Tips for new starters (WIP) 1.0.3 onward – Wizards and Warlords

Tips for new starters (WIP) 1.0.3 onward – Wizards and Warlords 1 - steamclue.com
Tips for new starters (WIP) 1.0.3 onward – Wizards and Warlords 1 - steamclue.com

This is a basic guide for new players to help get you into the game sooner rather than later.
 
 
These a tips from hours of play and aimed at getting a good start.
 
 
By no means an expert guide, but enough tips to help a new player get to the enjoyment part of the game quicker.
 
 

Followers:

Your followers have several key roles to play, and they can change at different stages of the game.
 
 

Stage 1:

 
Explore, explore, explore, when you start a new game, you need to know what is out there and the quickest and best way is to get your followers to explore.
 
 
Tips for new starters (WIP) 1.0.3 onward - Wizards and Warlords - Followers: - 8C4A34CAF
 
 
For the first 10 turns have all 4 followers exploring provinces.
 
After this, you will want at least 2 followers exploring up to turn 50.
 
Then just explore when you need to.
 
Now you have explored, you should also have one follower “searching” provinces for Dungeons.
 
 

Stage 2:

 
Level up follower levels via getting experience.
 
Send followers on diplomatic ventures via being an emissary to independent towns/cities.
 
Attach followers as either General, Scout or Champion in your armies and have them fight in battles by attaching to units at the start of the battle.
 
 
Follower key activities:
 

  • Explore a province
  • Search a province
  • Emissary to independent towns (great to get experience)
  • A role in an Army (General first, scout second)
  • Train workers new traits.

 
Things not to worry about:
 
Appointment to offices, I have found this to be of minor value and something you can explore when you become a veteran.
 
 
 

Workers:

Your workers are needed to build things and then make those building more efficient.
 
 
Always make sure you have worker in your wizard tower as this extra money/food/tools really helps, especially early in the game.
 
 
Training: you should always have at least one follower training your workers in new traits.
 
 

Written by dasara III

 
 
I hope you enjoy the Tips for new starters (WIP) 1.0.3 onward – Wizards and Warlords guide. This is all for now! If you have something to add to this guide or forget to add some information, please let us know via comment! We check each comment manually!
 


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