Support Sentinel Guide – Insanity Guide – Mass Effect™ Legendary Edition

Support Sentinel Guide – Insanity Guide – Mass Effect™ Legendary Edition 1 -
Support Sentinel Guide – Insanity Guide – Mass Effect™ Legendary Edition 1 -

This guide provides information on the character and squad optimization in Ma*s Effect 2 for sentinels and Ma*s Effect Legendary Edition. This guide also contains recommendations for Squad Members and a build to be used by the Sentinel. It also contains a recommended order of quests, allowing players to progress through Insanity without experiencing as many difficulty spikes.

Shepard Build Order

Support Sentinel Guide - Insanity Guide - Mass Effect™ Legendary Edition - Shepard Build Order - C163F0F
Level 30: Throw 6(Radius. Detonate, Double Throw). Tech Armor4(Durability.). Offensive Masters 5(Force. Damage. Squad Bonus.). Squad Bonus.).
Level 32: Tech Armor 5(Power Damage)
Level 33: Tech Armor 6, (Durability)
Level 34: Fortification 2
Level 35: Fortification 3
Level 36: Fortification 4, (Durability,)
Level 37: Fortification 5, (Power Synergy,)
Level 38: Fortification 6 Durability ()
Level 39: 1 Overload
Level 40 Fitness 6 (Durability.)
Level 41: 3rd Overload
Level 42: Overload 4 (Chain Overload)
Level 43: Warp 1,
Level 44: Overload 5 (Neural Shock)
Level 45: Overload 6 (Chain Overload)
Level 46: Warp 2,
Level 47: Offensive Mastersy 6 (Damage and Force)
Level 48: Warp3
Level 49: Warp4 (Detonate)
Level 50: Warp (Expose)
Level 51: Lift Grenade 1
Level 52: Warp 6 (Pierce)
Level 53: Lift Grenade 3
Level 54: Lift Grenade4 (Radius)
Level 55: Cryo Blast 1
Level 56: Lift Grenade 5 (Max Grenade)
Level 57: Lift Grande 6 (Slam)
Level 58: Cryo Blast 2
Level 59: Cryo Blast 3
Level 60: CryoBlast 4 (Radius.)
Shields +5% – Armor Modkit
Remains Of Reaper Destroyer. Power Recharge speed +5%
Advanced Biotic Injections +5% Power Recharge Speed
Weapon Upgrade Kit +5% Weapon Damage
Intel from Battle of Arcturus, Shields : +5%
Volus Intelligence Archives: Health +5%
Intact Reaper Weapon: Weapon Damage +5%
Gallae Electronic Signature: Power Damage +5%
Med Bay Surgery – Health +5%
Shields +5% – Improved Geth Resistors
Miniaturized Armor Capacitors: Power Recharge Speed +5%
Pragia Power Recharge Speed +5%: Research Data
This build focuses on bonuses for the entire squad, power combos, durability, and other perks. The Sentinel is Shepard’s only cla*s that offers a Squad bonus that grants a 30% bonus in health and shields. This makes it a great build. Another bonus comes with the cla*s power Offensive Mastery, which grants a 10% bonus to squad weapon destruction and a 15% bonus in force and damage. This build focuses on power combinations that are crucial for doing high damage on higher difficulties. This build allows Shepard’s Squadmates and Squadmates to create power combos. The Throw ability is used to execute the combos. Evolving Throw allows you to execute two combos with the same ability. This build is durable and uses Tech Armor and Fortification, which increase Damage Reduction by 90 percent, giving Shepard extreme survivability. Taking the Power Synergy bonuses for each Talent increases the Force, Duration and of all our powers. This has the downside of Tech Armor or Fortification reducing Cooldown reduction. However, Throw is our primary power use and has a very low cooldown.
This build wants to be light so that it doesn't cause additional cooldown reduction pentalities. Therefore, I recommend weapons with infinite ammunition. In the early games, you can get the Particle Rifle. This weapon does greater damage if it has been "charged with continuous fire". The Magazine upgarde will allow you to fire the "charged down" version for a longer time. The Citadel DLC can be used to unlock access to the M-7 Lancer. It is lighter than the Particle Rifle and can be played in Act 2. To get the most out of your Tech Armor, Fortification and Fortification, focus first on Shields and then Health.

Recommended Squadmates

Support Sentinel Guide - Insanity Guide - Mass Effect™ Legendary Edition - Recommended Squadmates - 4B1D7A5
Outfit Power Recharge Speed +25%
Level 31: Warp6 (Detonate. Expose. Pierce.). Pure Biotic4(Recharge speed).
Level 34: Pure Biotic 5, (Duration, and Force)
Level 38: Pure biotic 6 (squad bonus)
Level 39: The Singularity 3,
Level 40: The Singularity 4 (Radius)
Level 41: Stasis No. 1
Level 43: Singleton 5 (Recharge Speed)
Level 55: (Expand) for Singularity 6, Stasis 5, (Duration, Charge Speed)
Level 57 Stasis 6(Bubble)
Liara is our main method of crowd control. Singularity can disable unarmored enemies and set them up in order for biotic detonations. Warp is also available to cause detonations on protected opponents. Equip her in the N7 Hurricane. Modify the weapon to increase power damage. Power combos do more damage on Insanity (at x3.375, compared to normal). This is why it's so important to choose higher difficulties. Liara's time to recharge her power by using her alternative outfit, pa*sive abilities, and Shepard’s Throw ability can be reduced. This allows them to work together to create frequent Biotic Explosions.
Support Sentinel Guide - Insanity Guide - Mass Effect™ Legendary Edition - Recommended Squadmates - 7D07C84
Outfit Damage +25%
Level 36 – Overload 2, Armor Piercing Ammo6 (Squad Bonus Headshots, Pierce) and Turian Rebel 5(Weapon Damage, Assault Rifles)
Level 37: 3rd Overload
Level 38: Overload 4 (Chain Overload)
Level 41: Overload 5 (Neural Shock)
Level 44: Overload 6 (Chain Overload)
Level 55 – Proximity Mine 6 (Radius – Damage Taken, Recharge Time)
Level 58: Turian Rebel 6 (Squad Bonus)
Level 59: Concussive Shot 2
Level 60: Concussive Shot 3
Garrus is the primary cause of weapon damage. Popular "Godhood", which utilizes the N7 Typhoon's Armor Piercing ammunition. His pa*sive Turian Rebel increases his weapon damages as much as possible for his squadmates. He can also set Tech Bursts up with Overload. Additionally, he can use the Proximity Mine to apply a debuff against enemies, which increases their damage by 8 seconds. The Squad bonus to Armor Piercing Ammo comes in handy because squadmates often shoot directly at enemy targets from cover.
Support Sentinel Guide - Insanity Guide - Mass Effect™ Legendary Edition - Recommended Squadmates - FE2722C
Outfit Power Recharge Speed +25%
Level 60 Energy Drain 6 (Radius Recharge Speed, Damage). Sabotage6 (Duration. Explosive Attack, Tech Vulnerability. Defense Drone 3, Quarian Machine 6 (Detonate. Shock, Chain Lightning.). Squad Bonus).
Because of her unique powers Tali is the replacement for Laira whenever you face the Geth. Sabotage can be extremely useful against Geth Primes. It will temporarily cause them and their team to attack each other. You can evolve Sabotage with the level 6 upgrade, "Tech Vulnerability", to increase the damage Tech Bursts cause by 100%. This will allow you to disable enemies and also significantly increase your DPS. It is also very useful because it can trigger Tech Bursts with Shepard’s Overload power. Equip her in the Crusader Shotgun. Then, swap to her alternate clothing to lower her power recharge to get more Tech Bursts.
Support Sentinel Guide - Insanity Guide - Mass Effect™ Legendary Edition - Recommended Squadmates - 4B90F1C
Outfit Damage +25%
Level 31: Disruptor Ammo 6 (Squad Bonus, Headshots, Stun), Marksman 4 (Firing Rate)
Level 32: Alliance Officer 1.
Level 33: Alliance Officer 2
Level 34: Alliance Officer 3
Level 60: Inferno Grenade6 (Radius. Max Grenades. Radius. Shrapnel.) Concussive Shoo 3. Marksman6 (Duration. Accuracy. and Firing Rate.) Alliance Officer 6 (Weapon damage, Power Damage. Assault rifles)
Garrus' primary weapon damage source has been replaced by Ashley, who has Disruptor Ammo. Disruptor Ammo can easily be applied to all squad members, giving gunfire the chance to stun Geth or prime them for Tech Bursts. These secondary effects of gunfire are possible by increasing her rate to fire using her Marksman talent. Even with Garrus's Outfit bonus to Weapon damage and Garrus’s N7 Typhoon, Tali's raw DPS is still below Garrus's. However, the extra utility makes Tali's Rannoch Missions partner a great fit.

Order Quests

Prologue: Earth
Citadel I
Exodus Cluster
– Intel Remains Of Reaper Destroyer
– Eden Prime
– Resistance Movement
Sigurd's Cradle
– N7: Cerberus Lab
– Alien Medi-Gel Formula (part 1 –
Apien Crest
Banner of the First Regiment (part I –
– Palavan
– Alien Medi-Gel Formula (part 2 –
– Aria Blood Pack
– Aria Blue Suns Part 1 –
– Aria Eclipse
Banner of the First Regiment, Part 2
– Barla Von (part 1 –
– Hanar Diplomat
– Leviathan 1
– Prototype Parts (part 1).
Ismar Frontier
– Prototype Parts (part 2)
Petra Nebula
– Grissom Academy
Biotic Amp Interface (part 1).
Kite's Nest
– Aria' Blue Suns (part 2 –
Pillars of Strength (part 1).
– Intel – Weapons Upgrades kit
Shrike Abyssal
– Prothean Obelisk, Part 1 –
Caleston Rift
– Aria Blue Suns (part III –
Biotic Amp Interfaces, Part 2
– Leviathan 2
Pillars for Strength (part II)
– Prototype Parts (part 3)
– Prothean Obelisk, Part 2 –
Pylos Nebula
– Find Ann Bryson
– Leviathan II
Sigurd's Cradle
– Leviathan
– Aria T'Loak
– The Invasion of Omega
Annos Basin
– Sur'Kesh
Ninmah Cluster
– Krogan Team
– Krogan Dying in Message (part 1).
Arcturus Stream
– Intel: Intel From Battle of Arcturus
– Cerberus Abductions
– Evidence (part 1).
Krogan DMZ
– Turian platoon
– Cerberus Automated Turret Schematics (part 1 –
– Cerberus Attack
– Improved Power Grid (part I)
– Barla Von (part 2 –
– Barla Von (part 3 –
– Evidence (part II –
GX12 Thermo Pipe
– Improved Power Grid, Part 2
– Krogan Dying (part 2 of 2)
Krogan DMZ
– Tuchanka
Horsehead Nebula
– Cerberus Fighter Base
– Heating Unit Stabilizers (part 1 –
Aethon Cluster
– Intel: Volus Intelligence Archives
Book of Plenix, Part 1
Citadel II
– Batarian Cods
Book of Plenix (part II –
– Cerberus automated Turret Schematics (part 2 –
– Cerberus Retribution
– Heating Unit Stabilizers (part 2 –
Inspirational Stories
Medi-Gel Sabotage
– Wounded Batarian
Far Rim
– Perseus Veil
Valhalla Threshold
Prothean Data Drives, Part 1 –
Minos Wasteland
– Ex-Cerberus Scientists
– Cerberus Turian Poison (part 1 –
Athena Nebula
– Hesperia Period Statue, Part 1 –
Nimbus Cluster
– Intel: Intact Reaper Weapon
Library of Asha (part I)
– Ardat-Yakshi Monastery
– Intel. Gallae's electronic signature
Asari Widow (part 1).
Asari Widow (part II –
– Cerberus Turian Poison (part 2 –
– Hesperia Period Statue (part II –
– LIbrary to Asha (part 2).
Medical Supplies
Prothean Data Drives (part 2)
– Volus Amba*sador
– Shore Leave
– Geth Challenge
– Spin Zone Challenge
– Reaper Solo Challenge
Thermal Clip Challenge
– Charity Reaper Challenge
– Prothean Challenge
– Medi-Gel Challenge
– Cerberus Challenge
– Unusual Scores
Perseus Veil
– Geth Dronenought
– Geth Fighter Squadron
– Reaper Code Fragment (part 1 –
– Intel, Improved Geth Resistors
– Intel: Miniaturized Armor Capacitors
Admiral Koris
Target Jamming Technology, Part 1
Argos Rho
– Kakliosaur Fossil (part 1 –
– Kakliosaur Fossil (Part 2 –
– Reaper Code Fragment (part 2 –
Target Jamming Technology Part 2
Perseus Veil
Hades Nexus
– Obelisks at Karza (part 1) –
– ProtheanSphere (part 1)
Silean Nebula
-N7 Fuel Reactors
-Chemical treatment (part 1 )
– Code of the Ancients (part I) –
– Rings of Alune Part 1 –
– Citadel III
– Chemical Treatment (part II –
– Code of the Ancients Part 2 –
– Elcor Extraction (part 1 –
Obelisk at Karza (part 2 of 2)
– Prothean Sphere, Part 2 –
– Rings of Alune, Part 2
Silean Nebula
– Elcor Extraction (part 2 –
Athena Nebula
– Thessia
Nubian Expanse
– Intel – Research Data from Pragia
Kepler Verge
Communication Hub
– Cerberus Ciphers (part 1 –
– Cerberus Cipher (part 2 –
– Elcor Extraction (part 3 –
– Party
Cereberus Headquarters


Written by PhilosophusRex

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