Guide to Cooking – Core Keeper

Guide to Cooking – Core Keeper 1 - steamclue.com
Guide to Cooking – Core Keeper 1 - steamclue.com

A collection notes on a criminally undervalued mechanic, including a detailed list of ingredients and how to best use them.
 
 

Introduction

Cooking is a core element of Core Keeper that sometimes gets overshadowed by other features. Nevertheless, it provides a massive advantage to those with the knowledge to make proper use of it. What you eat before a bossfight can and will save your life, and you’d be surprised at how much difference a plateful of berry pudding and pile of rocks wrapped in a tortilla can make when you’re about to be gored by an all-devouring worm.
 
 
 

The Basics of Cooking

Guide to Cooking - Core Keeper - The Basics of Cooking - E47D76F1ECooking can be accessed very early in the game, by crafting a cooking pot out of wood and copper on a wooden crafting bench. By interacting with it the player can enter the cooking menu, wherein they are able to cook ingredients into meals.
 
 
Cooking works by simply placing a pair ingredients to use into the cooking pot, where they will then combine into a meal. The meal will have unique effects based on the ingredients, and generally will have greater stats than the sum of its parts.
 
 
Combining two ingredients into a meal is always more efficient than eating them individually when it comes to staving off hunger. The only exception to this rule is mushy mushroom stew, which has the exact same food value as its ingredients.
 
 
Cooked meals typically have three types of stats, they are:
 

  • The food value, depicting how much hunger the meal restores.
  • Health regen per second.
  • Up to two unique buffs based on the ingredients.

 
The precise food value of meals is either completely arbitrary or follows some eldritch formula beyond my comprehension, but it is always greater than the sum of the ingredients’ food values.
 
 
Health regen per second always continues for 20 seconds. The regen value doesn’t increase as you cook food, and a meal’s regen value is inherited from the ingredient with the highest value. This means that if you’re purely looking for regen, it’s actually optimal to eat raw food.
 
 
The buffs & stats of each ingredient are listed below, but it is important to note that buffs of the same type do not stack. Only one instance of a specific buff (move speed, crit chance, etc) can be active at a time, with the highest value taking priority. For example if you eat a meal giving you 2.3 hp/sec and another giving you 3.1 hp/sec, you will only regen for 3.1 hp/sec instead of 5.4.
 
 
Sadly, this means that you cannot become the Flash by consuming copious quantities and varieties of pepper-based meals, or become strong enough to one-shot God by devouring three lakes’ worth of Rock Jaw.
 
 
Lastly, creating “pure” meals out of two of the same ingredient does not have any benefit over mixing them with others. The unique buff does not get any stronger, nor does any other stat. (Again, barring shroom+shroom stew)
 
 
 

Overview of Ingredients

NOTE: This list only includes ingredients from the first 3 zones in the game (dirt, clay, stone). More will be added as I progress further.
 
NOTE2: A “pure dish” is a dish cooked out of two of the same ingredient.
 
 

Mushroom

 
Location: Dirt Caverns
 
Rarity: Common
 
Purpose: Early Game Food

 
 
Ingredient Stats:
 
+9 Food
 
2.1 HP/Sec for 20sec
 
 
Pure Dish Stats:
 
+23 Food
 
4.2 HP/Sec for 20sec
 
 
Notes:
 
Only food that appears to be incapable of being grown means it’s impractical as a long-term food source.
 
Is excellent for healing in the early game, but falls off hard due to being outclassed by raw Carrocks.
 
 

Heart Berry

 
Location: Dirt Caverns
 
Rarity: Common
 
Speciality: Max Health

 
 
Ingredient stats:
 
+9 food
 
+2.8 HP/Sec
 
 
Pure Dish Stats
 
+22 food
 
+25 max hp for 5 min
 
+2.8 HP/sec
 
 
Notes:
 
You should always include this in your pre-bossfight feast in some form, the health buff will save your life.
 
The food value is excellent considering how easy this is to farm. I recommend making this your main food source.
 
 

Glow Tulip

 
Location: Dirt Caverns
 
Rarity: Uncommon
 
Speciality: Glow in the dark

 
 
Ingredient stats:
 
+4 glow for 1 min
 
+1 food
 
 
Pure Dish Stats
 
+6 food
 
+4 glow for 2 min
 
 
Notes:
 
A rare example of a food with no health regen.
 
More support item than food, this will never be your main ingredient as the stats suck.
 
The buff it gives is equivalent to a lantern, so it’s good for fighting bosses since they tend to destroy your torches and you typically want to equip other off-hand items for the fight.
 
 

Bomb Pepper

 
Location: Dirt Caverns
 
Rarity: Uncommon
 
Speciality: Speed

 
 
Ingredient stats:
 
+5 food
 
-11 health
 
 
Pure Dish Stats
 
+17 food
 
+21% movement speed for 1 min
 
 
Notes:
 
Another example of a food with unique raw stats. I have to check if you can kill yourself with them.
 
The speed buff is insanely useful, and probably the best in the entire game for fighting bosses. Bomb Peppers can also be farmed en masse, so with some effort you can have the speed buff active whenever you travel a long distance outside of a minecart.
 
 

Carrock

 
Location: Stone Caverns
 
Rarity: Uncommon
 
Speciality: Armor

 
 
Ingredient stats:
 
+7 food
 
+4.1 hp/sec
 
 
Pure Dish Stats
 
+17 food
 
+23 armor for 3 min
 
 
Notes:
 
The best item for pure hp regen when raw, but it loses all of its hp/sec when cooked.
 
The armour it gives is equivalent to a full set of Bronze. You might not think you’ll need it, but you’ll feel the difference when you get hit.
 
 

Larva Meat

 
Location: Clay Caverns? (Hive biome)
 
Rarity: Common
 
Speciality: Crit

 
Ingredient stats:
 
+11 food
 
+2.8 hp/sec
 
 
Pure Dish Stats
 
+25 food
 
+2.8 hp/sec
 
+6% critical chance for 2 min
 
 
Notes:
 
Relatively okay food and hp. Crit can be useful but feels unreliable. You will likely end up with a lot of this stuff when going to kill the Hive Mother, and it’s definitely worth using. I might be underestimating it but it’s unlikely to set your world on fire, even if there’s literally no downside to splashing it into some of your meals.
 
 

Orange Cave Guppy

 
Location: Dirt Caverns
 
Rarity: Common
 
Speciality: Mining Damage

 
 
Ingredient stats:
 
+10 food
 
+2.1 HP/sec
 
 
Pure Dish Stats
 
+23 food
 
+2.1 HP/sec
 
+8 Mining Damage for 5 min
 
 
Notes:
 
First fish of the list, and by God it won’t be the last.
 
Very handy to have along for long mining expeditions. Good to mix with your berries or mushrooms for. Fishing this up is incredibly easy even if the Mining Damage can be a bit underwhelming. But who knows, it might be what takes you over the edge into needing one less pickaxe swing!
 
 

Blue Cave Guppy

 
Location: Dirt Caverns
 
Rarity: Common
 
Speciality: Dodge/Evasion

 
 
Ingredient stats:
 
+11 food
 
+2.2 hp/sec
 
 
Pure Dish Stats
 
+24 food
 
2.2 hp/sec
 
+7% dodge chance for 5 min
 
 
Notes:
 
This is the thing I am most likely to be wrong on, but to my understanding dodge only applies when you’re not moving. If that’s the case then it’s… not good. Mistakes happen, but they usually don’t happen when you’re standing completely still. Feel free to skip this one.
 
 

Rock Jaw

 
Location: Dirt Caverns
 
Rarity: Uncommon
 
Speciality: Melee Damage

 
 
Ingredient stats:
 
+11 food
 
+2.5 hp/sec
 
 
Pure Dish Stats
 
+25 food
 
+2.5 hp/sec
 
+15.9% melee damage for 5 min
 
 
Notes:
 
Boss killing tool. Unless you want to spend ages fishing you’re only going to have so many of these. Use them sparingly. Very useful, worth grinding for even if you don’t do too much fishing since they are found so close to spawn.
 
 

Gem Crab

 
Location: Dirt Caverns
 
Rarity: Rare
 
Speciality: Armor

 
 
Ingredient stats:
 
+10 food
 
+3.1 health/sec for 20 sec
 
 
Pure Dish Stats
 
+24 food
 
+3.1 health/sec for 20 sec
 
+14 armor for 5 min
 
 
Notes:
 
Very underwhelming considering its rarity. A lot of you probably haven’t even seen it.
 
It is completely outclassed by the carrock, and combining the two sadly doesn’t make you an immortal god. Unless there’s something I’ve missed, this ingredient is quite bad.
 
 

Yellow Blister Head

 
Location: Clay Caverns
 
Rarity: Common
 
Speciality: Anti-slime

 
 
Ingredient stats:
 
+10 food
 
+2.6 hp/sec
 
 
Pure Dish Stats
 
+24 food
 
+2.6 hp/sec
 
Immunity to slime slow for 30 seconds
 
 
Notes:
 
Useful in case you don’t want to wear the Larva Ring + Grub Egg Necklace combo, but very bothersome to eat every half a minute. If you don’t have the set, this can be very useful to have for on your hotbar for bossfights since the movement slow from slime can be a real killer. By far the most common fish in the Clay biome, so farming for it will be easy.
 
 

Green Blister Head

 
Green Blister Head
 
Location: Clay Caverns
 
Rarity: Common
 
Speciality: Anti-acid

 
 
Ingredient stats:
 
+10 food
 
+2.5 hp/sec
 
 
Pure Dish Stats
 
+23 food
 
+2.5 hp/sec
 
Immunity to acid damage for 30 seconds
 
 
Notes:
 
Very specialised. Main usage I’ve found is in fighting the Hive Mother. Even with the Larva Ring + Grub Necklace the acid on the ground can whittle you down if you stay in it for too long to try and attack the boss.
 
 

Devil Worm

 
Location: Clay Caverns
 
Rarity: Uncommon
 
Speciality: Ranged Damage

 
 
Ingredient stats:
 
+10 food
 
+3 hp/sec
 
 
Pure Dish Stats
 
+23 food
 
+3 hp/sec
 
+22.8% ranged damage for 5 min
 
 
Notes:
 
The ranged version of the Rock Jaw, useful in similar circumstances for ranged builds. A bit more of a pain to get, but if you’re committed to fighting from afar then this is definitely worth it for big fights.
 
 

Vampire Eel

 
Location: Clay Caverns
 
Rarity: Rare
 
Speciality: Lifesteal
 
 
Ingredient stats:
 
+11 food
 
+3.5 hp/sec
 
 
Pure Dish Stats
 
[have yet to get enough of these, but:]
 
+3 hp per hit
 
 
Notes:
 
Grants you the benefits of the clot ring and stacks with other sources of lifesteal. Since you can only lifesteal once per swing it’s best used with the dagger. The benefit is good but unlikely to be worth grinding for a rare fish.
 
 

Dagger Fin

 
Location: Stone Caverns
 
Rarity: Common
 
Speciality: Thorns

 
 
Ingredient stats:
 
+11 food
 
+3.9 hp/sec
 
 
Pure Dish Stats
 
+24 food
 
+3.9 hp/sec
 
+13 thorns for 5 min
 
 
Notes:
 
Good regen stats, but thorns is just a bad ability. You’re always going to take more damage than this returns, and even your first weapons are going to dish out more pain than this. There’s no downside to using it, especially if you end up with a bunch of these trying to farm the next two fish, but I still think this might be the worst effect in the game.
 
 
 

Ingredients continued

Teal Palace Fish

 
Location: Stone Caverns
 
Rarity: Uncommon
 
Speciality: Melee Attack Speed

 
 
Ingredient stats:
 
+11 food
 
+3.9 hp/sec
 
 
Pure Dish Stats
 
+25 food
 
+3.9 hp/sec
 
+4 melee attack speed for 5 min
 
 
Notes:
 
Gives attack speed equivalent to two combat levels. Not immediately noticeable, but it definitely adds up. If you don’t mind fishing, no reason to go get a few of these for the next time you want to kill a boss.
 
 

Pink Palace Fish

 
Location: Stone Caverns
 
Rarity: Uncommon
 
Speciality: Ranged Attack Speed

 
 
Ingredient stats:
 
+11 food
 
+3.9 hp/sec
 
 
Pure Dish Stats
 
+25 food
 
+3.9 hp/sec
 
+4% ranged attack speed for 5 min
 
 
Notes:
 
Same as the Teal fish, but ranged. Most people don’t use too much ranged so these kind of pollute the loot pool if you’re trying to farm for Teals.
 
 

 
 
This is all we can share for Guide to Cooking – Core Keeper for today. I hope you enjoy the guide! If you have anything to add to this guide or we forget something please let us know via comment! We check each comment! Don’t forget to check SteamClue.com for MORE!
 


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