Guide to help players collect all Titles – Choice of Life: Middle Ages

Guide to help players collect all Titles – Choice of Life: Middle Ages 1 - steamclue.com
Guide to help players collect all Titles – Choice of Life: Middle Ages 1 - steamclue.com

This is a guide to help players collect all Titles in Choice of Life: Middle Ages
 
 

Introduction

This is a guide to help players collect every Title in Choice of Life: Middle Ages. Two of the game’s achievements either ask you to collect 24 or all of the titles available, and this guide aims to make trying to do that slightly less painful.
 
 
It is advisable to use the guide after having already completed the game at least once. The guide contains spoilers so it is designed more for those players who want to 100% complete the game and achievements.
 
 
Also, this guide was translated from the original text – [steamcommunity.com]  in Russian, written by Ядеркал – [steamcommunity.com] . Please go show their guide some love if you found this helpful!
 
 
 

Page One Titles

Guide to help players collect all Titles - Choice of Life: Middle Ages - Page One Titles - 912319D3F
 
 
1. Bird Man
 
 
When given the option, pull the horse’s tail. You might have to be on your last heart and die to obtain this, but that’s not verified.
 
 
2. Beggar
 
 
Start as a peasant. You need to call the adults when you meet a strange teenager, to avoid being brought into the bandits, and do not take a job at the inn, to avoid the mercenary.
 
 
As a result, you will be out of money and will be given a choice to beg for money. Choose this and the title will trigger.

 
 

3. Mumbler
 
 
When you encounter the bandits in the forest, greet the bandit leader, and then apologize.

 
 

4. Blacksmith Expert
 
 
Start as a Peasant. You need to call the adults when you meet a strange teenager and do not take a job at the inn, to avoid the mercenary. As a result, you will eventually be given a choice to help the blacksmith. When he offers you his challenge choose the following options:
 
 

  • Theory
  • While it’s hot
  • The temperature has not been discovered yet
  • Hephaestus

 
 

5. Sturdy Fellow
 
 
Start as a Peasant. When you meet a strange teenager, find out who he is and take the gold coin he gives you. This will trigger the bandit storyline and eventually you will be summoned by the bandit leader: Go.
 
 
Once you are with the bandits, complete your first task, and then choose: make a suggestion. After this you can challenge the leader to a duel.
 
 
To achieve this title you will need to 3 to 4 hearts at this point, depending on whether you stole chainmail from the earl on the road.
 
 
Fight the bandit leader. At the end of the battle, when the leader thinks you are dead, choose the option to get up. This will remove another heart but, if you survive, you will be given this title.
 
 

6. Family Man
 
 
Start as a Peasant. You need to call the adults when you meet a strange teenager and do not take a job at the inn, to avoid the mercenary. If you haven’t joined the bandits or the mercenary, you will eventually find a bag of money. When given the choice, take the money to the family, not the inn.

 
 

7. Mushroom Lover
 
 
Start as a peasant and play until you are able to get a job in the tavern. Join the mercenary when asked and defeat the sorcerer. After that, ask for your share. You should have a mysterious mushroom in your inventory now.
 
 
After a few choices, you will be offered the option to work for the blacksmith, take that path. When his challenge starts, choose:
 
 

  • Practice
  • Carry one by one
  • Push Slowly
  • Taste the Mushroom
  • Do not touch

 
 

8. Chieftain
 
 
Start as a Bandit, then:
 
 

  • Guard the road
  • Give knife
  • Give another order

 
 

9. Noble Robber
 
 
Start as a Bandit. After successfully robbing caravans, you will be given a choice as to what to do with your earnings: choose to give some to the poor.
 
 

10. Gentleman
 
 
Start as a Tradesman or you can also start as a Bandit that has retired.
 
 

  • Open a shop
  • Blacksmith craft
  • Make a big order
  • Jewelry and trinkets
  • Keep trading
  • Keep trading
  • (regardless of the choices that come next, you will come to the sorceress)
  • Say hello

 
 

11. Slacker
 
 
Start as a Tradesman or you can also start as a Bandit that has retired.
 
 

  • Open a shop
  • Pottery
  • Go right
  • Walk around the village

 
 

12. Businessman
 
 
Start as a Tradesman or you can also start as a Bandit that has retired.
 
 

  • Open a shop
  • Either business will work
  • Any choice works here regarding the type of store and order, but do not team up with the blacksmith
  • Decorate your shop

 
 

13. Customer Scarer
 
 
Start as a Tradesman or you can also start as a Bandit that has retired.
 
 

  • Open a shop
  • Blacksmith
  • Make a large order
  • Jewelry and trinkets
  • Other Ways to Trade
  • Offer a discount

 
 

14. Hero
 
 
Start as a Blacksmith.
 
 

  • Take a serious order
  • Prepare
  • Forge along the length
  • Lower the blade entirely
  • Tell the blacksmith that the order is ready
  • (either work further or ask for a pass to the city, the blacksmith won’t let you go anyway)
  • Run inside

 
 

15. Ghostbuster

 
 
Start as a Blacksmith. Follow the steps above for the Hero title, but do not run inside to save the blacksmith in the fire. Then:
 
 

  • Find out what he needs
  • Search things
  • Grab the furs

 
 

16. Daredevil
 
 
Start as a Blacksmith. Follow the steps above for the Hero title, but do not run inside to save the blacksmith in the fire. Then when the ghost visits you:
 
 

  • Find out what he needs
  • (you can either help the ghost or not)
  • Stay the night

 
 

17. Trader
 
 
Start as a Tradesman or you can also start as a Bandit that has retired.
 
 
Open a shop
 
Pottery
 
Go Right
 
Find a Potter
 
(the order type choice does not matter)
 
(a few choices are here that don’t impact this title)
 
Continue trading
 
Consider wholesale sales
 
Offer a high price

 
 

18. Holy Bandit
 
 
Start as a Bandit.
 
 

  • Prepare
  • Participate in training
  • Go the Royal Route
  • Attack (you should be attacking a priest and a couple of townspeople, you will receive a Cassock)
  • Wait a moment
  • Retire
  • Lay Low
  • (either choice)
  • Open a Shop
  • Blacksmith
  • Unite and work together
  • Work on
  • (either choice for the next couple)
  • Find out what he wants
  • Search Things
  • Grab the furs
  • Stay the Night
  • Show pass


 
 
 

Page Two Titles

Guide to help players collect all Titles - Choice of Life: Middle Ages - Page Two Titles - 58E4F4D13
 
 
19. Actor
 
 
Start as a Beggar. When another beggar offers you a way to earn money, Agree.
 
 

  • Wait
  • Okay
  • Go to the second floor
  • Reply

 
 

20. Master of Disguise
 
 
Start as a Beggar. When another beggar offers you a way to earn money, Agree.
 
 

  • Wait
  • Okay
  • (either choice)
  • Make your way quietly
  • Jump out the window
  • Hide in a barrel

 
 

21. Master Sailor
 
 
Start as a Beggar. When another beggar offers you a way to earn money:
 
 

  • Agree
  • Wait
  • Okay
  • Pick up a book or go to the second floor
  • (either choice)
  • Jump out the window
  • Hide in a barrel
  • (either choice)
  • Go to the captain
  • (either choice)
  • Drink with the sailors

 
 

22. First Mate
 
 
Start as a Beggar. When another beggar offers you a way to earn money:
 
 

  • Agree
  • Wait
  • Okay
  • (either choice)
  • (either choice)
  • jump out the window
  • Hide in a barrel
  • Go to the captain
  • (either choice)
  • Drink with sailors
  • Support the captain
  • Learn to read

 
 

23. Celebrity
 
 
Start as a Beggar. Meet the rat by refusing the job that is offered to you.
 
 

  • Listen to the rat
  • All clear
  • Wait
  • Climb in the window
  • Drink the blue potion
  • Drink the yellow potion
  • Drink the transparent potion (you should now have onion extract)
  • Go out the window
  • Wander around the city
  • Agree to participate in the performance
  • Choose to play the hero
  • Learn
  • Perform
  • Improvise
  • Cry

 

24. Fire Breathing
 
 
Start as a Beggar. When another beggar offers you a way to earn money:
 
 

  • Agree
  • Wait
  • Okay
  • Pick up a book or go to the second floor
  • Answer or sneak quietly
  • Jump out the window
  • Hide in a barrel
  • Go to the captain
  • Scrub the deck or help in the galley
  • Drink with sailors
  • Support the captain
  • Drink with sailors
  • Try to win (you should now have the strongest rum in your inventory)
  • Agree to participate in performance
  • Choose to be a villain
  • Make yourself a suit
  • Use your imagination

 
 

25. Rat
 
 
Start as a Beggar. Don’t agree to work for the beggar who offers you a job. When arrested, surrender. When you hear someone digging, choose listen. In the tunnels, run after the prisoner, and then push him.
 
 

26. Arena Champion
 
Start as a Beggar or Townsman. If you avoid being caught in any other paths (arrest, rat, etc.) then this will be the natural funnel point for the chapter. You will be asked to participate in the underground fights, so you agree.
 
 

  • Accept
  • Brute Olaf must be defeated by flanking, or lunging if you have the strength skill. Run on the second turn.
  • Cunning Vladimir can be scared first and then knocked down. You can use a running start if you have the strength skill.
  • For Handsome Tristan, first pull his hair. If you have the strength skill, you can attack. In the second round, give him a compliment.

 
You’ve won!
 
 

27. Bully
 
 
Start as a Townsman. At the very beginning, simply show the guard an indecent gesture. That’ll do it.
 
 

28. Ungrateful
 
 
Start as a Beggar or a Townsman. When you meet the rat, kick the rat away instead of listening to him.
 
 

29. Friend
 
 
Start as a Beggar or a Townsman. Meet the rat by refusing the job that is offered to you, then agree to help him and choose “all clear.”
 
 

  • Wait
  • Climb through the window
  • Drink the blue potion
  • Drink the yellow potion
  • Drink the red potion
  • Congratulate the rat

 
 

30. Botanist
 
 
Start as a Beggar or a Townsman. Help the rat or win the fights, after which you will be given a chance to meet either artists or monks: choose monks.
 
 

  • Get to work
  • Move on
  • Get this volume: XI
  • Choose the left papyrus scroll
  • Sign farfara

 
 

31. Joker
 
 
Start as a Jester. When you wake, walk around the castle and then choose “meet the guests.”
 
 
32. The Narrator
 
 
Start as a Jester. On the second feast day, choose “make jokes,” and then “prepared jokes” when given these options. Then:
 
 

  • A story about war
  • A tale about a lady
  • Dance

 
 

33. Strategist
 
 
Start as a Jester. At the first feast, choose to joke any time you have the option. Continue playing until you are given the option to play chess with the king on the second night of the feast, then agree to play with him. Beat the king at chess (choose all the left options).
 
 

  • King move
  • Queen move
  • Left move with the queen

 
 

34. Gambler
 
 
Start as a Jester. In the choice between drinking and dancing, choose drinking twice. This should enable the “Alcoholism” skill. Continue playing until you are given the option to play chess with the king, then agree to play with him. Regardless of the chess outcome, choose to play cards with the nobles next.
 
 
35. Seer
 
 
Start as Head Priest. Attend all meetings you are given the choice to attend. In the choice between northerners and southerners, choose the northerners.
 
 
36. Political Genius
 
 
Start as Head Priest. Attend all meetings you are given the choice to attend. In the choice about the tax on berries and mushrooms, return it as it was.
 
 
 

Page Three Titles

Guide to help players collect all Titles - Choice of Life: Middle Ages - Page Three Titles - FECE0547E
 
 
37. Nobleman
 
 
Start as Head Priest. Attend all meetings you are given the choice to attend. After advising the king a few times, you will be given the opportunity to create your own coat of arms. Create one and the title will pop.
 
 

38. Master of Persuasion
 
 
Start as Head Priest. Attend all meetings you are given the choice to attend. After the first meeting, you should be given the “eloquence” skill. Once you have this skill, continue playing until the war with the southerners begins and the king leaves. When you are free to explore the castle, go to the royal chambers first.
 
 
39. Enophilus
 
 
Start as Head Priest or Jester. Wait for the departure of the king and then choose “go!”
 
 

  • Go to the tunnel
  • Go straight
  • Go left
  • Drink

 
If you have the eloquence skill as Head Priest, you can also go through the royal chambers, then through the un-ornamented wooden door. Then drink.
 
 

40. King
 
 
Start as a Jester. Attend the first feast and then choose to walk through the castle when it’s time for the second. Look through the keyhole.
 
 

  • Break In
  • Call Out
  • Scare
  • Chase away the villain (you will be given a juicy apple)

 
Continue playing until you are searching through the tunnels and the spiral tunnel asks you if you are the King. Say that you are. Then search in your pockets. The spirit will take the apple and believe you.
 
 

41. Slayer of Kings
 
 
Start in the final chapter. When given the option, kill the king.
 
 

42. Deserter
 
 
Start in the final chapter. Whichever ally you initially choose (demon or prince), betray them.
 
 

43. Parliamentarian
 
 
Start in the final chapter. Either kill the king or afterwards betray the prince, but continue until you reach the village. Then choose “negotiate.”
 
 

44. Witch Hunter
 
 
Start in the final chapter. Either kill the king or afterwards betray the prince, but continue until you are given the option to run into the forest. Go into the forest. When given the option, finish off the witch.
 
 

45. Coward
 
 
Start in the final chapter. Refuse to kill the king. Continue until you are given the choice to run, and then run away.
 
 

46. Treasure hunter
 
Start in the final chapter. Refuse to kill the king, but do not betray the demon afterwards. Continue until past where you were given the choice to run for the Coward title until you are at the Prince’s urgent council. Agree with him and save the Prince as you continue playing. When given the choice between looking for excalibur and looking for the vials, choose excalibur.
 
 

  • Look for excalibur
  • Go right, then left.
  • Choose F – O
  • Choose G – E
  • Choose D – T
  • Select all the left options after this.

 
 

47. Mathematician
 
 
Start in the final chapter. Refuse to kill the king, but do not betray the demon afterwards. Continue until you are given the “excalibur or vials” choice again, then choose:
 
 

  • Search for three vials
  • Ask a question
  • One tenth
  • It’s a paradox
  • One fourth

 
 
 

100%

There you have it! You should be able to work your way through the titles slowly in a handful of playthroughs, and don’t forget to take advantage of being able to start at different chapter titles.
 
 
Let me know if anything here is off or there’s something I missed. x
 
 

Written by almtzd

 
 
Here we come to an end for the Guide to help players collect all Titles – Choice of Life: Middle Ages guide. I hope this guide has helped you with your gameplay. If you have something to add to this guide or believe we forgot some information to add, please let us know via comment! We check each comment manually by approving them!
 


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