Soviet Late doctrines updated – Call to Arms – Gates of Hell: Ostfront

Soviet Late doctrines updated – Call to Arms – Gates of Hell: Ostfront 1 - steamclue.com
Soviet Late doctrines updated – Call to Arms – Gates of Hell: Ostfront 1 - steamclue.com

All-round

Bazooka detachment

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - All-round - 3937D8287
 
 

  • 2 PTRD
  • 4 M1A1 Bazooka

Best AT squad in the game.
 
If you want to get this squad equipment by spending MP you will have to spend 500MP.
 
You can take a single squad and with enough care about bazookas this can be enough infantry AT for whole game and even if it isn’t,spend another 5 DP and it will be.
 
 

Universal with scouts

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - All-round - 16C9F5343
 
 

  • Universal carrier with PTRS and DT
  • 2 Mosin with scope
  • 1 PPSH-41 scout
  • 3 Mosin scout

 
Another insane value squad.
 
2 snipers 300mp,almost full recon squad ~80mp,you can take PTRS from carrier ~50mp.
 
2 snipers have very strong impact,they will clear path trough covered infantry in minutes,will tilt your opponent and they will start hosting games with NO SNIPERS rule.
 
Universal carrier is useless,take of PTRS and send it to die or save it to tow something later.
 
 

MK III Valentine VII

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - All-round - 9156D24FE
 
 
A way better puma.
 
90 frontal armor will allow this tank to flex in front of pak UNLESS,there is very small weak point under the turret ,chepast AT guns will penetrate it,this weak point is very small so it is pure RNG if you can flex or not.
 
Side armor stronger than average tank,so it can deflect shells unless it is placed at 90 degrees.
 
Does not have any HE rounds so tank is very limited in infantry engagement.
 
Has smoke mortar.
 
 

Marines’ M3A1E1 scout car

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - All-round - 5F9DC91A3
 
 

  • M3A1E1 scout car
  • 3 SVT-40 / 2 panzerfaust
  • 2 PPSH-41
  • 1 PPS-43
  • 1 DP-27
  • 1 Mosin MG a*sistant

 
Unfortunatly,you can’t take of 50 cal,but you can take 30cal,to not waste time drop everything mg a*sistant have in the car with a click on the right arrow,then take 30cal,ammo and heals and you got your squad MVP.
 
Squad has 1 soldier less than Guards marine squad, 1 less mosin soldier is not a big deal,but having extra 30cal mg is.
 
Scout car can go and roll over mortars,don’t forget to switch driver,you don’t want to waste marines on such suicide jobs.
 
 

MK IV ChurChill III

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - All-round - FC9DEC900
 
 
Slightly better armored and a lot slower than KV-1
 
Main gun has better penetration and rate of fire than KV-1,HE rounds a lot less lethat for infantry.
 
Has smoke mortar
 
Basicly KV-1,but better against tanks.
 
 

Artellery signaller

 

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - All-round - 576D7948B
 
 
g*y
 
 

2x. Valentine IX with A.sappers

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - All-round - 4B1F43872
 
 

  • 2 Valentine IX
  • 6 PPSH-41
  • 6 PPS-43 / 12 panzerfaust

 
This is different valentine,it has a lot better penetration slower rate of fire,and less armor.
 
For 30 DP this is far from bad,12 a*sault sappers could easily cost 15 DP and 2 better valentines for other 15 DP,of course they will be facing tiger II and jagdtiger but if jagdtiger have bad cover,they can easily trade with jagdtiger, trade 15 dp unit for jagdtiger is worth.
 
 
Assault sappeirs are best shooktroops in the game,they have highest HP,a lot of different grenades,ppsh-41 and pps-43 are really good in close combat.
 
Assault sappers body armor unfortunately looks like cosmetic addition and does not provide any protection against bullets or fragments.
 
 

100mm BS-3,M3A1E1 scout car

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - All-round - 8AC1AEA9F
 
 
It can penetrate tiger frontal armor,is it worth?Yeah,probably,since this is the best AT weapon you have in this doctrine.
 
Has Scout car for towing,scout car is quite fast so gun positioning is easier.
 
 
Studebaker BM-31-12
 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - All-round - 726A9D306
 
 
THIS IS SO EXPENSIVE.
 
It costs more than tiger II,terrible accuracy,terrible reload speed(4 ♥♥♥♥♥♥♥♥ minutes),for 1 barrage it takes 350 supplies so each barrage you pay 100 MP.
 
For example nebelwerfer 30 costs 50 DP,has A LOT better accuracy,and reloads in 2 minutes.
 
Unless you want to see big explosions that will give opponent extra cover in craters avoid this thing.

 
 
 

Defensive

Sapper team

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Defensive - 9180E4290
 
 

  • 2 sapper
  • 1 AP mine
  • 1 AT miner

 
questionable pick,miners are almost useless and you can take sappers just for 100 mp,but that’s just 5 DP so if you want to save 100 mp to get something faster go ahead.
 
 

Motorized rifle squad

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Defensive - AA4C9ED95
 
 

  • Zis-5 transport
  • 3 PPSH-41
  • 2 PPS-43
  • 2 SVT-40
  • 1 DP-27
  • 1 Mosin MG a*sist.
  • 1 Mosin

 
Just a mix betwen Rifle and SMG squads,nothing interesting.
 
 

76mm M1943

 
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AI capabilities are same as regular 76mm 1927,difference is that M1943 has HEAT shells,so it can help with tanks.
 
Can destroy tanks if can get in range which is lower than cheapest tank with gun.
 
 

Marine squad

 
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  • 3 SVT-40
  • 2 PPSH-41
  • 1 PPS-43
  • 1 DP-27
  • 1 Mosin MG a*sist.
  • 1 Mosin

 
They are equal to Guard squad,but have 1 less soldier,again just alright squad,with basic equipment, with fair price.
 
 

120mm PM-38

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Defensive - 355D9E261
 
 
Heavy mortar,have 80 more range than regular mortar.
 
Good for counter barraging, but inaccurate.
 
Has incendiary shells and they are worse than HE.
 
 

85mm 52-k

 
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This is just less mobile 85mm gun,same range,same penetration,do you need this for 35 DP?no
 
 

152mm ML-20

 
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580 range heavy artillery
 
great for counterbarraging
 
Can damage or disable heavy tanks,this will be very usefull in late game.
 
 

SU-100

 
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Good AT tank,can’t compete with Tiger II and Elephant,can beat Tiger,panther and jagdpanther if has first shoot,but this is still dangerous RNG.
 
SU-100 has better penetration,rate of fire and accuracy than IS-2.
 
 

203mm B-4

 
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If you take this doctrine for B-4 instead of SU-100 you really like gambling.
 
Has huge range so it is hard to counterbarrage B-4.
 
B-4 can potentially destroy any tank and kill a lot of infantry.
 
Terrible accuracy and reload speed.

 
 
 

Irregular

DsHK

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Irregular - AE3FF0DC8
 
 
Good cheap support unit,pretty cost effective,high DPS.
 
Most effective with elite MG a*sistant crew.
 
Can put one high sandbag.
 
 

Scout-Recon detachment

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Irregular - 6906D297B
 
 

  • 4 PPS-41
  • 2 PPSH-41

 
Elite SMG squad with extra stealth.
 
Despite being Scout-recon squad they do not have extra sight.
 
Squad has a lot of explosives,with extra stealth they can get close to use them,destroying cover and sight blockers.
 
Soldiers have incendiary grenades as their AT weapon, chances to burn a tank higher the lighter tank is, overall burning tanks with it less effective than regular AT grenade even considering a slightly higher range because chance to catch fire is low and the tank will ignore it if it hits everywhere except engine.
 
Good early game elite squad that can be used as shock troops or lay small ambushes in enclosed spaces.
 
 

37mm 61-k M1939

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Irregular - DBE42D7AE
 
 
Flak with small magazine,fast reload and decent rate of fire.
 
Less usefull that germans flaks just because planes are not a big deal for soviets unlike germans,when plane in only 1 practical way to deal with their heavy tanks.
 
Not a fan of flaks,taking DsHK and Scout-Recon squad is way better than single flak.
 
 

Heavy Scout-Recon squad

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Irregular - 142264493
 
 

  • 4 PPS-43 / 2 bazooka
  • 2 PPSH-41
  • 2 DP-27

Same Scout-Recon squad with addition of 2 dp-27 soldiers and 2 bazookas.
 
2 bazookas combined with extra stealth and increased accuracy makes this really good infantry AT squad.
 
 

OT-34

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Irregular - 28D2F6E0D
 
 
Medium tank with flamethrower.
 
Unlike its counterpart flammpanzer,OT-34 has a decent main gun,faster speed,better armor and flame thrower fires 10 range farther.
 
Flamethrower is not on the turret,so it can fire only in front of the tank.
 
Overall good multipurpose tank a lot more effective than flammpanzer.
 
 

T-34-57

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Irregular - 0939E990E
 
 
Higher range,penetration,accuracy and reload speed than 76mm
 
Basicly AT version of t34 tank
 
It is way better to take su-85 or t34-85 to deal with tanks,unless it is urgent better not to take this one.
 
 

IL-2 airstrike

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Irregular - B411877B3
 
 
God Tier ability that is required to have chances in late game against german heavy armor.
 
Extremly cheap for what it can do.
 
Don’t thow it on artellery,everyone know how to dodge that,even without transport artellery can easily dodge it.
 
Destoy track of heavy tank with HE or HEAT shell,the safest way is to use artellery then drop it on top of the tank for a guaranteed kill.
 
 

SU-122S

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Irregular - C42253E50
 
 
This thing actually pretty close to jagdpanther except jagdpanther has slightly better armor and rate of fire.
 
You will not penetrate Tiger II frontal armor with this,but anything else can be penetrated pretty consistently.
 
While it can compete with jagdpanter do not try to compete with Elephant and Tiger II there almost zero chances of winning unless you somehow wll able to grind them with HE shells and considering accuracy of HE shells it is better not to try.
 
 

BM-13 Katyusha

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Irregular - 668A58588
 
 
Decent rocket artellery for a fair price.
 
Kills infantry and immobilizes tanks with lucky hits to the tracks.

 
 
 

Offensive

AT a*sault engineers

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Offensive - D299E7282
 
 

  • 2 PPS-43 / 4 panzerfaust
  • 1 PPSH-41
  • 1 PTRS

 
Soldiers with highes HP in the game.
 
They are not an elite squad and have only 4 weapon skill,because of that PTRS not much more accurate than regular soldier with it.
 
Despite being engineers, they can spawn either without explosive or with only just one.
 
Not a game changing squad,but definitely can be useful.
 
Hard to notice,but they are running slower than other infantry.
 
 

T-60

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Offensive - 68C48CC0D
 
 
This thing kills infantry lightning fast,that’s why response will be very fast.
 
AT guns will easily penetrate frontal armor,autocannons and flaks will not,but they can destroy turret.
 
Amazing gla*scanon tank,if you will protect it can win game early.
 
 

T-70

 
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  • T-70
  • 2 PPSH-41
  • 1 PPS-43

Less impressive,but safer option.
 
For some reason has 3 regular SMG soldier with it.
 
Armor can hold light AT guns and autocannons
 
Somewhat effective at destroying foxholes,usually it takes 2 HE hits to destroy it.
 
 

Sapiers engineer a*sault squad

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Offensive - 7EEA37000
 
 

  • 5 PPSH-41
  • 4 PPS-43 / 8 panzerfaust
  • 1 DP-27

 
Same a*sault engineers,but with DP-27 and bigger squad,and overpriced.
 
Taking AT a*sault engineers 3 times will be better in term of cost effectiveness,you will get them considerably earlier,there will be 2 soldiers more,4 more panzerfausts.and you will trade DP-27 for 3 PTRS,and bizarrely PTRS is better AI weapon in skirmishes than DP-27,especially considering that this is 4 skill DP.
 
Still good way to bolster you infantry in midgame.
 
 

Flamer Assault engineers squad

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Offensive - 3A4AE87CC
 
 

  • 4 PPS-43 / 8 panzerfaust
  • 4 Flamethrower
  • 1 PPSH-41

 
This squad benefits from high HP the most,they can survive grenade exploding in their hands, so pushing them out of corners are really hard.
 
You probably won’t be able to control properly 4 flamers at the same time,perfect place for flamethrower controlled by AI is really small hills or obstacles,since flamer fires in arс it will be able to shoot at anyone on the other side without risk being fired back.
 
 

KV-85

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Offensive - E834872CE
 
 
Good armor and gun,wiil be able to take out any german medium tank at maximum range.
 
Can be penetrated at closer ranges by something like Stug III late(160-170 range).
 
Do not use APCR shells on any 85mm guns,their penetration is really bad until you get ot 100 range.
 
 

2xT34-85 with Tankdesantniki

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Offensive - 19998D998
 
 

  • 2 T34-85
  • 8 PPSH-41

 
Amazing way to waste 40 DP.
 
2 T34-85 will rarely do anything at this stage even if you share 1 of them to your ally to help control them.
 
Troops that you get are not even elite,they are regulars,imagine getting regular infantry in late game for DP.
 
Avoid this unless enemy lost all their heavy armor and you want to meme on them.
 
 

ISU-152

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Offensive - DBC8F16B4
 
 
Has devastating HE shells and almost usseles APHE.
 
APHE slightly more accurate,but penetration is not enough to penetrate even Tiger,while HE round will not destroy it,but on direct hit it will disable it and kill most of the crew.
 
Suffers hard from low range,bad armor and slow reload.
 
Can be penetrated even by german medium tanks.
 
 

IS-2 M1944

 
Soviet Late doctrines updated - Call to Arms - Gates of Hell: Ostfront - Offensive - 13B9EF3E0
 
 
IS-2 with one considerable difference,it has different AP shells with increased penetration.
 
It has better chances of winning against panther and tigers,but has no chances against tiger II,elephant and jagdpanther.

 
 

Written by FK9DD

 
 
Here we come to an end for the Soviet Late doctrines updated – Call to Arms – Gates of Hell: Ostfront guide. I hope this guide has helped you with your gameplay. If you have something to add to this guide or believe we forgot some information to add, please let us know via comment! We check each comment manually by approving them!
 


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