This guide explains what Raubritter is, how to get started, and what a new player should pay attention to.
It's also pretty basic.
Before diving into this guide, it is important to remember that the game is still in Early Access. The game will therefore likely change rapidly. This guide may be obsolete depending on how large the changes are. If the game version is changed, the version number on the title will change accordingly.
Raubritter – What is it?
The game's website gives details about what you can expect to do in the game. There is some overlap between it and Medieval Dynasty. However, that title seems less to be about fighting (human) enemy.
All of these things can be found on a fixed-map. Version 0.3 added some settlements and ruins to the game. The store page promises some things that aren’t yet (properly), integrated into the game, but they aren’t too far fetched to be actually added.
Locating the right place
Raubritter has a tutorial available in-game starting with Version 0.3. However it is very basic. Although it's recommended that you finish it, it doesn’t really teach anything.
Once you have completed the quest-giver Hamish has instructed you to do, you are on your own. He suggests that you go North to locate a good place for a settlement. It's important to note here that there are some resources that are found in specific location on the map and are required for making better gear or settlement-items/buildings. These resources include:
Claycan be found near a copper mine in the south-east directly after leaving the initial valley. Clay deposits are easy to recognize, as they consist of several mounts near each other.Iron deposits, as well as copper is only found in mines. These mines are naturally located around the map borders. Iron is found in a second valley directly to your east, after you have left the first. It's easy to find because there is a small trail on your map that leads to it. Limestone is found in the dry riverbed to the north of the ruined Castle, which is located in the same valley as the iron mine.
These resources are very heavy so it is a good idea find a spot to build near them all. You will still need to walk a lot even though Version 0.3 has limited resources. Not only are the valleys considered safer, but the second and third have wolves and other moose. The third valley has boars. The third valley has Iron, clay and limestone It would be your preferred valley for settlement.
You could try to cheese’ the bandits out the ruined fortress and settle there (however it is not possible to restore the castle so enemies might respawn), find a nice flat area of land near water.
After you have settled on a location, you can begin crafting the basic things. Wood (logs), fibersand stonesare the most rudimental of crafting items and can be picked up (stones, sticks and fibers) or chopped (trees for wood and fibers). To collect logs, you can always craft the simplest axe (sticks and stones)
Logs in turn can be made into planks(or boards a the game calls them) as a an advanced crafting material. Same with fibers into rope(or cloth – However, this requires the use of a crafting station; planks via the saw table, rope via the loom. Aside from those two, there's also the workbenchwhich can made advanced tools, materials and crafting stations. The player can also create certain items and stations via theirinventory-crating.
What the game doesn't tell you is that the player levels up after gaining a set amount of experience points. After gaining a level, you can spend the gained skill points on individual skills (strength, endurance etc.) or skill levels. These skills will allow you to gather more resources (gathering/mining), brew more potions, or create/craft better/more valuable items.
Initially, you won’t be able create any armor or weapons. Raubritter can kill you with a simple boar or bandit. The knight-hideout is not required in the north-west.
Crafting will help you create better gear. Doing stuff is how you can earn experience points. It doesn't matter if you want to pick plants (1xp for each plant), create items or mine ores. Hamish suggests that you rob merchants.
You will soon discover that certain items and stations require certain items. You will need charcoalto create steel(or a proper furnace), which requires a charcoal kiln. Raubritter's advantage is that you can pick-up any placed stations. You can make a big mess in your settlement by simply placing everything in a line. Later, you can clean up the mess!
It can also cause you to lose your ability to run, and your stamina to deplete to the point that you can't even walk. Just drop the items, wait for your stamina and then pick them up again.
Now that you have the basics in place, you can start exploring. It's great! Unfortunately, the world of Version 0.3 seems rather empty. There are some places where merchants/knights go, but they don’t seem to be able to walk further than a certain straight stretch of road. It causes a ma*sive traffic jam and stops people from getting around. The'shortcuts are' found in the latter two. They will contain steel swords (albeit broken), a pickaxe, and a better hatchet. You can also sell them or simply cash.
Some ruins/points may be abandoned but others will remain guarded (such a ruined castle in the last valley). Version 0.3 shows that the AI isn’t particularly brilliant. I mean that enemies are quite blind, dumb, and incapable jumping. Even with the simplest bow and a few dozen arrows you could 'cheese" the bandits (6 of them), in the keep, and steal their items (money or steel ingots, some swords).
As Version 0.3 is now out, animals pose the greatest threat. They will continue hunting you down and are often quicker. You should be careful if you are on your way back from your settlement and have an inventory of iron ore. While your most basic bow might be capable of taking down a rabbit or deer in one shot, and a moose or boar in a handful, it won't impress a boar. Make sure you choose your battles and route carefully.
This part will likely be added later since there isn’t much information yet. The basics are easy to understand and provide an interesting way to learn more about this game. Once you have the materials, it's not too difficult to build strong items. It's an Early Access game, so that's tolerable.
[Screenshots will follow]
I hope you enjoy the Starting Guide (V0.3): Do’s, Don’t’s and tips – Raubritter guide. This is all for now! If you have something to add to this guide or forget to add some information, please let us know via comment! We check each comment manually!
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