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That’s right.
Replacing models and textures.
♦—INFO—♦
Hey hey! I learned all of these things at 2 am, the guide will be cleared up further soon.
The Model guide is coming tomorrow, I need sleep. It’s almost the same just models kay?
This will let you do stupid things like
Replacing guns with screwdrivers
And the texture of anything with
literally anything.
The tools you will need are
[Unity Asset Bundle Extractor] – [github.com]” rel=”nofollow noopener”>[Unity Asset Bundle Extractor] – [github.com]
To extract, and replace a*sets. [MANDATORY]
[Asset Studio] – [github.com]” rel=”nofollow noopener”>[Asset Studio] – [github.com]
To view models, and export into .FBX format. [Optional]
Setup
STEP 1.
Create two new folders anywhere on your computer,
one for unmodified files, and a second for modified files.
STEP 2.
Navigate to the Madness: Project Nexus folder
C:\Program Files (x86)\Steam\steamapps\common\Madness Project Nexus 2\Madness Project Nexus_Data
Step 3.
Open AssetStudioGUI.exe
Step 4.
Open the Madness: Project Nexus folder inside Asset Studio
♦—Important—♦
The steps here change depending on whether you are replacing textures or models.
Follow the steps corresponding to the thing you are replacing.
If you are replacing a model, skip the “Texture” section and go directly to “Model”
Textures
Step 1. Find your texture, and extract it into “modified” folder. (Make sure it is a Texture2D)
Step 2.
Open the original file, this is necessary for importing stage.
]
Make note of what this file is.
Step 3.Open and modify your texture, then save it.
Continue to “Importing” section
Importing Texture
Step 1.
Open Asset Bundle Extractor. (From now on referred to as UABE.)
Step 2.
Make a BACKUP of the Original a*set, and place it in your “Vanilla” folder.
(That’s the one I told you to make note of.)
Step 3.
Open the BACKUP file.
Step 4.
Find the Texture you changed, then click on “Plugins“, and under plugins on “Edit“.
Step 5.
Click on “Load” next to Texture option. Don’t touch anything else.
Then find your modified texture, and open it.
Then confirm the editing.
Continue to Applying ingame.
Applying Ingame
Step 1.
Save the modified file into your modded folder.
Step 2.
Replace the shareda*sets file in the game directory.
You’re done!
I hope you enjoy the Replacing Models/Textures [Modding] – MADNESS: Project Nexus guide. This is all for now! If you have something to add to this guide or forget to add some information, please let us know via comment! We check each comment manually!
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