
Effects of every Staff & Hat.
Wizard’s Hats
Wizard’s Hat– A cool pointy hat.
Helmet – More Armor & Less movement speed.
Propeller Beanie – Double jump but can’t control jump height.
Uncommon Hat – Get only uncommon cards (Green one’s).
Challenger’s Hat – Double enemies & 20% chance of getting double items.
Fedora – Free rerolls but no rankings.
Wizard’s Staffs
Wizard’s Staff – Shoots projectiles in a straight line.
Emerald Staff – Shoots homing projectiles.
Trident– Shoots 3 projectiles in an angle.
Boomstaff – Shoots explosive projectiles.
Thunder Staff – Calls a thunderbolt from above (Same as the lightning bolt perk).
Frozen Tip – Projectiles pierce.
Rainbow Staff– Shoots random projectiles (randomized projectiles from 1 of the other staffs).
Here we come to an end for the Staffs & Hats – Spoilers Inside – Seraph’s Last Stand guide. I hope this guide has helped you with your gameplay. If you have something to add to this guide or believe we forgot some information to add, please let us know via comment! We check each comment manually by approving them!
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