Some information about the game – Devil Spire

Some information about the game – Devil Spire 1 - steamclue.com
Some information about the game – Devil Spire 1 - steamclue.com

This is info I have found/gather from playing the game so far. It is incomplete and poorly organized but here in case anyone finds it useful. If anyone wants to use this guide to make a better guide go ahead.
 
 

About the guide

This guide is just made of info I found on my own from playing, it is incomplete and poorly organized.
 
Any description that I placed question marks around means that the description is a complete guess about what the thing does based on the name and could be completely wrong.
 
(i.e. unknown – ?I think this does a thing?)
 
 
I also put the correct spelling of some words next to the names of a few things in case they were a typo by the devs like Enpowering instead of Empowering or Obsfuscate instead of Obfuscate. If these potential typos are intentional then I will remove the corrections in the guide.
 
 
This is my first time making a guide so sorry if it is hard to follow or read
 
 
If anyone wants to use this guide to make their own better guide go ahead. I am just making this because there doesn’t seem to be a lot of info about lots of the game mechanics yet and figured this might help people until others make more and better guides or a wiki is fully made.
 
 
 

AILMENTS:

Body Ailments:
 
Cramp– Prevents attacking and blocking
 
Root– Prevents movement (Can still attack and block)
 
Paralysis– Slows movement and attack speed significantly
 
Poison– Reduces health over time
 
 
Mind Ailments:
 
Blind– Removes vision
 
Confusion– Randomizes controls
 
Mute– Prevents spellcasting and reduces mana by 5% of your max per second
 
Panic– Makes your character act randomly (attack, block, kick, swap and cast spells without control)
 
 
 

ARTIFACTS:

Cube– Increases Intelligence
 
Cup– Restores all Health
 
Scarab– Cures Body Ailments
 
Tome– Teaches a Spell
 
 
 

ARTIFACT TRAITS:

Enpowering– Grants Experience
 
Hastening– Increases Agility
 
Illuminating– Creates Lamp Oil (5 min)
 
Wisening– Increases Intelligence
 
 
 

ARTIFACT COSTS:

Darkness– Consumes Lamp Oil (5 min)
 
Greed– Takes 100 Gold
 
Lethargy– Decreases Agility
 
Torture– Inflicts Body Ailments
 
 
 

ENCHANTMENTS:

(W) = Weapon (S) = Shield
 
Binding(Inflicts root) – Inflicts root on an enemy on use
 
Blinding(Inflicts blind) – Blinds an enemy on use
 
Blood(W) (Drains Health) – Drains health and gives it to the player on hit
 
Blood(S) (Regenerates Health) – Recovers some health on block
 
Body(Power from vitality) – ?Bonus damage based on vitality?
 
Chaos(????) – Random effect when used
 
Cold(Freezes) – Freezes enemy on use
 
Dark(Chance to kill) – Around 10% chance to kill enemy on use?
 
Disarming(Inflicts cramp) – Inflicts cramp on use
 
Emptiness(S) (Reduces magic, then health) – ?Enemy loses magic when hitting shield and loses health if out of magic?
 
Fear(Inflicts panic) – Inflicts panic on enemy on use
 
Force(Greater impact) – Increases/gives knockback to item
 
Fraility(S) (Decreases vitality) – ?Lowers vitality of enemy that hits shield?
 
Illusion(Inflicts confusion) – Inflicts confusion on enemy on use
 
Lethargy(Decreases agility) – ?Decreases enemy agility on use?
 
Light(Critical hits) – Chance to do critical hits doing pushback and extra damage
 
Magic (Magic-powered) – Uses 5 MP to do extra damage
 
Oil(S)(Gives oil) – Chance to give oil on block
 
Phasing (Phasing attack) – Weapon goes through walls (won’t cause stun for hitting wall or lose weapon durability)
 
Skill(Better counterattack) – ?Higher damage after parry?
 
Speed(Power from agility) – ?Bonus damage based on agility?
 
Spirit(W) (Drains magic) – Drains magic on hit
 
Spirit(S) (Regenerates magic) – Recovers some magic on block
 
Tears(Pain is power) – ?More damage with lower health?
 
Thorns(Damages back) – Enemies take damage when blocking with item
 
Thunder(Shocks) – Does electric damage to enemy on use
 
Trash(S) (Gives Trash) – Has a chance to drop trash on use
 
Venom(Inflicts poison) – Inflicts poison on use
 
 
 

POTIONS:

White Potion – Heals all Health, Magic, and Ailments
 
Black Potion – Deals random damage to you
 
Red Potion – Recovers your Health
 
Blue Potion – Restores your Magic
 
Yellow Potion – Cures all Ailments
 
Purple Potion – Gives a random Ailment
 
Green Potion – Cures Panic, Mute, Blind, and Confusion
 
Orange Potion – Cures Poison, Cramp, Root, and Paralysis
 
 
 

SPELLS:

Abracadabra– ????
 
Befuddle – Shoot a bouncing ball that inflicts Confusion on whoever it hits.
 
Bind – Shoot a shockwave that inflicts Root on all it hits.
 
Blizzard – Call a snowstorm around you, freezing and dealing damage to any unfrozen foes.
 
Construct – Construct a golem which autonomously seeks out and attacks enemies, exploding when it runs out of power.
 
Decelerate – Shoot eight pillars outward that inflict Paralysis on whoever they hit.
 
Disable – Shoot a pair of spheres in a spiral that inflict Cramp on whoever they hit.
 
Drain – Fling a magic disc forward, which damages any foes it hits, then flies back to you, healing proportionately.
 
Electric Chain – Throw a shocking bolt that jumps on hit, always going for the nearest foe not behind cover.
 
Ennervate(Innervate) – Shoot a chasing orb that inflicts Panic on whoever it hits.
 
Envenom – Shoot a bubble that pops into smoke that inflicts Poison on all it hits.
 
Gravity – Collapse a point into immense gravity, pulling everything but the caster to its unstable core, exploding when it reaches critical mass.
 
Ice Spike – Release a wave of cold that damages all in its path and freezes them.
 
Invoke – Invoke a random item at your feet, which can range from a mighty weapon to a piece of trash.
 
Mend Wounds – Restores your Health.
 
Obsfuscate(Obfuscate) – Shoot a growing cloud that inflicts Blind on all it hits.
 
Phantom Rush – Conjure an image of yourself which delivers a flurry of debilitating punches, but leaves you Cramped.
 
Pillar of Flame – Erupt a fiery pillar that slowly travels forward, burning everything in its path.
 
Short Circuit – Hurl an electric lance that pins on hit, periodically shocking its target and whoever’s nearby.
 
Silence – Shoots rays that inflict Mute on all visible targets, spreading evenly.
 
Snowball – Rolls an enlarging snowball that catches all in its path, bursting when it hits an obstacle.
 
Symbol of Pain – Draw, or explode, a sigil that hurts all who come close.
 
Telekinesis – Grab hold of the closest foe or moveable object. Recast to launch it forward, dealing damage on impact.
 
Time Slow – Slow down time for all but yourself.
 
Transfusion– Sacrifice half of your current Health to restore Magic proportionately.
 
 
 

TRASH:

Broken Tools
 
Dirty Rags
 
Fool’s Gold
 
Sticky Goo
 
Glass Shards
 
Scrap Metal
 
 
 

CRAFTING

 
 
 

POTIONS(C):

Rules of potion crafting:
 
Primary plus secondary of other primaries = white (i.e. Red + Green = White)
 
Primary plus Primary = color you get when mixing the primaries (i.e. Red + Blue = Purple)
 
Primary plus secondary it is part of = other primary it is part of (i.e. Red + Purple = Blue)
 
Two secondaries added together make the third secondary color (i.e. Orange + Green = Purple)
 
Black Plus color = the opposite color (i.e. Black + red = green) – green is made of the primaries blue and yellow so red is the opposite and vice versa
 
White Plus color = the opposite color
 
Exception to black and white is when you do black + white which gives you black
 
 
Crafting list: (There is another visual guide that shows this much better in my opinion)
 
Black + Blue = Orange
 
Black + Green = Red
 
Black + Orange = Blue
 
Black + Purple = Yellow
 
Black + Red = Green
 
Black + White = Black
 
Black + Yellow = Purple
 
Blue + Green = Yellow
 
Blue + Orange = White
 
Blue + Purple = Red
 
Blue + Red = Purple
 
Blue + White = Orange
 
Blue + Yellow = Green
 
Green + Orange = Purple
 
Green + Purple = Orange
 
Green + Red = White
 
Green + White = Red
 
Green + Yellow = Blue
 
Orange + Purple = Green
 
Orange + Red = Yellow
 
Orange + White = Blue
 
Orange + Yellow = Red
 
Purple + Red = Blue
 
Purple + White = Yellow
 
Purple + Yellow = White
 
Red + White = Green
 
Red + Yellow = Orange
 
White + Yellow = Purple
 
 
 

Trash(C):

Broken Tools + Dirty Rags = Hilt Strap (Combine with a weapon to increase its Speed by 0.08)
 
Broken Tools + Fool’s Gold = Inscribed Rune (Combine with a weapon or shield to enchant it)
 
Broken Tools + Glass Shards = Spikes (Combine with a shield to increase its stagger by 0.5)
 
Broken Tools + Scrap Metal = Armorer Tools (Combine with armor to increase its Durability by 1000)
 
Broken Tools + Sticky Goo = Blacksmith Tools (Combine with a weapon or shield to increase its Durability by 1000)
 
Dirty Rags + Fools Gold = Bag of Gold (A bag containing 100 gold coins)
 
Dirty Rags + Glass Shards = Arcane Parchment (Combine with a spell to increase its power) (Increases by 0.1x)
 
Dirty Rags + Scrap Metal = Magic Catalyst (Combine with a spell to increase its cast speed)
 
Dirty Rags + Sticky Goo = Fermented Moss (Combine with an empty bottle to fill with a white potion)
 
Fool’s Gold + Glass Shards = Moonstone (Combine with any equipment to decrease its weight by 0.5 kg)
 
Fool’s Gold + Scrap Metal = Whetstone (Combine with a weapon to increase its attack by 10)
 
Fool’s Gold + Sticky Goo = Philosopher’s stone (Combine with a spell to decrease its magic cost) ?(Decreases by 10%)?
 
Glass Shard + Scrap Metal = Lockpick (Opens a locked door)
 
Glass Shard + Sticky Goo = Empty Bottle (Can be used to store liquids)
 
Scrap Metal + Sticky Goo = Piece Of Armor (Combine with armor to increase its defense by 10)
 
 
 

Rings(C):

Alchemy + Sacrificial = Trapper
 
Arcane + Cannibal = Protection
 
Arcane + Protection = Storm
 
Arcane + Shield = Scraping
 
Arcane + Reaver = Goo
 
Bull + Tearstone = Mighty
 
Bull + Eye = Shield
 
Cannibal + Protection = Reaver
 
Cannibal + Lightwood = Thief
 
Cannibal + Sacrificial = Alchemy
 
Cannibal + Serpent = Vortex
 
Cannibal + Tornado = Arcane
 
Cannibal + Trapper = Cannibal
 
Cannibal + Vortex = Cloranthy
 
Cloranthy + Reaver = Mighty
 
Cloranthy + Mighty = Thief
 
Darkwood + Darkwood = Thief
 
Darkwood + Eye = Lightwood
 
Darkwood + Trapper = Darkwood
 
Eye + Reaver = Tornado
 
Goo + Mighty = Arcane
 
Goo + Tornado = Martial
 
Lightwood + Scraping = Alchemy
 
Lightwood + Vortex = Martial
 
Martial + Shield = Reaver
 
Martial + Tearstone = Trapper
 
Mighty + Scraping = Protection
 
Protection + Thief = Vortex
 
Reaver + Scraping = Serpent
 
Scraping + Tearstone = Lightwood
 
Shield + Tearstone = Sacrificial
 
Shield + Trapper = Shield
 
Storm + Thief = Sacrificial
 
Storm + Vortex = Thief
 
Tearstone + Thief = Eye
 
Tearstone + Trapper = Cannibal
 
Thief + Vortex = Trapper
 
 

Written by dmm3000

 
 
I hope you enjoy the Some information about the game – Devil Spire guide. This is all for now! If you have something to add to this guide or forget to add some information, please let us know via comment! We check each comment manually!
 


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