
This guide aims to help less experienced players deal with some annoying enemies in the game.
Electrified Henchmen
These guys can be annoying if you don’t know what you’re doing. The best way to deal with them is to use the quick batclaw. To prevent any more from ruining your combos, just KO the medics.
Stun Stick Henchmen
These guys seemingly teleport across the combat arenas to cause intense mental anguish. The best way to deal with these guys is to fire the quick remote electric charge.
Brutes
These guys are pretty simple to take out. The variants with shields, knives, and electrified fists can be taken out similarly to their normal thug counterparts, except they are stunned when you perform the actions you would use on the normal thugs wielding similar weapons. You then have to perform beatdowns on these guys when they are stunned. The best way to deal with these guys is to grab the freeze grenade from panessa studio, and freeze them. This way you can KO the normal enemies, and fight the brutes without too much trouble.
Shield Henchmen
These guys show off the cowardice of the henchmen in this game perfectly. I recommend using the special combo takedown, instead of the whole stun and jump thing.
Ninjas
These guys get my award for worst enemy in the game. If you’re tired of them teleporting away when you attack, vault over them, and punch them from behind. The vault stuns them temporarily, and disables their stupid dodge move.
I hope you enjoy the How To Deal With 5 Annoying Enemies – Batman™: Arkham Knight guide. This is all for now! If you have something to add to this guide or forget to add some information, please let us know via comment! We check each comment manually!
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