
 

Starting a game

Selecting “Play!” from the configuration screen brings you here:
 
 
Full Guide - Automation Empire - Starting a game - 44593869B
 
 
Before playing you have some options.
 
 
Full Guide - Automation Empire - Starting a game - BEE5359CF
 
 
Full Guide - Automation Empire - Starting a game - 100A999AE
 
 
While mods have been enabled no one has created any for the game as of yet and I have no clue how to do such a thing myself.
 
 
Full Guide - Automation Empire - Starting a game - D91C41343
 
 
At last you’re ready to start a new game or load an existing one.
 
 
Full Guide - Automation Empire - Starting a game - 0932C3796
 
 
You can have active saves for each of the 14 maps. When starting a new game you have to name it and then choose whether or not to use “Starter Mode” and “Challenge Mode”.
 
 
I recommend always selecting “Starter Mode” because if you sell all the placed items (selling items in the game always returns the full purchase value) and add those monies to the funds you’re given to start with you will generally have more than the starting funds of the non-“Starter Mode”.
 
 
Here is a typical “Starter Mode” setup:
 
 
Full Guide - Automation Empire - Starting a game - A2CA3954A
 
 
“Challenge Mode” brings taxes into the game. The tax mechanic is bizarre, sadistic, and will suck the fun out of the game for all but the most die-hard. I would avoid it unless you’re into Dark Souls or other games that appeal to masochists, in which case have at it.
 
 
Full Guide - Automation Empire - Starting a game - 4CF964ECA
 
 
Full Guide - Automation Empire - Starting a game - FE742B6CA
 
 
 

Top Menu Bar

Now let’s look at the main play screen, beginning with the top menu bar.
 
 
Full Guide - Automation Empire - Top Menu Bar - 6EDAF45DC
 
 
Moving from left to right we first see the Pause button which is helpful when building and rebuilding your layouts. There is only one game speed. Each month takes 3 minutes and 20 seconds of real time. Shipping goals are based on 3-month periods which are 10 minutes long.
 
 
 

Research

Unlocking always requires research points (produced in research bays) and more often than not requires minimum kilograms of certain resources to have been researched as well. There is usually a minimum 3-month shipping quota that must also be met.
 
 
A summary table follows the item images.
 
 
Full Guide - Automation Empire - Research - 4D4B8523F
 
 
Full Guide - Automation Empire - Research - C7122F400
 
 
Full Guide - Automation Empire - Research - 226CEFF90
 
 
Full Guide - Automation Empire - Research - B964148A2
 
 
Full Guide - Automation Empire - Research - 4A243D94D
 
 
Full Guide - Automation Empire - Research - C3C8C7FCA
 
 
Full Guide - Automation Empire - Research - 5D4371263
 
 
Full Guide - Automation Empire - Research - A30EAEDC8
 
 
Full Guide - Automation Empire - Research - FEAA0369A
 
 
Full Guide - Automation Empire - Research - BA9518FC8
 
 
Full Guide - Automation Empire - Research - 20BE432CB
 
 
Full Guide - Automation Empire - Research - D77194C6E
 
 
Full Guide - Automation Empire - Research - 60A47730C
 
 
Full Guide - Automation Empire - Research - 1AEB4C24D
 
 
Full Guide - Automation Empire - Research - 5D8E8BBDE
 
 
Full Guide - Automation Empire - Research - 92BE89FF3
 
 
 

Research Upgrades and Finance

Editor’s note: I need to verify some numbers (those that don’t increase with each step) as I may have had a brain fart while collecting them but it requires a new playthrough. I will remove this note when I’ve done that.
 
 
Full Guide - Automation Empire - Research Upgrades and Finance - B423F6076
 
 
Full Guide - Automation Empire - Research Upgrades and Finance - 40FDC0C57
 
 
With finances you can view the previous one month, three months, and six months.
 
 
Full Guide - Automation Empire - Research Upgrades and Finance - F27FCDD69
 
 
 

Demand Bonus

This shows the current dollar value of each resource. As a resource is researched or shipped the bonus declines from the original 20% at a rate of .08% per crate. This results in the bonus reaching zero after 250 crates. Note that coal ore, iron ore, and gold ore decline simultaneously regardless of which of these three resources are being processed. I assume this is a bug but can’t say for sure.
 
 
The second image shows the final values for all resources after the bonuses have expired.
 
 
Full Guide - Automation Empire - Demand Bonus - 3C23B03D6
 
 
Full Guide - Automation Empire - Demand Bonus - 1B9A6CC6B
 
 
 

Weights

Weights are not affected by the bonus and remain constant throughout the game. Whereas the goals of the game are first to ship 30,000 kg in a 3-month period and then 45,000 kg in a 3-month period the information here will help guide you in developing your automation and logistics.
 
 
Note that Grain Meal is listed at 7 kg per crate but its actual value is 4 kg (verified by monitoring shipment results). I do not know if the “4” value is a coding error or the “7” value is a typo.
 
 
Full Guide - Automation Empire - Weights - 709C293CC
 
 
Rockets are the end-game shipping solution given their 45% cash and weight bonus. This table shows the value of each resource being shipped via cargo rocket (I didn’t bother with Ash). This data represents actual shipments. I found that multiplying values by 1.45 did not accurately represent shipping results, at least not for an an*l person such as myself.
 
 
Full Guide - Automation Empire - Weights - E25A7DBCB
 
 
 

Recipes

Recipes describe how resources are created, using either a refiner (single input) or a combiner (dual input). Some resources require the factory to be connected to water. Once water is connected to the factory there is no separate connection needed for the refiner or combiner.
 
 
Full Guide - Automation Empire - Recipes - 482A8C4D0
 
 
Full Guide - Automation Empire - Recipes - 144B443A9
 
 
 

Tips

Full Guide - Automation Empire - Tips - 84B4C984E
 
 
Full Guide - Automation Empire - Tips - 803131AB9
 
 
Full Guide - Automation Empire - Tips - C29E03B0A
 
 
Full Guide - Automation Empire - Tips - 5F26D6257
 
 
Full Guide - Automation Empire - Tips - BA9CAF178
 
 
Full Guide - Automation Empire - Tips - 1DAE457D9
 
 
Full Guide - Automation Empire - Tips - 7C9E60A7B
 
 
Full Guide - Automation Empire - Tips - DEF488FF1
 
 
Full Guide - Automation Empire - Tips - 6DDEC541D
 
 
Full Guide - Automation Empire - Tips - A748F9DED
 
 
Full Guide - Automation Empire - Tips - 7A32E308F
 
 
Full Guide - Automation Empire - Tips - 9117619EB
 
 
Full Guide - Automation Empire - Tips - 8DEC03957
 
 
Full Guide - Automation Empire - Tips - 0DCC7884C
 
 
Full Guide - Automation Empire - Tips - E786F2955
 
 
 

Medallion and Mission Objective

The Master Seller’s Medallion is referred to as the Master Extractor’s Medallion when you earn the certificate.
 
 
Full Guide - Automation Empire - Medallion and Mission Objective - 59BFA39EF
 
 
Full Guide - Automation Empire - Medallion and Mission Objective - FACDFA810
 
 
 

Settings

Most importantly, this is where you save your game before exiting.
 
 
Full Guide - Automation Empire - Settings - 8226379FB
 
 
 

Bottom Info and Menu Bars

The info bar shows your current bank account balance, research points available, month and year of your current playthrough, and how many drones you have deployed as well as the maximum available based on the number of drone hubs you have built.
 
 
Full Guide - Automation Empire - Bottom Info and Menu Bars - 35FA11DE8
 
 
The bottom menu bar provides access to all infrastructure, starting with the ability to delete items. Deleting is not this game’s strong suit. You must pass the mouse cursor over each item individually in order to delete it. There is no ability to click and drag over an area to select multiple items.
 
 
Delete mode can also be triggered with the X key.
 
 
Full Guide - Automation Empire - Bottom Info and Menu Bars - 45E9838A0
 
 
There is a separate mass delete for factories. Clicking on the factory provides an on-screen prompt and a warning-confirmation screen appears before you blow it all away.
 
 
Full Guide - Automation Empire - Bottom Info and Menu Bars - F98037D3A
 
 
 

Buildings

Dollar amounts represent the cost of constructing the item.
 
 
Full Guide - Automation Empire - Buildings - DF23F020F
 
 
Clicking on items generally produces a window which provides further information and options. Passing your mouse over the window may display additional information. In this example we could have the drone destroy the crate it is carrying, if it had one.
 
 
Full Guide - Automation Empire - Buildings - B017BF994
 
 
Click on the drone bay and you will read that it costs $800/month to operate and consumes 3 power units. This is incorrect. It costs $400/month to operate (as stated here) and consumes 0 power units.
 
 
Full Guide - Automation Empire - Buildings - FE55F0D05
 
 
Research bay consumes 2 power units. With water connected (consumes 1 water unit) research cycles are ~8.5 seconds.
 
 
Full Guide - Automation Empire - Buildings - 34C0E3ABC
 
 
Factories are two-stories high. Doorways can be place on either level but must be centered on factory-tile grid.
 
 
Full Guide - Automation Empire - Buildings - BACFD42FF
 
 
A factory consumes 10 power units regardless of how large it is or how many machines are placed inside. It also consumes 10 water units, when water is connected.
 
 
Full Guide - Automation Empire - Buildings - EFCC337B3
 
 
The minimum configuration is a 3 by 3 grid of factory tiles, each tile consisting of 9 placement spaces. The maximum configuration is a 20 by 20 grid. Factories can be rectangular within the minimum and maximum range.
 
 
Full Guide - Automation Empire - Buildings - D81A5CE91
 
 
 

Storage

All items can handle both solid or liquid resources. There are no operating costs for any of these items.
 
 
Input transfer tubes draw resources out of carts or crates and feeds them into the ground port of machines or storage containers.
 
 
Full Guide - Automation Empire - Storage - FFFC2DC3B
 
 
Output transfer tubes draw resources out of the ground ports of storage containers and feeds them into carts or crates.
 
 
Full Guide - Automation Empire - Storage - E37D27F27
 
 
Short transfer tubes connect ground ports of machines and storage containers. Transfer tubes cannot be connected in series. It’s one and done.
 
 
Full Guide - Automation Empire - Storage - D1F5365EF
 
 
Long transfer tubes (3 times the length of a short tube) connect ground ports of machines and storage containers. Again, transfer tubes cannot be connected in series.
 
 
Full Guide - Automation Empire - Storage - 22E805439
 
 
Full Guide - Automation Empire - Storage - C16F7ADB6
 
 
Full Guide - Automation Empire - Storage - F6E842D7C
 
 
Remote connectors provide a simplified system for moving resources around a factory.
 
 
Full Guide - Automation Empire - Storage - 2DD3ACCD1
 
 
In this example we have two input transfer tubes with yellow remote connectors collecting coal ore from carts and sending it to a large yellow container. There are four small containers which are receiving coal ore from the large container. The best way to visualize this is to imagine pipes running beneath the factory floor connecting the yellow remote connectors to the large container.
 
 
Remote connectors must be attached with transfer tubes which determine whether the remote connector functions as an input or an output device. Make sure to observe the arrow direction when placing the transfer tubes.
 
 
Full Guide - Automation Empire - Storage - BA7EC1607
 
 
 

Power

Full Guide - Automation Empire - Power - 75F33BFB9
 
 
You cannot quickly string a line of power poles as you run along, as in Factorio, but all is not lost. If you place your first pole connected to the existing grid, or power station, you can then move your cursor to the item you wish to power and repeatedly click LMB until all the poles have been placed. Note that my cursor has been hidden by the screen capture but it would be at the upper left corner or the message window.
 
 
Full Guide - Automation Empire - Power - 442FB9968
 
 
Power stations can be placed together or spread out across the map. Connecting them to the same power grid combines their power output. Each station produces 40 units of power. No fuel is required from you to power them, just your friendly local power company.
 
 
Full Guide - Automation Empire - Power - 42CAD6BCB
 
 
Full Guide - Automation Empire - Power - 6D82B7074
 
 
Using water for fracking increases the speed of extraction of coal, iron, gold, and crude oil by 3, 3, 4, and 4.5 seconds respectively. Factories with air conditioning have their power cost reduced by 10% and water fed to research bays increases research speed by 10%.
 
 
The water reservoir produces 40 units of water.
 
 
Full Guide - Automation Empire - Power - 86C7B06C1
 
 
 

Machinery

If you select a crate maker the popup message will say it consumes $1,200 per month. This is incorrect. As stated here, the cost is $1,600 per month. It consumes 1 unit of power when not in a factory.
 
 
Full Guide - Automation Empire - Machinery - 5C8E1CEF9
 
 
Mining rigs consume 3 power and 3 water units, if connected.
 
 
Full Guide - Automation Empire - Machinery - 04B99DDFE
 
 
This is not a game to obsess over ratios if you’re playing default and not Challenge, and maybe not even then. A simple rule of thumb is to feed three refiners from one crate maker regardless of resource.
 
 
Full Guide - Automation Empire - Machinery - EBAE16394
 
 
Full Guide - Automation Empire - Machinery - 651936459
 
 
Oil derricks consume no power but 3 units of water when fracking.
 
 
Full Guide - Automation Empire - Machinery - 7B5250890
 
 
The $1,000 wireless power charge is never applied. I guess Jeff Bezos and Elon Musk feel they have enough money already. Just the $200 per month for power.
 
 
Full Guide - Automation Empire - Machinery - E4C141B82
 
 
This reference table covers extraction and production. It includes farming which we move to next.
 
 
Full Guide - Automation Empire - Machinery - 2A76ECBDD
 
 
 

Farming

Farm platforms use 1 unit of water, not the 3 mentioned in the in-game popup window.
 
 
Full Guide - Automation Empire - Farming - BBD48D622
 
 
There are no operating costs for the greenhouse.
 
 
Full Guide - Automation Empire - Farming - 0A21D0973
 
 
 

Conveyors

There are no operating costs for the conveyor system.
 
 
Full Guide - Automation Empire - Conveyors - 2ED1BFB8D
 
 
Full Guide - Automation Empire - Conveyors - 0821BF3EB
 
 
As with truck pitstops, unload stations need to have their priority set if using drones. They can also be set to destroy all crates, not just empty ones. This can be handy to prevent possible backups in production lines.
 
 
Full Guide - Automation Empire - Conveyors - 74558D9CB
 
 
Full Guide - Automation Empire - Conveyors - CE8690889
 
 
Full Guide - Automation Empire - Conveyors - BA56A7319
 
 
Transfer claws can be set to filter resources picked and to skip one or more crates.
 
 
Full Guide - Automation Empire - Conveyors - 22A4CF19D
 
 
 

Minecarts

There are no operating costs for this track system.
 
 
Full Guide - Automation Empire - Minecarts - 1A17E4FB6
 
 
All tracks can be turned in 90 degree increments. Track can enter/exit on either level, assuming doorways are in place. Pressing “T” while placing curves alternates between the two radii. Elevated-track supports adjust around obstacles.
 
 
For reasons I don’t understand, but then there are lots of things I don’t understand, carts travel faster on elevated track. Don’t question it, just go with it.
 
 
Full Guide - Automation Empire - Minecarts - 87F5ACB7F
 
 
 

Claw Train

There are no operating costs for this track system.
 
 
Full Guide - Automation Empire - Claw Train - 828F0E012
 
 
The track has two elevation options. The highest elevation can only be used outside of factories. This setup is for illustrative purposes only, it serves no function as built.
 
 
Full Guide - Automation Empire - Claw Train - FC951A812
 
 
Full Guide - Automation Empire - Claw Train - 363C6B64E
 
 
Full Guide - Automation Empire - Claw Train - EB74E316A
 
 
The truck loader has 10 drop-off stops built in.
 
 
Full Guide - Automation Empire - Claw Train - DB37A4941
 
 
I never found a good use for the crate gate but I tend to keep my logistics simple. Its function might prove useful for the more creative gamers.
 
 
Full Guide - Automation Empire - Claw Train - 6A0228B61
 
 
 

Trains

Curves have a single radius unlike minecart tracks.
 
 
Full Guide - Automation Empire - Trains - BB9903B8C
 
 
Trains load from only one silo at a time so multiple silos will not decrease loading times. Rather, the number of silos determines the number of rail cars.
 
 
This is what my testing uncovered. I stopped at 20 cars. I never ran a train that large. I also discovered that when I removed silos it did not reduce the number of rail cars.
 
 
0 to 3 silos – 4 rail cars
 
4 silos – 5 cars
 
5 – 6
 
6 – 8
 
7 – 9
 
8 – 10
 
9- – 11
 
10 – 12
 
11 – 14
 
12 – 15
 
13 – 16
 
14 – 17
 
15 – 18
 
16 silos – 20 rail cars
 
 
Full Guide - Automation Empire - Trains - 8225760A4
 
 
When placing a train entrance a popup window will say the cost is $40,000. This is incorrect. The cost as stated here, $50,000, is accurate. However, the power cost is incorrect. It consumes $6,000 per month, not $1,500. It also uses 5 power units.
 
 
Trains take 1 minute, 30 seconds to enter the map (before speed upgrades). The timer begins when the previous train completely exits the map.
 
 
Full Guide - Automation Empire - Trains - F117D6F81
 
 
Train exits can be placed into any plateau on the map. There is no proximity requirement.
 
 
Full Guide - Automation Empire - Trains - 77DF69010
 
 
 

Trucks

There are no operating costs for trucks or their road system.
 
 
Roads, unlike tracks, pipes, and power lines, cannot cross canyons or water.
 
 
Full Guide - Automation Empire - Trucks - 8D0D04CC2
 
 
Trucks initially spawn every 15 seconds (reduced with uprades) whether there is space for them or not. If pitstops are blocked they will simply exit the map.
 
 
Full Guide - Automation Empire - Trucks - 3367FE585
 
 
Full Guide - Automation Empire - Trucks - 70909092A
 
 
Road exits have no proximity restriction and may be placed into any plateau.
 
 
Full Guide - Automation Empire - Trucks - 7499E06A5
 
 
 

Monorail

For most people monorails come too late in the game to be of much value but they can be very useful for moving large volumes of resources very quickly. It’s worth playing with them at least once.
 
 
Tracks and loaders/unloaders cannot be placed inside factories, though I would love to be able to.
 
 
Full Guide - Automation Empire - Monorail - FA20F5539
 
 
Loading and unloading of monorail cars is instantaneous. The cars don’t even stop. They collect or deliver their cargo as they pass over the loaders and unloaders. Their speed is equal to minecarts that have had their speed fully upgraded,
 
 
Full Guide - Automation Empire - Monorail - 00CBFD76E
 
 
Full Guide - Automation Empire - Monorail - 6835D4DF3
 
 
 

Have Fun

I enjoy playing Automation Empire. I hope that this guide assists you in having fun as well.
 
 

Written by gdudley

 
 
This is all we can share for Full Guide – Automation Empire for today. I hope you enjoy the guide! If you have anything to add to this guide or we forget something please let us know via comment! We check each comment! Don’t forget to check SteamClue.com for MORE!
 


Be the first to comment

Leave a Reply

Your email address will not be published.


*