A list of upgrades available from each Guild and League.
Intro
WARNING: This guide contains spoilers. I mainly made it cause I always forget which Guild/League I want after each ascension.
Feel free to comment if you want to fill in the gaps.
Guilds ———-
Scavenger: Unlocks powerful upgrades focused on asteroid destruction and active play.
Scientist: Unlocks medium upgrades focused on Strange Asteroids and semi-idle play.
Trader: Unlocks weaker upgrades focused on pa*sive production and idle play.
Guild: Scavenger
Tier | Name | Effect |
---|---|---|
2 | Scavenger | +1% Metal production for every asteroid click in the last minute |
2 | Asteroid Geology | Clicking asteroids now also gives +20% of Experience produced per second |
3 | Gravity Thrusters | Asteroids give +10% of your Metal production per second |
4 | Shine | Metallic Asteroids are 100% stronger. Momentum Asteroids are 100% stronger |
5 | Momentum Missiles | +4% Metal production per Asteroid click in the last 60s |
6 | Chain Reaction Mining | Asteroids give +50% of your Metal production per second |
7 | Natural Fuel Tanks | Asteroids give +20% of your Fuel production per second |
8 | Harvest Season | Asteroids give +10% of your Metal production per second, per Asteroid Harvester in the base |
9 | Space Larceny | ? |
10 | Ultimate Scavenging | ? |
Guild: Scientist
Tier | Name | Effect |
---|---|---|
2 | Scientist | ? |
2 | No lollygagging | +50% all production if you have done anything in the last 10 minutes. |
3 | Residue Strangeness | +1% to All Production per Strange Asteroid destroyed, up to 100% |
4 | Lunch Boxes from Outer Space | Gain a Lunchbox whenever you activate a Strange Asteroid while under the effect of another |
5 | Experts of the Strange | Scanner reconfiguration takes +60 fewer seconds |
6 | Strange Navigation | 0.5% base chance of finding Strange Asteroids |
7 | The Scientific Method | Researchers Asteroids are 100% stronger. Sparkling Asteroids are 100% stronger. |
8 | Strange Strangeness | +10% Strange Asteroid effect duration |
9 | Mega-Enlightenment | ? |
10 | Street Smarts | ? |
Guild: Trader
Tier | Name | Effect |
---|---|---|
2 | Trader | x1.25 Metal production |
2 | Information Economy | Each level of scanner buildings adds 2% to Experience production |
3 | Energy Side Hustle | +0.05% to All Production for each overcapped Energy unit, up to +100% |
4 | Trade Expansion | +0.05% to All Production for each overcapped Energy unit, up to +100% 50% All Production while idle |
5 | Metal Coalescence | +25% Particle Generator production |
6 | Multiverse Asteroids | Gain +5m of your resource production whenever you miss a Strange Asteroid |
7 | Long-Term Investments | 1.25x all production if you’ve joined the Trader Guild last ascension |
8 | Apotheosis | Effulgent Asteroids are +50% stronger |
9 | Late-Stage Capitalism | 1.1x Fuel production +1% Fuel production per Achievement +1% Fuel production per Synergy +1% Fuel production per building owned +1% Fuel production per Asteroid click in the last 60s |
10 | Traditional Markets | ? |
Leagues ———-
Ruffian – Unlocks upgrades focused on damage and quickly destroying your enemies.
Schemist – Unlocks upgrades focused on special abilities and an involved approach to combat.
Sentinel – Unlocks upgrades focused on defense and healing.
League: Ruffian
Tier | Name | Effect |
---|---|---|
5 | Ruffian | 5% chance of dealing critical hits |
5 | Strafe | ? |
6 | Anger | +50% Damage for a fight if the previous one was completed in less than 10s |
7 | Acid Debris | +20% Damage to each ship in the fleet when a non-drone ally is deafeated |
8 | Ridicule | +100% Damage at Full HP |
9 | Big Boom Boom Technology | ? |
10 | Intimidation | ? |
League: Schemist
Tier | Name | Effect |
---|---|---|
5 | Schemist | Ability cooldown -25% |
5 | Endless Fury | Gecko ships gain +10% chance of 3x damage (@note: basically +20% damage) |
6 | Hero Syndrome | Ships gain +50% damage if there are no more ships of their type in the fleet. Ships gain +50% health if there are no more ships of their type in the fleet. |
7 | Fake Competence | Deployed ships gain +10% health per ship type in their fleet |
8 | Energy Channeling | Ships gain Shielded for 3s when they use their ability |
9 | First Lizard Shooter | ? |
10 | Anti-abilities | ? |
League: Sentinel
Tier | Name | Effect |
---|---|---|
5 | Sentinel | Ships heal 1% of their health every 5 seconds |
5 | Energy Bursts | Ships gain Shielded for 1s when a non-drone ally dies |
6 | Holographic Stealth | Ships gain +20% to dodge hits when at full health |
7 | Zombie Ships | 1.25x Ship Health |
8 | Rapid Movement | +25% Healing after battles |
9 | banana | +50% Healing |
10 | Stealth Shields | ? |
This is all we can share for Guilds & Leagues – Lazy Galaxy 2 for today. I hope you enjoy the guide! If you have anything to add to this guide or we forget something please let us know via comment! We check each comment! Don’t forget to check SteamClue.com for MORE!
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