What the strengths and weaknesses of the Medic cla*s are.
My goal here is to tell of what is good and bad about the Medic cla*s in the S.A.W vs Rebellion game mode. The Medic is a unique cla*s because it specializes in both defense and offense. However, if you’re looking to get the most kills on the endgame leader board, this cla*s probably shouldn’t be your first choice, as it is mainly for support.
What it includes
The Medic cla*s includes: Uncommon Dogna’s dart gun, uncommon duel pistols, a cupgrade, max mini rounds and specialty ammo, 150 health juice, 2 super tape, 3 bananas, and tier 1 armor.
Medic II includes: Rare Dogna’s dart gun, epic Thomas gun, a cupgrade, max mini and specialty ammo, 200 health juice, 4 super tape, 10 bananas, and tier 3 armor.
It’s defensive properties are as follows: Using the cupgrade for quick healing so you can get back in the fray quickly, use the dart gun to heal allies from up close or at a distance, put bananas at the flag poles to hinder any enemy who might try to raise there own flag, and to put at entrances to stop enemies, and Medic II has level 3 armor so you can last longer (duh).
A weakness is, if some one has a shot gun up close, and you only have basic medic equipment, they definitely have the advantage, and all you have is a slow-firing-slow-killing dart gun, and duel pistols, which are pretty good up close, but not great. If you have a Thomas gun though, you have a good chance.
It’s offensive properties are as follows: Medic II gives you a Thomas gun, need I say more!? Jk, that, and duel pistols and dart guns are rather formidable weapons themselves. Also, you can heal your allies quickly, and they can eliminate others more proficiently with your aid, not only does healing your allies save them from dying, it also makes sure that you don’t get any re-spawn points drained from their death, AND they can kill more enemies and drain the opposing teams re-spawn gauge. So all the offence you provide may not come directly from you, but in the end, you provided a lot of it. But basically, Medic for the most part isn’t as good as a cla*s such as a*sault or heavy when it comes to head on combat, but you still have a pretty good chance (especially if you have the THOMAS GUN, then you have a really good chance!).
When it comes to upgrading you Medic cla*s, you may not be able to upgrade it as fast as other cla*ses, since you might not be getting as many kills as a more offensive cla*s. HOWEVER, healing allies does make upgrading faster, so if you heal 75 HP on teammates, you will gain 1 tick towards Medic II, so you could have 0 kills, yet if you heal others enough, you will be eligible to upgrade to Medic II.
DON’T SLIP ON YOUR OWN BANANAS!!!!!!!!!!! It’s suuuuuper embarra*sing…
Try to make sure the person on your team who hoists the flag is full of HP.
Thanks for reading, some (if not all) of these tips might have been obvious, but I hope I helped you in some way.
Here we come to an end for the Pros and Cons of the Medic Cla*s in S.A.W vs Rebellion – Super Animal Royale guide. I hope this guide has helped you with your gameplay. If you have something to add to this guide or believe we forgot some information to add, please let us know via comment! We check each comment manually by approving them!
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