Star Trek Mod Pack Guide – Space Engineers

Star Trek Mod Pack Guide – Space Engineers 1 - steamclue.com
Star Trek Mod Pack Guide – Space Engineers 1 - steamclue.com

This is a guide to the various blocks in the Star Trek Mod Pack.
 
 

Introduction

Star Trek Mod Pack Guide - Space Engineers - Introduction - B69F369FD
 
 
Welcome to the Star Trek Mod Pack – [steamcommunity.com]  by Q-Tech. This is a collection of all my Star Trek themed mods a*sembled together into one pack. This mod pack requires WeaponCore to function, so make sure you have that loaded in your world.
 
 
This guide is an introduction to the different mods in the pack.
 
 
 

Auxiliary Power Coil

Star Trek Mod Pack Guide - Space Engineers - Auxiliary Power Coil - 6B2CB817A
 
 
The Auxiliary Power Coil is a battery block for large and small block grids.
 
 

MK1MK2
Grid sizeLargeSmall
Power Output10GW2GW

 
 
 

Bussard Collector

Star Trek Mod Pack Guide - Space Engineers - Bussard Collector - D4C85A0CC
 
 
The Bussard Collector is a custom warp nacelle front end for Kirk era ships (TOS and the J.J. Abrams reboot). It is purely decorative and has no actual function. Because it is a WeaponCore weapon inside, the animation is controlled using the Shoot On / Off function. The rotating section is a colorable emissive that can be painted like any other block.
 
 
 

Captain’s Chair

Star Trek Mod Pack Guide - Space Engineers - Captain's Chair - 5D177CA1B
 
 
The Captain’s Chair is a cockpit block designed to look a bit more like what you’d find on the bridge of a Fderation starship. There are two variants, both for large block grids.
 
 

MK1MK2
Grid sizeLargeLarge
OrientationFor ships with an odd numbered widthFor ships with an even numbered width

 
 
 

Deflector

Star Trek Mod Pack Guide - Space Engineers - Deflector - C9DACB63C
 
 
The Deflector is an antenna block with a standard 50km range. It is available for large block grids only.
 
 
Star Trek Mod Pack Guide - Space Engineers - Deflector - D91511B11
 
 
There are three variants, all of which feature a fully colorable emissive dish.
 
 

MK1MK3MK5
Grid sizeLargeLargeLarge
SizeOne block diameterThree block diameterFive block diameter

 
 
 

Industry

Star Trek Mod Pack Guide - Space Engineers - Industry - C78EB4F9D
 
 

Matter ConverterReplicatorDeuterium Converter
Grid sizeLargeLargeLarge
FunctionRefinery with 20x speed and 4x capacityAssembler with 20x speed and 4x capacityTurns ice into Deuterium and Antideuterium to power the Warp Core

 
 
 

Name Plates

Star Trek Mod Pack Guide - Space Engineers - Name Plates - E589F468F
 
 
The Name Plates are transparent, frameless LCDs for ship names (or anything else really). There are five sizes, all for large block grids.
 
 

MK3MK5MK7MK9MK11
Size3×15×17×19×111×1

 
 
 

Phase Cannon

Star Trek Mod Pack Guide - Space Engineers - Phase Cannon - AAE9497BC
 
 
The Phase Cannon is a retractable Enterprise NX-01 style turret.
 
 
Star Trek Mod Pack Guide - Space Engineers - Phase Cannon - 6D82CBF32
 
 

MK1AMK1BMK2AMK2B
Weapon TypeBeamPulseBeamPulse
Ammo ColorsRed
 
 
 
Orange
 
 
 
Blue
 
 
 
Green
Red
 
 
 
Orange
 
 
 
Blue
 
 
 
Green
Red
 
 
 
Orange
 
 
 
Blue
 
 
 
Green
Red
 
 
 
Orange
 
 
 
Blue
 
 
 
Green
Grid SizeLargeLargeSmallSmall
Range5km5km2km2km
Charging Time60 seconds60 seconds60 seconds60 seconds
Power Draw Idle / Charging100MW / 2GW100MW / 2GW20MW / 400MW20MW / 400MW

 
 
Star Trek Mod Pack Guide - Space Engineers - Phase Cannon - E1A324868
 
 
 

Phaser Array

Star Trek Mod Pack Guide - Space Engineers - Phaser Array - 662F313D3
 
 
The Phaser Array is a TNG style turret. There are eight different types for both large and small block grids; MK1A-H and MK2A-H. All the phaser arrays are identical in range and power; the difference is in the length of the “runner” animation on either side. See the screenshot below for the ideal setup for each block.
 
 
Star Trek Mod Pack Guide - Space Engineers - Phaser Array - 0ED6A4C95
 
 

MK1A-HMK2A-H
Weapon TypeBeamBeam
Ammo ColorsOrangeOrange
Grid SizeLargeSmall
Range5km2km
Charging Time60 seconds60 seconds
Power Draw Idle / Charging100MW / 2GW20MW / 400MW

 
The Support and Support End blocks serve two purposes. They are cosmetic in nature in that they provide the look of an actual Phaser Array when the animation is running. They also function as decoys and can be set in the Terminal to “mimic” various ship subsystems to attempt to draw enemy fire away from vital systems.
 
 
 

Phaser Cannon

Star Trek Mod Pack Guide - Space Engineers - Phaser Cannon - E02CE0E15
 
 
The Phaser Cannon is a Star Trek DS9 style fixed weapon as fitted to the U.S.S. Defiant.
 
 
Star Trek Mod Pack Guide - Space Engineers - Phaser Cannon - 3FB659CE2
 
 

MK1MK2
Grid SizeLargeSmall
Ammo TypesYellow – Phaser with higher damage output than normal phasers
 
 
 
Green – Disruptor with same damage output as normal phasers
Yellow – Phaser with higher damage output than normal phasers
 
 
 
Green – Disruptor with same damage output as normal phasers
RangePhaser – 2km
 
 
 
Disruptor – 5km
Phaser – 1km
 
 
 
Disruptor – 2km
Recharge Time20 seconds20 seconds

 
 
 

Phasers

Star Trek Mod Pack Guide - Space Engineers - Phasers - 32DD01F0D
 
 
The phasers are more traditional phaser turrets made to fit the older style Federation ships.
 
 

MK1A Beam / PulseMK1B Beam / PulseMK2A Beam / PulseMK2B Beam / Pulse
Grid SizeLargeLargeSmallSmall
Size3×11×13×11×1
Ammo ColorsRed
 
 
 
Orange
 
 
 
Blue
 
 
 
Green
Red
 
 
 
Orange
 
 
 
Blue
 
 
 
Green
Red
 
 
 
Orange
 
 
 
Blue
 
 
 
Green
Red
 
 
 
Orange
 
 
 
Blue
 
 
 
Green
Range5km5km2km2km
Recharge Time60 seconds60 seconds60 seconds60 seconds
Power Draw Idle / Charging100MW / 2GW100MW / 2GW20MW / 400MW20MW/400MW

 
 
Star Trek Mod Pack Guide - Space Engineers - Phasers - 37D961BB3
 
 
Star Trek Mod Pack Guide - Space Engineers - Phasers - E733A2207
 
 
 

Torpedo Launcher

Star Trek Mod Pack Guide - Space Engineers - Torpedo Launcher - 36C2A9BFF
 
 
The Torpedo Launcher is a fixed weapon for firing a variety of Star Trek type torpedoes.
 
 
Star Trek Mod Pack Guide - Space Engineers - Torpedo Launcher - 0A57628CD
 
 

MK1Advanced MK1MK2
Grid SizeLargeLargeSmall
Ammo TypesPhoton
 
 
 
Advanced Photon
 
 
 
Quantum
 
 
 
Advanced Quantum
 
 
 
Transphasic*
 
 
 
Polaron*
 
 
 
Plasma
Photon
 
 
 
Advanced Photon
 
 
 
Quantum
 
 
 
Advanced Quantum
 
 
 
Transphasic*
 
 
 
Polaron*
 
 
 
Plasma
Micro
Magazine SizePhoton – 9
 
 
 
Advanced Photon – 9
 
 
 
Quantum – 9
 
 
 
Advanced Quantum – 9
 
 
 
Transphasic – 3
 
 
 
Polaron – 3
 
 
 
Plasma – 3
Photon – 9
 
 
 
Advanced Photon – 9
 
 
 
Quantum – 9
 
 
 
Advanced Quantum – 9
 
 
 
Transphasic – 3
 
 
 
Polaron – 3
 
 
 
Plasma – 3
Micro – 9
Fire RateBursts of 3 with a five second delay between bursts, but can be fired individually if desired. Advanced magazines fire 3 torpedoes per shot.Loads and fires 3 magazines at a time in bursts of 3 with a five second delay between bursts, but can be fired individually if desired. Advanced magazines fire 3 torpedoes per shot.Bursts of 3 with a five second delay between bursts, but can be fired individually if desired.
RangePhoton – 5km
 
 
 
Quantum – 10km
 
 
 
Transphasic – 2km
 
 
 
Polaron – 2km
 
 
 
Plasma – 5km
Photon – 5km
 
 
 
Quantum – 10km
 
 
 
Transphasic – 2km
 
 
 
Polaron – 2km
 
 
 
Plasma – 5km
Micro – 2km
Reload Time20 seconds30 seconds20 seconds
Special*Transphasic torpedoes (shield penetrating) require admin only component – Phase Transducer
 
 
 
Polaron torpedoes (energy draining) require admin only component – Energy Dampener
Transphasic torpedoes (shield penetrating) require admin only component – Phase Transducer
 
 
 
Polaron torpedoes (energy draining) require admin only component – Energy Dampener

 
 
Star Trek Mod Pack Guide - Space Engineers - Torpedo Launcher - FFDA3C8BD
 
 
 

Tractor Beam

Star Trek Mod Pack Guide - Space Engineers - Tractor Beam - 2D370BB28
 
 
The Tractor Beam is a retractable turret that will pull a ship towards you until it is within approximately 10% of the max range from you, then it will hold it in place.
 
 

MK1MK2
Grid SizeLargeSmall
Range Based Ammo Types1km
 
 
 
2km
 
 
 
5km
 
 
 
10km
500m
 
 
 
1km
 
 
 
1.5km
 
 
 
2km

 
 
 

Tritanium Armor

Star Trek Mod Pack Guide - Space Engineers - Tritanium Armor - C1A90EDE9
 
 
Tritanium Armor adds a set of 26 large and small grid armor blocks, 100 large and small grid window blocks, 22 large and small grid conveyor and connector blocks and 26 large and small grid fully colorable glowing emissive blocks. These blocks are lighter and more durable than vanilla armor, and have additional built-in resistance to kinetic and energy damage.
 
 
There are also three new ores to mine and refine. Tritanium is green in colour, Duranium is blue in colour and Aluminum is silver in colour.
 
 
 

Warp Core

Star Trek Mod Pack Guide - Space Engineers - Warp Core - 298EF1ED1
 
 
The Warp Core is a modular reactor system; each of the three parts is a large block 10GW reactor or a small block 2GW reactor. It is fuelled with Deuterium and Antideuterium produced in the Deuterium Converter from ice. Both fuel types are required for the reactors to run. The emissives on the Warp Core can be colored any color you like.
 
 
Star Trek Mod Pack Guide - Space Engineers - Warp Core - 9B767ECFE
 
 
A new ore type, Dilithium, is required to construct all three Warp Core parts.
 
 
 

Troubleshooting

Sometimes things go wrong. Modding is not an exact science and sometimes things will break. If something doesn’t work then it’s tempting to just blame the modder; goodness knows we do mess up from time to time. However, before jumping on the internet and reporting bugs left, right and centre it can be helpful to do a bit of cleaning up first. Space Engineers leaves a lot of files lying around over time and cleaning these out is a bit like cleaning out your browser’s cache. It can help remove old things that should no longer be there. Most of them are harmless and just take up space, but sometimes they can cause conflicts.
 
 
If a mod is not behaving the way it should, or your world won’t load or your game crashes to desktop, run through the following steps to see if you can fix the problem yourself.
 
 

  • Unsubscribe from WeaponCore and the Star Trek Mod Pack.
  • Open Windows File Explorer to “Your User Name”\AppData\Roaming\SpaceEngineers\Storage.
  • Delete everything in the Storage folder.
  • Subscribe again to WeaponCore and the Star Trek Mod Pack.
  • Create a new world in Space Engineers with just those two mods.
  • If the new world loads then try loading your original world again.

 
Sometimes you will find that my mods conflict with other mods on the Steam Workshop. There is not much I can do about that I’m afraid.
 
 
If you’ve gotten this far without falling asleep, well done and I hope it was useful to you in some small way. Enjoy the mods!
 
 

Written by Qarannia

 
 
I hope you enjoy the Star Trek Mod Pack Guide – Space Engineers guide. This is all for now! If you have something to add to this guide or forget to add some information, please let us know via comment! We check each comment manually!
 


1 Comment

  1. Is there a chance that you can add a damage category to your weapons listing that tell us how much damage these weapons deal so we know how much or how less they compare to vanilla weapons or weapons of other mods?

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