Too many jacobins? Anarchists? Communists? Fascists? Socialists? Liberals? Sick and tired of people not listening to everything your government does and deciding to take matters into their own hands? This guide is here to help rearrange matters.
Too many jacobins? Anarchists? Communists? Fascists? Socialists? Liberals? Sick and tired of people not listening to everything your government does and deciding to take matters into their own hands?
We have all been there. Overwhelmed by wave after wave of rebels. Capitals stormed, colonies lost and governments overthrown. What if there was another way. A world where strong governments can remain stable.
This guide is here to help rearrange matters. Sometimes, the 1 million strong stack of rebels on your capital just need a little persuasion
In order to understand how to fight rebellions, we must first understand why they occur.
Your population has one main number determining their willingness to take up arms against you, called militancy. Militancy is increased by many things, such as events, war exhaustion, failure to meet life or everyday needs of a pop or political discontent. Pops with <6 militancy will not rebel, those with 7 will join and fund rebels, those with 8 will join an active uprising in the province and those with 9 will instantly rebel. Keeping your population with 6 or less militancy will prevent rebellions. Keep in mind that this number must be kept below 6 for all pops, not just the average, otherwise the more aggressive pops will rebel.
Militancy is the cause of rebellions.
Once your pops have 7 or more militancy and start funding rebel groups, then these rebel factions slowly organise (see movements tab of politics menu) and once ready will gain revolt risk until they either disband or rise up in arms.
So, having learnt of the causes of rebellion, we can take measures to prevent them from ever occurring. Keeping militancy low can be a difficult task, but it is not impossible. To manage militancy consider the following:
– Ensure all pops have full employment (unemployment causes militancy)
– Ensure all pops have their life needs and if possible their everyday needs met.
– Keep war exhaustion low.
– Avoid losing wars / failing goals.
– Station troops in rebellious provinces.
– Avoid annexing land with non-accepted cultures.
– Avoid declining peace deals while losing.
– Having a popular party in charge (especially the conservatives) will reduce militancy.
– Be careful in events, avoid pops losing savings.
– Pa*sing reforms, especially those with a movement.
Its worth noting that consciousness increases the needs of your population, which will make it harder to keep militancy down.
Meeting needs is a difficult task, often requiring low taxes, high social spending through pensions and unemployment subsidies, factory subsidies and sufficient production of goods.
Peace was never an option
Step 1: Wait for foolish rebel scum to rise up
Step 2: Mercilessly slaughter a fifth of your revolting populace.
Step 3: Use gas attack for maximum effect on the 1m strong stack besieging your capital.
Step 4: Kill more rebels
Step 5: Stop caring about your army composition because half your stacks are missing now due to revolting.
Step 6: Kill more disloyal traitors
Step 7: ???
Step 8: Profit
Step 9: Nothing like the smell of fresh matyr blood in the morning.
The blood of the matyrs will water the meadows of France!
It is significantly simpler to prevent large uprisings from occurring than putting large ones down. Smaller ones may just be easier to use force on rather than worrying about militancy in some small section of your country. You know you have pa*sed the turning point once your army starts struggling or you get tired of putting then down.
I hope you enjoy the How to deal with rebellions – Victoria II guide. This is all for now! If you have something to add to this guide or forget to add some information, please let us know via comment! We check each comment manually!
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