- This guide contains game information for the current version of Fray Fight (Revision 825:826 / Version 101Q). It will be updated as soon as possible when new version published.
- I will mention the original descriptions from game and actual experience (including information from patch notes).
- I just made up names for some special items/upgrades since these have only descriptions and icons when you get them.
- English is not my native language, sorry for any grammatical error.
Items are your purchasable options to develop your current character during a run. Each character starts with at least one to provide some kind of attack. You can buy these in the shop between waves of enemies, spending your hard earned gold. All of these items will lost when the actual run is finished. Descriptions come in form of “base item” / “item upgrade” where applicable.
Attack items – General
- All attacks are automatic within their range, you can only position your character.
- If an attack deals damage multiple times then each damage can be a critical individually. You start with 1% crit chance and can be increased by support items and upgrades. Crit damage equals base damage * (200% + (5% for each level of “Crit Damage” upgrade) + (20% for each level of “Honed Blade” item)), rounded down.
- Many of attacks are piercing, they go through and damage all mob in their path.
Attack items – part 1
Description: “Spawn a ballista that automatically shoots mobs” / “+10 damage”
Summon a ballista on a random location inside the screen. It will shoot bolts 6 times before disappears. The direction could change randomly before each shot. Directions can be horizontal, vertical and diagonal (30 degree angle from horizontal). The bolts are piercing, have unlimited range and deal 10 base damage, then +10 with each upgrade.
Description: “Throws a boomerang at the nearest mob” / “+5 damage”
This will throw a boomerang from your character toward a random enemy in approx. half screen range. The boomerangs are piercing, cause 17 base damage, then +5 with each upgrade. After reach their targets, boomerangs will return directly to character even if you walk away. If cooldown is over, character throws a new boomerang even previous one hasn’t returned yet, so two or more boomerangs can be on the screen in the same time.
Description: “Shoot out random ricocheting lines” / “+2 lines”
This item will shoot 4 lines in random directions from your character and bouncing back on borders of screen multiple times. Each line is piercing and does 7 damage for mobs each time when goes through them. You get +2 lines with each upgrade. Sometimes 2 or more lines can start in same direction but they can separate on bouncing.
Description: “Leave a trail of fire in your wake” / “+15% duration”
Your character will leave a trail of fire when you move. The fire causes 2 damage multiple times to all mobs who walk into it. You get +15% duration with each upgrade.
Special upgrade: Burning
Description: “Mobs stay burning after walking in flames”
When you buy Brimstone Walker for third time, you will get a special upgrade which causes the mobs keep burning for a short time even if they move away from fire.
Description: “50% chance for mobs to explode on death” / “+5 damage”
When an enemy dies, it has a chance to explode. The explosion does 10 base damage in a small area, then +5 damage with each upgrade.
Special upgrade: Double explosion
Description: “Mobs explode an additional time on death”
When you buy Explosive for fifth time, you will get a special upgrade which creates a second explosion.
Description: “Throw out a flail that hits surrounding mobs” / “+10 damage”
A flail makes a circular attack around character to all mob in short range, starting on right side and moving clockwise. It causes 25 base damage, has a small knockback and get another 10 damage with each upgrade.
Description: “Damaging a mob triggers lightning” / “+1 Chain Lightning Damage”
When you deal damage from any source to a mob, there is a chance to shoot a lightning bolt to another nearby enemy. After the first one there could be more lightning (creating a chain) however these have smaller chance and damage. The base damage is 4 for first and 2 for subsequent lightnings and you get +1 damage for both type with each upgrade.
Attack items – part 2
Description: “Fires a magic missile at the nearest mob” / “+2 missiles”
This will shoot a homing magic missile toward nearest 2 (sometimes 3) mobs in approx. one-third of screen range. These deal 10 base damage each. You will get +2 missiles with each upgrade. A mob can be targeted by 1 missile on each attack so if you have more missiles available in your pocket than mobs in range, not all of them will fly.
Special upgrade: Fragments
Description: “Missiles fragment once they hit their target”
When you buy Magic Missile for fifth time, each missiles will bounce to a nearby mob from original targets, dealing the same damage. Additionally the speed and range are increased slightly.
Description: “Shoot an energy ball at your enemy” / “+20 damage”
This will shoot an energy missile horizontally in direction that character is facing. The missile will travel until it hits a mob or reaches edge of map. It deals 50 base damage on hit and +20 damage with each upgrade.
Special upgrade: Laser
Description: “Fire a laser from your mouth”
When you buy Odin’s Orb for fifth time, Laser will replace the original skill, starting from base level. Character will shoot a laser beam instead of an orb, direction and range are same as the original. However the beam is piercing, dealing continuous damage with 12 ticks for 2 seconds to every mob touched by the beam. Base damage is 7 for one tick, you get +5 damage/tick with each upgrade. If you change facing direction while laser is active, the beam will change direction as well.
Description: “A ring of sharp objects rotate around you” / “+2 rotating items”
2 blue dots constantly rotates around character, damaging all mobs they touch. These have 5 base damage. You get +2 dots with each upgrade. Dots’ positions are symmetrical, but 4th and 7th upgrade start a new circle around you with larger radius (i. e. 6 dots in first circle, 6 in second and so on).
Description: “Throw a spikey ball” / “+20 damage”
Character will shoot out a ball horizontally in direction that character is facing. It will travel until it hits a mob or reaches edge of map. It deals 20 base damage on hit then spikes burst out in 8 directions like an 8-point compa*s rose. These deal 6 base damage when they hit first mob in their path. You get +20 damage for ball and +7 damage for fragments with each upgrade.
Description: “Throws out Shurikens in the direction you are facing” / “+2 shurikens”
Character will shoot out 4 shurikens in direction that character is facing in narrow fan shape, maximum range is approx quarter of screen. Each shuriken is piercing and deals 10 base damage. You get +2 shurikens with each upgrade.
Special upgrade: Shuriken cloud
Description: “Your shurikens are doubled and shoot out in every direction”
When you buy Shuriken for fifth time, its level will be doubled (i. e. you will have level 10 instead of level 5). This gives you 22 shurikens in total and additionally shoot in circular form around you instead of fan shape.
Description: “Spawns tornadoes that pull in nearby mobs” / “+5 damage”
Occa*sionally creates a tornado on a random location. It will pull in nearby mobs (even bosses) and deal 6 base damage/tick while active. You get +5 damage/tick with each upgrade.
Description: “Fire a volley of arrows at mobs” / “+15% duration”
Arrows fall down over a small area on a random location, dealing 5 base damage/tick. You will get +15% duration with each upgrade.
These items won’t damage directly the mobs but modify some attributes during a run. Most of these do what their descriptions say and don’t need further explanation.
Description: “+2 Damage blocked”
Special upgrade: Reflect
Description: “Reflect damage from monsters”
When you buy Armor Plate for fifth time, you will reflect all damage back to a mob who hits you even if you reduce some or all of damage dealt to you.
Description: “-5% item cost”
All costs are dropped in shop (even for additional slot) except reroll.
Description: “+0.5% damage for each percent of health missing”
Special upgrade: Furious & Fast
Description: “Berserk now increases movement speed”
When you buy Berserk for third time, it will increase your movement rate by current percentage along with damage.
Description: “+10% crit chance”
You can buy this item up to 9 time.
Description: “Reduces the cooldown of all skills by 5%”
Fountain of Youth
Description: “Occa*sionally spawn a healing fountain” / “+10 health”
A fountain appears on screen from time to time. If you can reach it before disappears, character gets back 20 HP. Pick up range doesn’t count, you need to actually touch to grab. Heal amount will increase by 10 HP with each upgrade.
Description: “+20% crit damage”
Description: “Creates an area effect that slows mobs” / “+10% duration”
Occa*sionally drop a pool of honey to floor on screen. It slows down the mobs by 50%. If two or more pools overlap the same area it casues a full stop to mobs inside.
Description: “+10% movement speed”
Description: “+50% coin pick up range”
Mortar and Pestle
Description: “+0.25 health regen per second”
Description: “+0.25% damage per mob killed for that wave”
You can buy this item up to 5 times. Each level has maximum 50% damage increase.
Description: “+50 health”
The increment applied to both current and maximum HP.
Upgrades are permament attribute increases, you can buy these with souls (not your own but dropped by mobs/bought from shop). All upgrades have a maximum level, bonuses are cumulative with items. These are applied on all character for each run, you can check effects on character selection before you start the next run. However upgrades don’t share levels with items even if they have similar names (for example: you have 3 Armor upgrades however you still have to buy at least 5 Armor Plate items to get Reflect during a run). Upgrades appear on below list in their order in game menu, not alphabetical.
Bonus: “+1 Damage Blocked”
Max. level: 5
Bonus: “+0.10 Health Regen per second”
Max. level: 5
Bonus: “+10 Max Health”
Max. level: 10
Bonus: “+1% Crit Chance”
Max. level: 10
Bonus: “+5% Crit Damage”
Max. level: 10
Bonus: “-2.5% Item Cost”
Max. level: 4
Bonus: “+2% Cooldown Reduction”
Max. level: 5
Bonus: “+20% Coin pick up range”
Max. level: 5
Bonus: “+2.5% interest when skipping shops”
Max. level: 4
This will apply only if you don’t buy anything from shop after a wave (not even an item slot or a reroll)
Bonus: “-10% Reroll Cost”
Max. level: 5
Bonus: “+5% Movement Speed”
Max. level: 5
All characters starts a run with at least one item. Most items can be found in previous sections but there are some special ones. You can find descriptions for these below at character which it belongs to. Only the character who own any special skill can use or upgrade it.
He starts with 200 base health and a Javelin (lvl. 1) item.
Description: “Throw a powerful piercing javelin to your left and right” / “+10 damage”
Fray will shoot a missile horizontally in direction she is facing with range of almost half screen. Javelin is piercing (i. e. go through multiple mobs, damaging them), has 30 base damage and a slight knockback effect. You get +10 damage with each upgrade.
She starts with 200 base health and a Boomerang (lvl. 1) item.
She starts with 200 base health, 1 base armor and a Flail (lvl. 1) item.
He starts with 300 base health, 2 base armor, Reflect (lvl. 1), Magnet (lvl. 5) and Jump (lvl. 1) items. Although he has Reflect from beginning, he can get another one if you could buy 5 Armor Plates during a run.
Description: “Causes area damage to the region below Toad’s powerful legs” / no upgrade
Jump replaces normal movement for Toad. You can move a crosshair in the field with movement buttons, marking destination for jump. Toad will jump straight to target when a vertical progress bar next to him becomes full. If you don’t move the crosshair, Toad will stay on ground even cooldown is over and start another cycle. When he lands, deals 20 base damage to all mob within estimated range of quarter of screen and knocks back them depending on their size (bigest enemies and bosses are almost immune). Toad becomes untouchable during jump, however his other skills are still working (rotating attack and flail will damage mobs they hit for example). Movement items and upgrades increase speed of crosshair, cooldown reductions decrease time between jumps.
He starts 200 base health and Thor’s Hammer (lvl. 1) item.
Description: “It’s electric” / no upgrade
Hammer has similar effect like Lightning item, but automatically fires to mobs within range of half screen. First hit has 12 base damage, next 4, then 2. However crit damage lacks the normal 200% multiplier.
He starts with 150 base health, Gate (lvl. 1) and Magic Missile (lvl. 2) items.
Description: “Teleports character to another location” / no upgrade
Opens two gates at random locations on map (not necessarily on screen). If you enter any of them, you will be teleported to another one, causing slight knockback on arrival. The gates close immediately on travel and a new pair opens up.
Rip, Fabio, Mermaid?
These three characters aren’t available yet.
This is all we can share for General Guide – Fray Fight for today. I hope you enjoy the guide! If you have anything to add to this guide or we forget something please let us know via comment! We check each comment! Don’t forget to check SteamClue.com for MORE!
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