Just a few tips to help save money in the mid-late game.
Teachers
Training teachers does not increase their salary, meaning you can max out stats on off-duty bachelors degree teachers and then use them to replace higher degree teachers, or skip higher educated teachers entirely.
Keep a handle on traits while training teachers as well, the best traits are:
Strict: Increase Dicipline
Funny: Increase Fun
Mellow: Increase Energy
You should do your best to train out the opposing traits from your teachers:
Lax: Decrease Dicipline
Boring: Decrease Fun
Demanding: Decrease Energy.
Special Zones
The Special zones (everything unlocked after Calisthenics on the research tree) effectively act as mid/late game replacements for cla*srooms that give a boost to student learning and fun. They also serve the function of improving the stat increase when training teachers with “seminar”.
Their downside is that they have an a*sociated daily cost (shown in your finances). This can however be manipulated, as it is calculated at the day’s turnover.
During the day, send teachers to training to benefit from the zone bonuses. Wait until students leave at 5PM, then pause and Remove all your special zones. This will eliminate their expense. When the next day comes, you can pause and re-add them at 7AM to get all their benefits for that day, with NO a*sociated cost. Students will still benefit, as will training bonuses.
You should have one of these zones for each teacher in a subject, a*sociated as follows.
Computer Lab: One per Math Teacher
Science Lab: One per Science Teacher
AV Room: One per History Teacher
Library: One per English Teacher
For the following zones, there are special rules because they are cla*s restricted.
Art Room: At least one. Further: Take the total number of Freshmen and Junior cla*srooms, and divide that number by 6, round UP to the nearest whole number (so for 7 total cla*ses, you should have 2 of these, for 13 cla*ses, 3, etc.)
Music Room: At least one. Further: Take the total number of Soph*m*re and Senior cla*srooms, and divide that number by 6, round UP to the nearest number (so for 7 total cla*ses, you should have 2 of these, for 13 cla*ses, 3, etc.)
Field: One per 6 Freshmen cla*srooms (so add a second at 7, a third at 13, etc.)
Swimming Pool One per 6 Soph*m*re cla*srooms (so add a second at 7, a third at 13, etc.)
Running Track: One per 6 Junior cla*srooms (so add a second at 7, a third at 13, etc.)
Court: One per 6 Senior cla*srooms (so add a second at 7, a third at 13, etc.)
Building
Watch out for floors under fences and walls. These are unnecessary and will cost you a lot over time. Placing floors anywhere students cannot step is completely extraneous.
Take advantage of gra*s floor anywhere it seems appropriate, as it is half the cost of other flooring types.
Walls cost 100 each, and are only strictly necessary for zones required to be indoors, keep this in mind, as you can save on construction by having multiple different zones with no wall between them
Putting a hand sanitizer next to the door of any student-used rooms will make a clinic basically completely redundant, as their hygiene effect is enormous.
This is all we can share for Money Saving Tips – Academia : School Simulator for today. I hope you enjoy the guide! If you have anything to add to this guide or we forget something please let us know via comment! We check each comment! Don’t forget to check SteamClue.com for MORE!
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