
This guide will provide information about the game’s basics and how to train your Onbu. Do not feed your Onbu at night or get him wet.
Introduction
Welcome! This guide will a*sist you in your journey on your new Onbu. There are many others like it, however, this one is your-bu.
We will cover the basics, how to find your Onbu's trust, and how you can survive the spore clouds. Because you can't delay the inevitable: at some point both paths will have to face an unavoidable spike.
This guide will help make it easy to manage even the largest of spores.
How do I do X?
This section will cover the various buttons in the game. You can skip this section if your game is complete.
Speed
Speed is increased up to 4x simply by tapping twice on fast forward. The middle icon can be used to reduce the speed to 1x. You can pause the game anytime by pressing the play icon to the left.
You can also:
- Space to Pause
- For 1x speed, press 1
- Press 2 for 2x Speed
- Press 3 to get 4x speed
Resources
If you zoom in, the resources will be in the top right. To see more information on a resource, hover your mouse over it.
Onbu and Map
Clicking on any of the icons in the top right corner beside Onbu will instantly bring you to the screen. You can also make use of the scroll wheel.
Here will be information about Onbu’s health, toxicity (hunger), and sleep. You can hover above them to see their percent.
And if he's happy you'll see him smiling with a smiling smile.
Construction, Destruction. Priority. Science
This menu can be raised or decreased by clicking the middle-bar (, the one that has the hammer).
This menu is important. If you aren't sure what something does hover over it.
- You want to cut some trees. Leftmost, the curved blade (or a sickle,). Do you not want to prune berry bushes Select only trees. You don't need to cut the trees. Choose 'only harvest fully-grown'.
- Want to make something higher in priority? Star icon. Click and drag for setting priority to many things, or tap one item to do it alone.
- The wrench and the hammer are the windows that open by default. They're where your buildings are. Each tab of this menu will take you to a different list of things you can construct.
- Deconstruct items. Click on it, then click on what you wish to destroy, or click and Drag. To increase the priority of your item, you can click on it and then switch to priority.
- The science menu. You can click to begin a research or shift+click to switch between researches, so you don’t need to select new ones for quite a while.
Your Onbu, and you
Your Onbu comes with one shape in two colors. The first thing you need to know is the generation you have. Make sure to plan ahead where you will place your items and leave enough space. These are some tips to help you get started.
- Your storage/kitchens need to be in central part of the map.
- Tents are not necessary, but people rarely use them. They can be placed anywhere it is most convenient.
- Allow for space between wood trunks, quarries, and other objects to permit for a sawmill or similar in the later game.
- Onbu's spikes must not be touched. Trust me. He never forgets.
Following this, I have a rough outline of the way I normally lay out structures. If I am fortunate enough to have a central soilzone, I'll use it for any industrial building, such as kitchens, forges, planks, etc. This leaves me with a large amount of land that I can use to grow food.
You should also reserve an area for mushrooms. They don’t need to be in a large space, but should be right next to Onbu. The compost heap should be located next to the scooper.
You might have noticed some red boxes. I'll briefly discuss what these are. Those are Decontaminators. Yes, there are seven. We'll talk more about this later in the guide. Just know that you should plan for them.
This is the prep you can do in a second of the game. I recommend pause to plan your Onbu while you plan.
Start
On Novice & Adept: You begin in the jungle or mountains.
Expert: You can go anywhere with Expert. Including a desert.
What is trust?
The best way for Trust to be explained is through a story.
I was playing Adept difficulty when we reached a fork. The problem was, both forks took me to a biome I did not want to enter, had a large toxic wood, and a dead Onbu. It was a bad news bears and was unavoidable.
I took good care and never gave my Onbu any blood or spikes. He was always wagging the jolly tail. So I knew that he would obey me.
I prepared the torch crew, halted all but necessary productions, filled up my flares, and prepared for battle. When we were within striking distance, I ordered Onbu running. It was hard. It was hard.
It took us two whole days to beat back the last spores. I forced onbu to run, as he was getting hungry and tired. However, we managed to get through. So I let him sleep. His health was already at 40%. Due to my low pop, I struggled to stockpile and grow the herbs required to heal the community.
We came across another fork in our road. One had spores and the other didn’t. Onbu disobeyed my command with 60% health, toxic, and very hungry. We followed the spore pathway. I survived, and my Adept colony has thriving. But that's another tale.
You might be curious about what the above has got to do with Trust. Onbu can indeed retain a lot of information, but only if you has caused the damage. Onbu was soon back in the habit of obeying commands. Despite his condition, he was already swaying, smiling, and waving his tail.
Let's see how this compares to the run where I only mined one of his spikes. Just one. Otherwise, I treated him very well. He disobeyed for weeks more than my adept runs. Despite not being hungry.
Let me now clarify all of that.
- Onbu+ trust is a measure for how much damage you have done to the environment.
- Onbu is significantly more affected than environmental factors because you hurt him. (Forcing Onbu to run, high toxic, high hunger)
- The above is true up to a point. It can take Onbu 7-14+ Days to completely forgive you. (2 hours of playtime
- Health is fundamentally a matter of trust.
- The above is true. But there's another hidden level called 'Trust'. This is where Onbu records how well your care has been taken. If he has had a good night's sleep, been fed and not been toxic for a while, he is less likely to neglect his health.
- If the Onbu's a-swayin’, then you're Onbu at high trust.
- If the Onbu wags his tail, he is at his maximum.
So in conclusion:
Don't do it to your Onbu. It's not well worth it.
Being able control where you go is far more valuable than other food, stone or wood.
Food, Farmland, and berries
- TLDR: One kitchen to two farms/berry farms. This also applies to mushrooms. 2 mushroom farms to one onbu chef.
A single farmer can plant up to four plots before the first one is due to harvest.
This number comes from beetroot. But I also tested it on corn, the longest-growing crop. I found that 8 corn could be planted by a farmer before the first one was ready to be harvested.
Depending on the crop, the number you need to plant a crop is often much smaller than you think. A fully-staffed herbalist can only manage 24 plants. Notice how empty the last lane is in the patch with 4.
As such With farmland, 32 beetroot can be produced per harvest by a fully staffed farm.
This number ignores environmental variables. Let's now divide this number by 3. Now we have 10. We multiply this by 5, which gives us 50. Why 5? Because 3 beetroots equal 5 meals.
One fully staffed farm+kitchen yields approximately 50 meals per harvest.
A person eats about twice or three meals a day. You can also harvest multiple times daily. This means that: One farm can feed about 10 people.
Berries, on other hand, are a great food source. However, this is only possible if they have a minimum of 60% efficiency. You may only get one or a few 'good spots' at higher levels of difficulty. As such: One berry farm could feed 15-20 people at 100%.
2 berry farms can be handled in one kitchen, and some are always left over. It's approximately 1.5 kitchens.
One kitchen can accommodate 2 farms, fully stocked.
Scavenger Huts
They are wonderful and wonderful. However, you may need some rough numbers.
In general, 2 is all you need. Once you upgrade your scout Tower, you can increase this to 3 or 4
Events
It can be hard to predict the outcomes of events that occur while pursuing a resource. I can predict that if a choice leads you to a bad result, it will be a bad run.
For example, take the quicksand challenge. I remember running for a rope on my novice run and getting a lot water. Adept was not a good idea. Pulling them out was the better option.
Another example: the mysterious forests, where novices cut around the big trees. Adept did the same thing. But, I was always able to make planks by leaving on adept.
Although I haven't done extensive research, I can tell you that if you get a negative result once, you will probably get it again.
Natural Disasters
There are several types, and each one can have a different approach.
Tornadoes and sandstorms
They are very fast. To get past them you will need to run. The best way is to run.
- Wait for the right time by laying down, then sprint through. This can lead to Onbu getting bored. This is why I recommend:
- Walk towards it and wait for the tornado at the aoe mark. (It'll turn red.) You can start sprinting once it's halfway across. If you are able to time it correctly, you should be able get through without any problems. This may take a few attempts to get it right. This is a good time to make sure your Onbu has gotten enough rest before you do it.
Spore Clouds
These are slow-moving, but can often be walked through without any difficulty. If they are within 5 dots of the road you will need wait for them to pa*s. Waiting can be difficult as Onbu gets bored. Make sure you have Decontaminators ready and available in case he begins to move but it hasn’t pa*sed.
Run if it is within 5 dots of you as you pa*s by. It will travel approximately 1 to 2 dots while you are pa*sing. You can refer to the white outline by clicking it.
Hot and Cold Spots
Not a problem. Click 'plant to stop planting on farms and harvest everything that will decompose.
Hot sand.
Sleep on the soft, toxic-free sands, then run through.
The Spore is Coming
The spore will arrive, you can delay or ward it off but it is always there. It is therefore important to consider Decontaminators.
The sledgehammer is the best approach to dealing with spores. Namely: You need to deal with it quickly or you'll lose your ability to deal with the problem.
Even if it means stopping your farms. Even if you have the to remove scouts. You need to get as many butts in those seats as possible.
Make sure you have two worker-huts if your decontaminators aren't locked. Even if the decontaminators are disabled and locked. This way, if you do run into an early cloud of spores, you have a way back.
Let's review the three ps of dealing effectively with spores.
Preparation
- Make sure your doctor has three people working on it. If you're extremely low, disable your onbu doc and they will steal it from the building. (The disabled building will be taken)
- Get your defences ready. The two worker posts should be filled, if not decontaminators.
- If you have the horn: Prepare to run.
Prosecution
- Get rid of all spores. If you're using worker-huts, go through the land five more times to ensure that they're at maximum priority.
Peace
- Disable all decontaminators, decrease the doctors to 1, and then continue.
How many Decontaminators should you have? How many?
The fact is that people are slow. A decontaminator in each corner will greatly speed the removal of the threat. They will sometimes leave to eat half way through.
One decontaminator may reach every place, but one person cannot reach every place. The person must walk back to their work after every torch. The red boxes can be seen in the above image.
If you put 7 in the arrangement, some will still be nearby. This will allow you to deal with spores quickly.
If you don't yet have the material or pop, make the ones in central.
And that's it.
Order Research
These are just suggestions. Sometimes, the doctor will be more important than the horn. Based on your game and style, adjust as necessary.
I will divide this list into three tiers: low-mid-high and high. These tiers aim to get you what you need for survival.
High Tier: Basics
Kitchen:
- Cooking can increase the flavor of your food up to 40%
Scavenger Hut:
- This makes it a lot easier to gather resources. It's also much more efficient.
Hornblower:
- It is needed to stop Onbu getting into spores
Dung Collector:
- You don't necessarily need it right away. It is better to have the chocolate cake baked ahead of time.
Onbu Kitchen:
- It is necessary to transform mushrooms into food. It's a good idea, even if you don't have any other plans, to start that production early.
Village Doctor:
- You don't want it.
Mid Tier: Important
Sawmill:
- It's necessary to make things work and to bops.
Quarry:
- It's necessary to make things work and to bops.
Onbu Doctor+Pet
- These are not useful alone.
Sleep:
- Useful when you need help preparing for a sprint.
Cactus+Corn:
- Corn is simply incredible. It's great in hot climates.
Onbu Feeding Trebuchet:
- Onbu will never get enough food unless you provide it.
Compost Heap
- It should be set to biogas.
Decontaminator:
- Without it you're a solitary duck.
Hut:
- 4 people can share the space.
Iron Furnace:
- You will need it to make your life easier
Gla*sblower:
- It's what you need to make things happen.
Scout Tower
- Seek out threats before they become apparent. You should also scout for more.
Low Tier: Optional
All other.
Biomes
Desert
The deserts are amazing. They have no toxicity. They are your safety zones. Grow corn, harvest oasis.
If you have been playing right, you'll already have water in your fridge before you head into the game. They are your'safezone' from spores in the late game.
Jungle
Spore central. Only click here if it is impossible to do so. If you have 1 active doctor, you can increase it to 3. This biome can be used for water stockpiling. If you have 5 or more water gathering devices, it's worth it. I wouldn’t try to build them all at the same time. For the first time, I recommend starting with 1-2. If you need to enter the biome, you can increase this number later.
Mountains
It's a ok biome. It's a good idea to replenish your water supply. This is a good place to grow beets in case of cold spells. It is possible to have spores.
Conclusion
This will make you more than capable of tackling any challenge. All the best nomads.
You can leave a comment if I missed something.
I hope you enjoy the How to Train your Onbu – The Wandering Village guide. This is all for now! If you have something to add to this guide or forget to add some information, please let us know via comment! We check each comment manually!
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